Alexander Gavrilov
8d7cf092fd
Add Lua API for access to some contextual and low-level info.
2012-06-13 21:12:36 +04:00
Alexander Gavrilov
24e2c15113
Enhance docs on bitfield refs to cover a question raised on chat recently.
2012-06-13 11:00:54 +04:00
Alexander Gavrilov
9adf310d7f
Update Units::isCitizen after looking at game-over detection code.
2012-05-22 12:31:37 +04:00
Alexander Gavrilov
b992b04f0b
Remove stuff that shouldn't be in the core, and expose to lua what's left.
...
Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref->getUnit() is very expensive.
On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
2012-05-20 21:57:45 +04:00
Alexander Gavrilov
7774f5f2c1
Add a mechanism converting ui focus to a string representation.
...
The idea is to make ui handling more modular, dispensing with
huge functions that switch or if/else on lots of variables.
For now, used to split up functions in the sort plugin.
2012-05-19 19:50:36 +04:00
Alexander Gavrilov
2c0024adc9
Make Items::getPosition exactly match the DF original in behavior.
2012-05-17 19:56:55 +04:00
Alexander Gavrilov
dbd39af58a
Support testing and modifying pending timeout callbacks.
2012-05-16 17:06:08 +04:00
Alexander Gavrilov
642a625586
Support custom buildings in dfhack.buildings.getFiltersByType.
...
Also document it and constructBuilding in Lua API docs.
2012-05-13 18:39:00 +04:00
Alexander Gavrilov
87ec1de891
Improve lua api for tile biome access.
2012-05-13 13:58:41 +04:00
Alexander Gavrilov
c6b52067bd
Request designation rescan in auto-growing burrows.
...
This improves performance of burrowed miners digging 1-wide tunnels.
2012-05-12 20:54:26 +04:00
Alexander Gavrilov
60bb486aba
Add api for enabling liquid and temperature updates for blocks.
...
Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov
9ad8d767b4
Add code for adding abstract buildings and removing constructions.
2012-05-06 19:09:11 +04:00
Alexander Gavrilov
b70130cf36
Add a couple more building api functions.
2012-05-06 11:22:55 +04:00
Alexander Gavrilov
7e01b004e9
Implement timeouts in the core lua context, and quicksave script.
2012-05-04 20:59:06 +04:00
Alexander Gavrilov
5afe2ca002
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
Alexander Gavrilov
28b5068382
Allow both coordinate object and (x,y,z) as arguments to getTileBlock.
2012-05-02 12:50:05 +04:00
Alexander Gavrilov
eadce95940
Add a convenience function for designating constructions.
2012-05-01 19:55:25 +04:00
Alexander Gavrilov
4cffb6428d
Update building creation code with new knowledge, and fix zone.
...
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov
82a0e52a3e
Add api to check the walkable cache, and update flow_forbid in liquids.
2012-04-26 18:51:39 +04:00
Alexander Gavrilov
16ee049664
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Alexander Gavrilov
6ab270d129
Retrieve unit noble position info, and use it in getProfessionName.
2012-04-26 12:03:56 +04:00
Alexander Gavrilov
763a301b4f
Add a few more lua api functions, documentation, and unit sort orders.
...
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Alexander Gavrilov
378a1fb914
Support the '#' string as index for wrapper vector insert at end.
2012-04-17 12:15:45 +04:00
Alexander Gavrilov
3beb2ebf25
Export the onStateChange event to core lua context & add some docs.
2012-04-17 11:45:09 +04:00
Alexander Gavrilov
14709e5d45
Add an official core lua context, and allow plugins to send events to it.
...
- This context requires core suspend lock and asserts it in a few places.
- Special 'event' objects are introduced. They can be invoked as
functions, in which case they iterate all their fields and call
them as functions. Errors are printed and consumed.
- When a plugin is opened by the core context, events registered in
a special array are linked to it. The system is organized so as to
avoid even trying to pass the event to lua if the module isn't loaded.
2012-04-15 19:09:25 +04:00
Alexander Gavrilov
7a34a89f53
Add burrow subcommands to modify burrow unit and tile sets.
2012-04-14 14:12:59 +04:00
Alexander Gavrilov
37cfb1fdcd
Add unit position and container api.
2012-04-13 16:10:19 +04:00
Alexander Gavrilov
2d8611a480
Add core api for moving items between ground and containers.
2012-04-12 18:37:27 +04:00
Alexander Gavrilov
5d5502ae34
Update the item owner modification api and export it to lua.
2012-04-11 20:10:31 +04:00
Alexander Gavrilov
0c2b78b96b
Add api for manipulating burrows to the core.
2012-04-11 19:42:05 +04:00
Alexander Gavrilov
61245711f7
Export a few maps functions to lua.
2012-04-11 16:20:16 +04:00
Alexander Gavrilov
93c795cfc3
Job module api tweaks: add a namespace to match others and some funcs.
2012-04-10 11:43:36 +04:00
Alexander Gavrilov
0e0740fddf
Stop printall(df.global) from breaking if there are unknown addresses.
2012-04-10 10:34:03 +04:00
Alexander Gavrilov
45ae2ed67f
Pull a few utility functions into the core and publish to lua.
2012-04-07 19:08:30 +04:00
Alexander Gavrilov
e74788cb26
Add a generic facility for object finalization during stack unwind.
...
Supports two modes of finalization:
- try {...} finally {...}
- try {...} catch { ...; throw }
Argument passing discipline is designed with vararg tail calls in mind.
2012-04-07 14:21:38 +04:00
Alexander Gavrilov
0daafef690
Wrap MaterialInfo for lua.
2012-04-06 19:56:19 +04:00
Alexander Gavrilov
903e9ee716
Export a few more functions to lua.
2012-04-06 11:21:28 +04:00
Alexander Gavrilov
9eed9f0d24
Wrap a few utility functions defined on the c++ side for lua.
2012-04-05 19:55:59 +04:00
Petr Mrázek
a6dd17919f
Update Lua API doc html.
2012-04-05 02:42:08 +02:00
Petr Mrázek
7fa4ffeb9e
Add a html version of the LUA API doc, package it.
2012-04-05 02:39:38 +02:00