Commit Graph

10 Commits (4cdfcbaa9bccc4011261282ab320e550de3981a9)

Author SHA1 Message Date
lethosor 6187ac3054 Only initialize steam-engine when a fortress mode map is loaded
world->raws.buildings.workshops is not always cleared on world load
(notably in the arena), so it can contain invalid pointers from
previous games.

Fixes #444
2015-04-02 17:17:29 -04:00
lethosor a615723b38 Update remaining plugins to use REQUIRE_GLOBAL 2014-12-06 19:30:05 -05:00
Quietust 8a9e3d1a72 Plugin cleanup - always do "using df::global::[foo]". Also, get rid of old 0.34.11 binpatches 2014-08-11 15:07:52 -05:00
Alexander Gavrilov a273327c6a Remove "using namespace std" from MiscUtils.h. 2013-10-10 12:15:50 +04:00
Alexander Gavrilov d7e35c2d23 Add built-in enable and disable commands. 2013-09-30 13:19:51 +04:00
jj 297fa86c34 follow df-structures change to drawBuilding 2013-07-07 17:40:28 +02:00
Quietust bbe94c006f Update for temperaturest 2012-11-12 11:54:21 -06:00
Alexander Gavrilov 56ef33ea0e Support building steam engines on top of brooks without any down stairs. 2012-11-10 17:33:05 +04:00
Alexander Gavrilov b5ede66224 Switch some plugins to using world load/unload instead of map.
Otherwise they apply and remove hooks every time fast travel is used.
2012-09-19 19:46:54 +04:00
Alexander Gavrilov d0e630d4c3 Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00