Petr Mrázek
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47b61a907d
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suspend and continue calls, a method for reading creatures within a volume
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2009-11-16 16:47:22 +00:00 |
Petr Mrázek
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37d08a05ca
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creatures almost done
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2009-11-14 03:46:56 +00:00 |
Petr Mrázek
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e88e9b2951
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more creature rework, now with none of the strings
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2009-11-13 14:28:42 +00:00 |
Petr Mrázek
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7489fe51ab
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fix for the ambiguous abs() call, slowly reworking creatures
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2009-11-13 13:35:44 +00:00 |
Petr Mrázek
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7ce31ae483
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shallow copy fix from belal
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2009-11-12 17:50:50 +00:00 |
Petr Mrázek
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4f279680b5
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using D pointer, a proper interface
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2009-11-11 03:37:28 +00:00 |
Petr Mrázek
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88771ab973
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merged another big creature patch from belal, moved C API to unmaintained, starting a big cleanup of the new code
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2009-11-09 23:18:20 +00:00 |
Petr Mrázek
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a7bf3595b7
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merged a big patch from belal, unstable on anything but windows 40d16
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2009-11-07 21:05:10 +00:00 |
Petr Mrázek
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41475d1918
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manual merge of patch from http://www.bay12games.com/forum/index.php?topic=41916.msg850579#msg850579
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2009-11-06 01:04:17 +00:00 |
Petr Mrázek
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d3b62a7672
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research into buildings, building hexdump tool
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2009-11-04 01:01:55 +00:00 |
Petr Mrázek
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d84ed97d5a
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creature flags from Toady
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2009-10-29 14:06:05 +00:00 |
Petr Mrázek
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adb33b88f9
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fixed swapped metal and plant matgloss, got rid of deprecated old stuff
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2009-10-28 15:40:10 +00:00 |
Petr Mrázek
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2c5c1f3a32
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hidden ambusher bit - maybe
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2009-10-26 03:06:11 +00:00 |
Petr Mrázek
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6fb365b558
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creature flags, lots of unknown ones
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2009-10-24 02:32:57 +00:00 |
Petr Mrázek
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f5acba111e
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flags for creatures. no idea what they mean
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2009-10-23 16:50:36 +00:00 |
Petr Mrázek
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876dcbf7cc
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base support for creatures
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2009-10-23 01:39:19 +00:00 |
Petr Mrázek
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b5137240dc
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merged C API patch from Jifodus
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2009-10-22 00:18:49 +00:00 |
Petr Mrázek
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8e72f2af0e
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Visual Studio compatibility patch from jifodus
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2009-10-04 13:08:20 +00:00 |
Petr Mrázek
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921802ce00
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sync
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2009-09-18 11:31:56 +00:00 |
Petr Mrázek
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fac88478bd
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code moved from khazad
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2009-09-14 00:02:46 +00:00 |