Commit Graph

345 Commits (474dae21c678a91e43c27f2e142b713952024105)

Author SHA1 Message Date
Myk 091068c710
[prospect] give player control over which information is output (#2231)
* give player control over prospect output

* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
Myk 8f6522899b
Upgrade jsoncpp to 1.9.5 (#2144)
* test jsoncpp upgrade

* use new json library target name

* don't remap the output dirs

* undo warnings at the source

* set new defaults for jsoncpp

* fix typo in new options

* fix signed comparison mismatch warning

* address random(?) compile failures

saying our std::atomic is not initialized in Debug.cpp
2022-05-13 13:52:43 -07:00
Josh Cooper 8eb2831b7e
Adds plugins/external/ and auto-populates the cmake within upon creation (#2095)
* Adds a plugins sub-directory

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Auto-adds plugins/external sub-directories

* Moves plugins/external globbing as to generate plugins/external/cmake

* Removes plugins/external/.gitignore since the directory is generated

* Fixes cmake error

* Moves gitignore for plugins/external to ensure existence for fresh clone

* Adds missing EOF newline

* Adds requested changes
2022-04-27 19:53:05 -07:00
lethosor 5f3d5bbcd5 Add new `plugins/external` subdirectory for external/untracked plugins
This is more convenient for some devs than the old CMakeLists.custom.txt
solution because it allows the plugins themselves (files or folders) to be
ignored, rather than needing to remember to leave them unstaged.
2022-04-14 10:38:23 -07:00
Josh Cooper 69ca0d8a28
Improves support for dfhack as a sub-project (#2058)
Replaces CMAKE_SOURCE_DIR with dfhack_SOURCE_DIR so it can be included in other cmake projects that have a different top-level CMAKE_SOURCE_DIR
2022-03-29 10:28:52 -07:00
Josh Cooper dda487a535
Adds new plugin: Spectate (#1918)
* Adds spectate plugin

* Updates spectate.cpp

* Changes spectate toggle message

* Updates changelog.txt

* Adds spectate to Plugins.rst

* Adds requested changes

- foreach syntax replaces active units loops
- removes CR_FAILURE return on double enable/disable usage
- removes disabled code
- implements a few clion clang tidy suggestions (auto declare when casting)
- Updates zcount to have accurate count for performing RNG
- adds eof newline
- adds todo comment about a redundant if condition

* Declares spectate section in Plugins.rst
2022-03-14 19:33:41 -07:00
myk002 2ebfca42dd merge buildingplan-lib.cpp into buildingplan.cpp 2022-02-25 12:57:17 -08:00
myk002 0d1668a7a5 merge buildingplan-lib into buildingplan
so no one else is tempted to use it as a library. starting buildingplan
from two separate plugins just runs two completely separate engines with
separate state, one of which is completely inaccessible from the UI.
2022-02-25 12:57:17 -08:00
myk002 eae90c9448 remove fortplan code; leave doc stub 2022-02-25 12:57:17 -08:00
myk002 fc932d2850
use reveal.unhideFlood instead of our dup impl 2021-07-30 13:09:12 -07:00
myk002 a5b70ba163
rename dig-dug to dig-now 2021-07-30 13:09:12 -07:00
myk002 d3d5a6edd7
initial implementation of the dig-dug plugin
for discussion
2021-07-30 13:09:12 -07:00
myk002 a09f4d9b63
add --cursor and --quiet options to tiletypes-here 2021-07-09 21:58:32 -07:00
myk002 fb8d6614c7
expose core flood unhide logic to Lua
refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
myk002 59e76ae407
detect buildingplan buildings in the resume plugin 2020-11-13 12:43:46 -08:00
Myk Taylor 22ac163d55 improve UX between automaterial and buildingplan
solves the confusing behavior when both automaterial and buildingplan
are enabled for constructions. the two plugins now communicate with each
other over the Lua layer to negotiate consistent behavior.

if neither plugin is enabled, the standard DF UI acts as normal

if automaterial is enabled but buildingplan is not, then automaterial
behavior is unchanged.

if buildingplan is enabled and automaterial is not then behavior is
the same as other buildings with buildingplan (no material selection
screen, screen stays on building placement screen after placement).
this commit fixes a bug, though, where buildingplan would only lay
down a single tile of contruction instead of a solid block when a
block is requested.

if both plugins are enabled but buildingplan is not enabled for the
building type then automaterial is unchanged from previous behavior,
execpt for an additional header showing the separation between
automaterial hotkeys and buildingplan hotkeys.

finally, if both plugins are enabled and buildingplan is enabled for the
building type then buildingplan behavior prevails, but the box select and
hollow designations features of automaterial are still usable and
useful. the 'Auto Mat-select', 'Reselect Type', and "Open Placement"
automaterial hotkeys are hidden in the UI and ignored in the feed. This
is because buildingplan takes over material selection, so 'Auto
Mat-select' doesn't make sense. Buildingplan also already stays on the
placement screen after placement, so 'Reselect Type' is not necessary.
And all buildingplan-placed buildings have relaxed placement
restrictions (e.g. they can be built in mid-air) so 'Open Placement' is
also not necessary. The missing options are replaced with blank lines so
the vertical alignment of all other options stays constant.

