Commit Graph

105 Commits (574728ac5ca1b1edff55f36defe180f77979ceec)

Author SHA1 Message Date
Ryan Williams 5be0fe2a44
Fix issues, update changelog and docs
Initialize variables in LuaApi.cpp, solve changelog conflicts, hyperlink and escape char info in docs
2022-05-02 23:52:47 -07:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
myk002 54e8761aa0 capture fortifications and engravings in blueprint 2022-04-01 12:20:37 -07:00
Myk b8c33d8ed0
[quickfort] add documentation and test data for config mode (#2070)
- documents the new config mode
- adds integration test data for [quickfort] implement config mode scripts#361
- adds a note recommending that config mode be used instead of the quickfort query_unsafe setting
- converts the dreamfort /setup blueprint to use config mode; also adjust the aliases used in that blueprint to no longer escape from and re-enter query mode
- adds some more distinctive anchor names for the quickfort and blueprint guides
2022-04-01 09:21:16 -07:00
myk002 8b0928e636 add functional tests for building transformations 2022-03-28 16:00:29 -07:00
myk002 0664524249 update dreamfort blueprints
- update help text
- add statues to corridors on services level
- add optional default furnishings to the guildhall level and update help
- center statue lines in apartment level corridors
2022-03-28 16:00:29 -07:00
myk002 11d5b3f86e update help text for the aquifer_tap blueprint 2022-03-28 16:00:29 -07:00
Myk 17b16d8536
[quickfort] add functional tests for transformed expansion syntax (#2042)
* functional tests for transformed expansion syntax
* test negative extents for tracks
* update scripts tag
2022-03-21 16:24:51 -07:00
myk002 0f33deb0ab add missing label for aquifer_tap.csv 2022-03-01 05:44:36 -08:00
myk002 f0fa8ed625 add prisoner quantum stockpile and related help
adds help text for how to handle a siege and how to manage prisoners
after a siege
2022-03-01 05:44:36 -08:00
myk002 17f400d091 add light aquifer tap library blueprint and docs 2022-02-26 14:54:42 -08:00
myk002 56e8de592c simplify dreamfort with new quickfort features
also:
- add in iron and flux indicators on the industry level
- fix out of date docs for professions
2022-02-19 17:54:01 -08:00
Myk 6a8ceb5a78
Add more whitespace in the pump stack help 2022-02-18 16:08:37 -08:00
myk002 89038ffafa add pump stack blueprint to the libarary, add docs 2022-02-18 15:47:33 -08:00
myk002 94f326804e test transformations in meta blueprint regression 2022-02-18 14:54:45 -08:00
myk002 c330d875d5 use goldens for quickfort track ecosystem test
for more natural expression of the track blueprint
2022-02-12 18:46:10 -08:00
myk002 139d53ebc2 add ecosystem regression tests for meta blueprints 2022-02-12 18:28:47 -08:00
myk002 c8e09f7143 add zone ecosystem tests 2021-10-04 15:32:26 -07:00
myk002 f776219a6f standardize descriptions of ecosystem tests 2021-10-04 15:32:26 -07:00
myk002 15456c523b add "tracks" ecosystem test 2021-10-04 12:53:31 -07:00
myk002 9d2e51c003 add tracks to "basic" ecosystem test 2021-10-04 12:53:31 -07:00
myk002 44fc289b79 remove the "all" prefix from ecosystem tests
so they're easier to tell apart when listing the dir
2021-10-04 12:53:31 -07:00
myk002 089de5f422 support non-rectangular extent-based buildings 2021-10-03 08:54:27 -07:00
myk002 12eb9e48c7 support multi-type and non-rectangular stockpiles
and add integration tests
2021-10-02 12:50:47 -07:00
myk002 9d1f84c6ac add all buildings and convert to minimal
also add adjacent multi-tile buildings to ensure boundaries are detected
properly
2021-10-02 09:25:19 -07:00
myk002 91304f4c36 dreamfort docs refresh 2021-09-20 13:01:07 -07:00
myk002 4a00ab19fc update embark suggestions 2021-09-20 13:01:07 -07:00
myk002 d5a9a9534e dreamfort improvements
- shift seventh dwarf from craftsdwarf to farmer
