expwnent
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ee4f37ff72
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Merge branch 'canWalkBetween' into diggingInvaders
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2012-12-19 20:31:17 -05:00 |
expwnent
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7972902c81
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stepBetween: named a few things better, and fixed a lot.
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2012-12-19 20:30:37 -05:00 |
expwnent
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515eb3b060
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Reverted the silly changes to Buildings module that didn't work anyway.
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2012-12-17 17:38:47 -05:00 |
expwnent
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d79583a2c9
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Merge branch 'canWalkBetween' into diggingInvaders
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2012-12-16 23:39:36 -05:00 |
expwnent
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01e5e93825
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Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
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2012-12-16 23:26:50 -05:00 |
expwnent
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131d19e4cf
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Merge branch 'eventManager' into diggingInvaders
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2012-12-16 16:43:58 -05:00 |
expwnent
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8a242b3c0d
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Merge branch 'master' into diggingInvaders
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2012-12-16 16:34:45 -05:00 |
expwnent
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d4d8e69556
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EventManager: Allowed absolute time registration.
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2012-12-15 18:08:59 -05:00 |
expwnent
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935058f0a5
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EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
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2012-12-15 17:43:41 -05:00 |
expwnent
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86e002f3ff
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EventManager: added item creation event.
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2012-12-15 16:49:13 -05:00 |
expwnent
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b0314755e0
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EventManager: added unit death event.
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2012-12-15 14:40:11 -05:00 |
expwnent
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155a4d044c
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EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
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2012-12-14 23:29:28 -05:00 |
expwnent
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747723187f
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EventManager: first draft.
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2012-12-14 21:05:38 -05:00 |
Alexander Gavrilov
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9598316855
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Add a native pen object for lua with a more checked behavior.
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2012-11-03 20:06:33 +04:00 |
Alexander Gavrilov
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3ff5d38a5c
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Add a few utility functions to the main library.
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2012-10-30 12:40:26 +04:00 |
jj
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cfbdf47f6e
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follow rename Carried->Hauled in df-structures unit inventory mode
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2012-10-22 19:37:12 +02:00 |
Alexander Gavrilov
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0c9f1e0af4
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Check the item type against job_item_vector_id when matching to jobs.
This will prevent setting an invalid item type via the job command.
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2012-10-20 21:01:22 +04:00 |
Alexander Gavrilov
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2b1d856214
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Add a few utility functions to the lua api.
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2012-10-20 17:06:33 +04:00 |
Alexander Gavrilov
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2d4935bc17
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Add lua API functions for verifying item and material vs job_item flags.
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2012-10-17 19:16:18 +04:00 |
Alexander Gavrilov
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2865e1373a
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Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
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2012-10-11 17:34:34 +04:00 |
Alexander Gavrilov
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459c69046b
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Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
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2012-10-06 13:46:20 +04:00 |
Alexander Gavrilov
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5396a67465
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Some tweaking and edited NEWS.
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2012-10-06 12:40:46 +04:00 |
Alexander Gavrilov
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7440e80e6c
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Add an API function to retrieve interface key bindings for display.
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2012-10-02 13:49:31 +04:00 |
Petr Mrázek
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8812238bf6
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Alexander Gavrilov
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48da06ec37
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Add an API function for reading the nominal skill level.
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2012-09-29 15:18:04 +04:00 |
Alexander Gavrilov
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c39a337223
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Add unit/item/job/building getter hook vmethods to dfhack_viewscreen.
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2012-09-20 11:11:20 +04:00 |
Alexander Gavrilov
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7ce772ae0e
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Add an API function that returns the selected building.
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2012-09-20 10:41:03 +04:00 |
Alexander Gavrilov
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36e44c682c
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Add a plugin implementing 'add spatter to item' reactions.
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2012-09-17 21:15:51 +04:00 |
Alexander Gavrilov
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24772f4dbc
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Add an api function for destroying items.
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2012-09-14 18:49:02 +04:00 |
Alexander Gavrilov
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7c71aeab5f
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Add function for making item projectiles.
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2012-09-12 18:17:42 +04:00 |
Alexander Gavrilov
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9679b7729c
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Clean up the movement speed calculation function and move into the core.
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2012-09-09 17:04:58 +04:00 |
Alexander Gavrilov
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ec3d489bda
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Move curse-affected attribute value getters to the core.
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2012-09-09 12:51:08 +04:00 |
Alexander Gavrilov
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a36fe25e72
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Finish the effective skill computation function, and move to core.
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2012-09-09 12:27:40 +04:00 |
Alexander Gavrilov
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e925d8f4d9
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Add an API function for reading tiles from the screen buffers.
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2012-09-07 11:36:45 +04:00 |
Alexander Gavrilov
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c971a819de
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Experimental creation of map blocks in gui/liquids script.
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2012-09-06 22:45:19 +04:00 |
Alexander Gavrilov
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3713c5ea9e
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Add some APIs required by steam engine to the core.
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2012-09-02 14:10:58 +04:00 |
Alexander Gavrilov
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f1915915b4
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Follow change in xml again.
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2012-08-27 23:03:02 +04:00 |
Alexander Gavrilov
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41ad42d0fd
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Expose the liquids plugin engine to lua, and make a wrapper gui script.
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2012-08-25 10:37:03 +04:00 |
expwnent
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45efcfc763
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Warning: does not work. Temp commit!
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2012-08-24 11:40:51 -04:00 |
Alexander Gavrilov
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8359e80b23
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Expose a few API functions to lua, and implement a room browser overlay.
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2012-08-24 18:26:18 +04:00 |
Alexander Gavrilov
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e825dc5ddb
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Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
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2012-08-24 13:20:08 +04:00 |
Quietust
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1e28ceff6d
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Add getProfessionColor and getCasteProfessionColor to Units module
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2012-08-22 16:54:00 -05:00 |
Alexander Gavrilov
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7987ea9a98
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Put some compatibility features into the base dfhack viewscreen.
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2012-08-22 18:18:19 +04:00 |
Alexander Gavrilov
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8969fc9435
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manipulator: Inherit from dfhack_viewscreen, and don't use itoa.
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2012-08-22 12:23:56 +04:00 |
Quietust
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51ba252344
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Add Screen::drawBorder(string), duplicates DF's interfacest::drawborder()
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2012-08-21 15:28:11 -05:00 |
Alexander Gavrilov
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38a07a4ca5
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Export the tile finder function to lua, and improve mouse event reporting.
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2012-08-19 20:00:10 +04:00 |
Alexander Gavrilov
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30f71ff510
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Implement support for lua-backed viewscreens.
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2012-08-19 14:27:44 +04:00 |
Alexander Gavrilov
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b8ee52131b
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Add a module for painting tiles into the gps global.
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2012-08-19 09:31:09 +04:00 |
Alexander Gavrilov
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db91850464
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
Quietust
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9a73ea9f14
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Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing
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2012-05-23 12:51:03 -05:00 |