we also remove a few extra lua_pop() calls that are made superfluous by
the StackUnwinder.
2020-10-29 11:00:49 -07:00
Myk Taylor 1368fb4003 buildingplan: construct buildings from lua
Replace C++ building construction code with lua constructBuilding so we can get the proper job_item filters set. these filters will be used when we replace the core buildingplan algorithm in the next PR.
2020-10-16 14:03:05 -07:00
lethosor 577bb0a258
Merge remote-tracking branch 'myk002/buildingplan_format' into develop 2020-09-23 20:04:17 -04:00
lethosor 8df8eb0c5d
Remove obsolete xlsxio_project dependency 2020-09-19 16:23:21 -04:00
lethosor 5952c16d87
Merge branch 'develop' into deps-subdirectory 2020-09-19 16:19:47 -04:00
lethosor a4254a4d2c
xlsxreader: Don't link to zlib directly
It's complicated on Windows, and xlsxio already links to it directly
2020-09-18 15:04:06 -04:00
lethosor b85759620f
Switch libzip and xlsxio to be included with add_subdirectory(), disable xlsxio installation 2020-09-18 00:33:41 -04:00
lethosor 42d4d33571
Only modify xlsxreader target if it was created
Ref #1620
2020-09-17 15:41:29 -04:00
lethosor 1efa09582a
Change libexpat to be included with add_subdirectory()
- Confirmed that libexpat is built statically and linked with xlsxreader
- May need da7cda3a85 for Windows
- Although libexpat's CMake options are all prefixed with LIBEXPAT_, it also adds some cache entries like SIZE_T (from expat/ConfigureChecks.cmake). Unsure if these affect other libs.
- xlsxio may need additional reconfiguration after moving to add_subdirectory() to find libexpat/libzip on non-Linux platforms.
2020-09-17 00:25:50 -04:00
Myk Taylor f3da131db7 reorganize buildingplan code - no logic changes
- no API or logic changes, just moving code around
- split buildingplan-lib into planner and rooms files
- move business logic from .h files to .cpp files
2020-09-08 00:17:56 -07:00
lethosor 19a4d1df5a
Merge remote-tracking branch 'myk002/quickfort_buildingplan' into develop 2020-08-17 23:43:05 -04:00
Myk Taylor 42108a64b9 expose basic buildingplan functionality to Lua 2020-08-12 15:24:32 -07:00
Myk Taylor 06e3f77e39 fix windows zlib path, hopefully for the last time 2020-08-09 10:47:15 -07:00
Myk Taylor e2129673c1 fix zlib path on windows 2020-08-09 10:11:24 -07:00
Myk Taylor 5294360908 more windows library naming shenanigans 2020-08-09 09:46:54 -07:00
Myk Taylor a41f7c0998 convert XlsxReader module to xlsxreader plugin 2020-08-09 08:54:42 -07:00
lethosor 815821eb93 Merge branch 'develop' into cmake-cleanup
Conflicts:
	depends/lua/CMakeLists.txt
	plugins/CMakeLists.txt
	plugins/devel/CMakeLists.txt
2020-01-18 22:28:43 -05:00
lethosor dc8b8b501b Move autofarm to supported plugins
PR #1468
2020-01-18 17:17:28 -05:00
lethosor 487377d5b9 Merge remote-tracking branch 'JapaMala/auto_clothing' into develop 2019-11-02 22:00:18 -04:00
lethosor 150edcfff8 Move tailor to supported plugins 2019-11-02 21:12:41 -04:00
lethosor ac5a54c8db Merge branch 'develop' into cmake-cleanup
Conflicts:
	library/CMakeLists.txt
	plugins/CMakeLists.txt
2019-08-23 23:58:00 -04:00
Alan 2344e60101
Merge pull request #1181 from warmist/twbt_experiments
map-render plugin
2019-08-21 09:33:45 -04:00
lethosor 76da2c2aaf Clean up CMakeLists.txt style 2019-07-16 22:19:11 -04:00
JapaMala bc05c9b1a1 started work on new plugin 2019-04-27 06:59:27 -05:00
lethosor 32edeffc3f Remove unused find_package(Threads) 2018-12-27 16:31:57 -05:00
lethosor a2f8742128 Merge remote-tracking branch 'suokko/runtime_debug_prints' into develop
Also fix and reorganize changelog
2018-12-27 16:28:25 -05:00
Warmist cb9c964722 Rename twbt-utils to map-render 2018-10-12 10:40:20 +03:00
Warmist 41856aef37 Merge remote-tracking branch 'origin_DFHACK/develop' into twbt_experiments 2018-10-12 10:31:37 +03:00
Kelly Kinkade 784c3b1590 a pox on invisible whitespace 2018-08-16 10:32:50 -05:00
Kelly Kinkade 750b3cb885 the tabmonster strikes again 2018-08-16 10:30:53 -05:00
Kelly Kinkade c840321edf move nestboxes out of devel 2018-08-16 10:23:15 -05:00
Ben Lubar 3e82bd8f35
Ignore CMakeLists.custom.txt and create it if it does not exist during cmake. 2018-07-18 14:00:40 -05:00
Pauli 490a855776 Add a test for signal_shared_tag implementation
The test cases check that the signal_shared_tag implementation can be
used and destructed safely from multiple threads.
2018-07-04 15:18:20 +03:00
Pauli 9cfb07f476 Add debug plugin to manage runtime debug filters 2018-07-04 15:18:20 +03:00
lethosor 105ddd86d8 Merge remote-tracking branch 'suokko/jsoncpp_upgrade_to_submodule' into develop 2018-06-29 22:33:00 -04:00