- give starting miners some skill in engraving to make smoothing the
  cistern go faster
- update embark suggestions and sample profile accordingly
- widen clearcutting area for surface fort so trees don't overhang the
  roof
- move wax from the cookables stockpile to the industry goods pile
- move coins from goods to metal
- move sheets from goods to textiles
2021-09-20 13:01:07 -07:00
myk002 1fd2eba2db give generated blueprints proper labels 2021-09-10 11:11:44 -07:00
myk002 4a593a489c add reference to dffd file in dreamfort help 2021-09-05 23:54:48 -07:00
myk002 f8d041b9aa dreamfort and supporting files update
- merge otherstock into basic (safe now that we have orders sort)
- don't overproduce weapons and armor
- update dreamfort help and examples guide
2021-09-03 00:31:42 -07:00
myk002 27c901d0d2 add checklist items for *stock orders import 2021-08-30 23:10:28 -07:00
myk002 591db4cf92 modify embark guidance based on new professions 2021-08-30 23:10:28 -07:00
myk002 8d2eb24f51 dreamfort blueprint improvements
- allow empty cages and traps on the surface animal stockpile
- remove animals from the industry quantum stockpile
- split furniture from the goods feeder stockpile so it can have
  wheelbarrows assigned to it
2021-08-30 23:10:28 -07:00
myk002 3bf6c57a72 restrict lye stockpile to 2 barrels/pots 2021-08-30 23:10:28 -07:00
myk002 166069e5be fix some help text 2021-08-30 23:10:28 -07:00
myk002 c191135884 update dreamfort blueprints
- move orders for /services2 down to where we run /services2
- plan the roof over the surface barracks before the surface flooring to
  encourage the easily-missed-but-important-for-the-next-blueprint roof
  to get built first
- add a fourth craftsdwarf's workshop to the industry level, move some
  workshops around to compensate
- add tip for how to configure mason's workshops
- forbid goblets in the goods feeder stockpile
- use dig priorities to get the guildhall tiles underneath the cistern
  tiles dug quickly before the cistern gets wet
2021-08-30 23:10:28 -07:00
myk002 3a0d5f09ac remove blocks from starting misc pile 2021-08-30 23:10:28 -07:00
myk002 6191b24153 refresh dreamfort blueprints
- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints
- remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday.
- add instructions for expanding the `Inside` burrow as the fort is built
- add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones
- add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves
- widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark.
2021-08-30 23:10:28 -07:00
myk002 c0146f3795
make /setup blueprint more robust; redesign apts. 2021-08-19 21:58:26 -07:00
myk002 b748c19fde
update docs to point to packaged files
instead of google drive uploads
2021-08-19 21:58:26 -07:00
myk002 55d9b4754d editing pass, remove "Suites" hotkey, add "Cavern" 2021-08-14 21:38:00 -07:00
myk002 fb29bbdc17 break roof down into more stages; add traps 2021-08-14 21:38:00 -07:00
myk002 320286bf69 revise dreamfort according to testing and feedback 2021-08-14 21:38:00 -07:00
lethosor ecad3bfc1a
Merge remote-tracking branch 'myk002/myk_quickfort_integration' into develop 2021-08-05 00:53:39 -04:00
myk002 73413038df
add quickfort ecosystem functional test harness
and a few initial tests
2021-07-09 22:02:14 -07:00
myk002 20206a4925
add files for quickfort list integration tests 2021-07-09 21:57:39 -07:00
myk002 388f23fbf8
move traction benches to earlier hospital stage
so the traction benches don't have to contend with the dining hall for
tables

also fix a misplaced statue on the guildhall level
2021-06-01 04:45:21 -07:00
myk002 bd6efb23e8
reduce size of dreamfort guildhall level
to fit more easily in a 1x1 embark
2021-06-01 04:45:21 -07:00
myk002 b5b4d845b1
clean up extra empty space around blueprints 2021-06-01 04:45:21 -07:00