jj
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96e7b02127
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autofarm: minor tweaks
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2013-03-16 03:06:28 +01:00 |
Kelly Martin
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7debd3d983
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Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
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2013-01-04 13:20:28 -06:00 |
Kelly Martin
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e5f509a994
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autofarm: sync with changes to structures for df-item.xml
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2012-11-30 20:51:40 -06:00 |
Kelly Martin
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57233cb350
|
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
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2012-11-30 11:09:03 -06:00 |
Kelly Martin
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9e30bf0dff
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Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
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2012-11-30 11:05:37 -06:00 |
Kelly Martin
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f8dea0e9f9
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Autofarm: only try to plant things that have seeds.
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2012-11-29 18:19:53 -06:00 |
jj
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614225cc5f
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follow rename itemst.flags.artifact1 -> artifact
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2012-11-28 19:48:47 +01:00 |
jj
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e73274d281
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ruby: add description field to onupdate_register
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2012-11-24 16:10:55 +01:00 |
Kelly Martin
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79b6a8f9f9
|
Add autofarm script.
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2012-11-20 08:40:42 -06:00 |