Commit Graph

13794 Commits (4dc7b3cc43fc7b2bbf97781f2d6f081b7c3ab827)
 

Author SHA1 Message Date
Robob27 300692750a Add missing ; 2023-02-05 19:04:21 -05:00
Robob27 2c817ec4ef Enable confirm by default 2023-02-05 19:04:21 -05:00
Robob27 89761bca0c Remove unnecessary screen params 2023-02-05 19:04:21 -05:00
Robob27 b5e6da3568 Remove unused import 2023-02-05 19:04:21 -05:00
Robob27 edbc9300d8 Remove unused function 2023-02-05 19:04:21 -05:00
Robob27 4e57464f21 Single line debug message 2023-02-05 19:04:21 -05:00
Robob27 c621c33b93 Initialize paused to false, cleanup comments 2023-02-05 19:04:21 -05:00
Robob27 8a08878fd6 Less messy pause display 2023-02-05 19:04:21 -05:00
Robob27 c8d672eb05 Remove duplicate SquadEquipment entry 2023-02-05 19:04:21 -05:00
Robob27 717b133d58 Move unpause detection back to feed 2023-02-05 19:04:21 -05:00
Robob27 d5ada27ed4 Remove unused variable 2023-02-05 19:04:21 -05:00
Robob27 6657fb59e5 Fix pausing and warnings 2023-02-05 19:04:21 -05:00
Robob27 2bf9b86c7b Fix getCurFocus lua, use where appropriate in c++ 2023-02-05 19:04:21 -05:00
Robob27 36e4bba779 Fixup prefix matching 2023-02-05 19:04:21 -05:00
Robob27 cece0bfca1 Remove unnecessary comment 2023-02-05 19:04:21 -05:00
Robob27 1c08b56a89 Proper prefix matching in hotkeys? 2023-02-05 19:04:21 -05:00
Robob27 14f1e4b52f Per confirm pause maybe? 2023-02-05 19:04:21 -05:00
Robob27 f7df51587c More focus strings, correct docs 2023-02-05 19:04:21 -05:00
Robob27 a5de0fb0de Add stockpile removal confirm 2023-02-05 19:04:21 -05:00
Robob27 fdbe91e35b Add the rest of the bottom modes 2023-02-05 19:04:21 -05:00
Robob27 576fcfbeab Clean up some nesting 2023-02-05 19:04:21 -05:00
Robob27 a14de11a13 Clean up artifacts during render 2023-02-05 19:04:21 -05:00
Robob27 8f32f1ed7b Fixup focusStrings->focusString 2023-02-05 19:04:21 -05:00
Robob27 0c80eff087 Remove unnecessary using 2023-02-05 19:04:21 -05:00
Robob27 e049bfee89 Fixup docs 2023-02-05 19:04:21 -05:00
Robob27 86b57380a6 fixup unnecessary changes, remove unnecessary stuff 2023-02-05 19:04:21 -05:00
Robob27 3da1964c53 Fix another warning, test force_full_display_count 2023-02-05 19:04:21 -05:00
Robob27 59db67e654 Remove unnecessary invalidate 2023-02-05 19:04:21 -05:00
Robob27 dc40f7182c Fix warning 2023-02-05 19:04:21 -05:00
Robob27 2cb9830404 Fix default mouse_button value 2023-02-05 19:04:21 -05:00
Robob27 4a0d542b5e Add more confirms 2023-02-05 19:04:21 -05:00
Robob27 085a308e99 Remove/readd comments 2023-02-05 19:04:21 -05:00
Robob27 6e442a26ca More WIP 2023-02-05 19:04:21 -05:00
Robob27 a770a4cae4 WIP 2023-02-05 19:04:21 -05:00
Myk 3ca2521ce9
Merge pull request #2807 from Bumber64/patch-1
Update Units::isFortControlled
2023-02-05 15:43:31 -08:00
Myk 87931d99f6
Merge pull request #2810 from TaxiService/patch-2
de-hardcoding scrollbar spritesheet definitions
2023-02-05 15:42:41 -08:00
Ryan Williams 8253505e4f
Update changelog.txt 2023-02-05 12:07:54 -08:00
Ryan Williams 35c87dfe11
Update changelog.txt 2023-02-05 12:05:22 -08:00
Ryan Williams 08d90de277
Merge branch 'DFHack:develop' into patch-1 2023-02-05 12:02:58 -08:00
TaxiService b6196e91e4
increase min scrollbar height to 2 (from 1)
rationale:
- vanilla scrollbars dont get shorter than 2.
- 2-tall 'bars are easier to click on than 1-tall 'bars.
- this avoids having to make short custom graphics for 1-tall tiles, which most of the time look terrible...

cons:
- short scrollbars are cool : (
2023-02-05 19:00:38 +01:00
TaxiService 30a1f2f924
de-hardcoding scrollbar spritesheet definitions
added a new variable "SBSO", and redefined all scrollbar tile definitions as this variable + an offset.
this could make it easier to switch scrollbar graphics from within the game, if necessary.
2023-02-05 18:56:51 +01:00
DFHack-Urist via GitHub Actions 8c79ca5500 Auto-update submodules
scripts: master
2023-02-05 07:13:47 +00:00
Myk 90860f0db0
Merge pull request #2808 from Bumber64/patch-2
Update Gui::resetDwarfmodeView
2023-02-04 22:53:18 -08:00
Myk 427b90c9d5
Merge pull request #2802 from myk002/myk_automelt
[automelt] improve resistance to morphed building ids
2023-02-04 22:50:34 -08:00
Ryan Williams 1eb67ab239
Update Gui::resetDwarfmodeView
* Set `plotinfo->main.mode` again now that alignment is fixed
* Left note about unidentified global
* DF resets the whole `selection_rect` struct
* Comments for `ANNOUNCE_LINE_DURATION` and `ANNOUNCE_DISPLAY_TIME` constants reflect the default 50 GFPS
2023-02-04 19:56:37 -08:00
Ryan Williams 0f78509328
agitated_wilderness_creature is in unit->flags4 2023-02-04 19:29:37 -08:00
Ryan Williams c345acd417
Update Units::isFortControlled
Add check for `agitated_wilderness_creature`.
2023-02-04 18:48:41 -08:00
Myk 11e3362670
Merge pull request #2799 from TaxiService/patch-1
wrong scrollbar sprites mapping fix (issue #2777)
2023-02-04 17:42:31 -08:00
Myk Taylor 2daf1ceca5
make automelt resistent to morphed building ids
i.e. that no longer refer to valid stockiples, which can happen if the
persisted data is from another game
2023-02-04 12:56:19 -08:00
Myk 1365e4bc7d
Merge pull request #2800 from kelvie/build-stonesense
Cleanup: GHA: use declarative env
2023-02-04 12:22:01 -08:00