Commit Graph

162 Commits (46b9148277f256fe70128c275f080a89e593c3ca)

Author SHA1 Message Date
expwnent ee4f37ff72 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-19 20:31:17 -05:00
expwnent 7972902c81 stepBetween: named a few things better, and fixed a lot. 2012-12-19 20:30:37 -05:00
expwnent 515eb3b060 Reverted the silly changes to Buildings module that didn't work anyway. 2012-12-17 17:38:47 -05:00
expwnent d79583a2c9 Merge branch 'canWalkBetween' into diggingInvaders 2012-12-16 23:39:36 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent 131d19e4cf Merge branch 'eventManager' into diggingInvaders 2012-12-16 16:43:58 -05:00
expwnent 8a242b3c0d Merge branch 'master' into diggingInvaders 2012-12-16 16:34:45 -05:00
expwnent d4d8e69556 EventManager: Allowed absolute time registration. 2012-12-15 18:08:59 -05:00
expwnent 935058f0a5 EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type. 2012-12-15 17:43:41 -05:00
expwnent 86e002f3ff EventManager: added item creation event. 2012-12-15 16:49:13 -05:00
expwnent b0314755e0 EventManager: added unit death event. 2012-12-15 14:40:11 -05:00
expwnent 155a4d044c EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit. 2012-12-14 23:29:28 -05:00
expwnent 747723187f EventManager: first draft. 2012-12-14 21:05:38 -05:00
Alexander Gavrilov 9598316855 Add a native pen object for lua with a more checked behavior. 2012-11-03 20:06:33 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
jj cfbdf47f6e follow rename Carried->Hauled in df-structures unit inventory mode 2012-10-22 19:37:12 +02:00
Alexander Gavrilov 0c9f1e0af4 Check the item type against job_item_vector_id when matching to jobs.
This will prevent setting an invalid item type via the job command.
2012-10-20 21:01:22 +04:00
Alexander Gavrilov 2b1d856214 Add a few utility functions to the lua api. 2012-10-20 17:06:33 +04:00
Alexander Gavrilov 2d4935bc17 Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
Alexander Gavrilov 2865e1373a Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov 5396a67465 Some tweaking and edited NEWS. 2012-10-06 12:40:46 +04:00
Alexander Gavrilov 7440e80e6c Add an API function to retrieve interface key bindings for display. 2012-10-02 13:49:31 +04:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov 48da06ec37 Add an API function for reading the nominal skill level. 2012-09-29 15:18:04 +04:00
Alexander Gavrilov c39a337223 Add unit/item/job/building getter hook vmethods to dfhack_viewscreen. 2012-09-20 11:11:20 +04:00
Alexander Gavrilov 7ce772ae0e Add an API function that returns the selected building. 2012-09-20 10:41:03 +04:00
Alexander Gavrilov 36e44c682c Add a plugin implementing 'add spatter to item' reactions. 2012-09-17 21:15:51 +04:00
Alexander Gavrilov 24772f4dbc Add an api function for destroying items. 2012-09-14 18:49:02 +04:00
Alexander Gavrilov 7c71aeab5f Add function for making item projectiles. 2012-09-12 18:17:42 +04:00
Alexander Gavrilov 9679b7729c Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Alexander Gavrilov ec3d489bda Move curse-affected attribute value getters to the core. 2012-09-09 12:51:08 +04:00
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
Alexander Gavrilov e925d8f4d9 Add an API function for reading tiles from the screen buffers. 2012-09-07 11:36:45 +04:00
Alexander Gavrilov c971a819de Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Alexander Gavrilov 3713c5ea9e Add some APIs required by steam engine to the core. 2012-09-02 14:10:58 +04:00
Alexander Gavrilov f1915915b4 Follow change in xml again. 2012-08-27 23:03:02 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
expwnent 45efcfc763 Warning: does not work. Temp commit! 2012-08-24 11:40:51 -04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov e825dc5ddb Tweak the API for current viewscreen, and dispatch show/dismiss from C++. 2012-08-24 13:20:08 +04:00
Quietust 1e28ceff6d Add getProfessionColor and getCasteProfessionColor to Units module 2012-08-22 16:54:00 -05:00
Alexander Gavrilov 7987ea9a98 Put some compatibility features into the base dfhack viewscreen. 2012-08-22 18:18:19 +04:00
Alexander Gavrilov 8969fc9435 manipulator: Inherit from dfhack_viewscreen, and don't use itoa. 2012-08-22 12:23:56 +04:00
Quietust 51ba252344 Add Screen::drawBorder(string), duplicates DF's interfacest::drawborder() 2012-08-21 15:28:11 -05:00
Alexander Gavrilov 38a07a4ca5 Export the tile finder function to lua, and improve mouse event reporting. 2012-08-19 20:00:10 +04:00
Alexander Gavrilov 30f71ff510 Implement support for lua-backed viewscreens. 2012-08-19 14:27:44 +04:00
Alexander Gavrilov b8ee52131b Add a module for painting tiles into the gps global. 2012-08-19 09:31:09 +04:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Quietust 9a73ea9f14 Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00