Alexander Gavrilov
795961bfc4
Fix the treatment of non_economic in Materials/Items modules.
...
non_economic == !(is boulder && is inorganic && is economic)
2012-10-20 20:31:45 +04:00
Alexander Gavrilov
2b1d856214
Add a few utility functions to the lua api.
2012-10-20 17:06:33 +04:00
Alexander Gavrilov
2d4935bc17
Add lua API functions for verifying item and material vs job_item flags.
2012-10-17 19:16:18 +04:00
Alexander Gavrilov
2865e1373a
Experimental API for associating tile bitmasks with persistent data.
...
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov
010417c812
Compute detailed focus string for the hauling menu.
2012-10-11 12:36:17 +04:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
...
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov
5396a67465
Some tweaking and edited NEWS.
2012-10-06 12:40:46 +04:00
Alexander Gavrilov
7440e80e6c
Add an API function to retrieve interface key bindings for display.
2012-10-02 13:49:31 +04:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
62cde96724
Add a script to reclassify 'individual choice' weapons based on unit skill.
2012-09-29 17:21:49 +04:00
Alexander Gavrilov
48da06ec37
Add an API function for reading the nominal skill level.
2012-09-29 15:18:04 +04:00
Alexander Gavrilov
eaddd0e646
Try shutting up a few random warnings.
2012-09-29 12:47:41 +04:00
jj
7cc29250f8
fix for updated viewlist_petst
2012-09-26 18:22:07 +02:00
Alexander Gavrilov
82dc1445cf
Support the Room list in getSelectedBuilding.
2012-09-20 11:55:53 +04:00
Alexander Gavrilov
c39a337223
Add unit/item/job/building getter hook vmethods to dfhack_viewscreen.
2012-09-20 11:11:20 +04:00
Alexander Gavrilov
7ce772ae0e
Add an API function that returns the selected building.
2012-09-20 10:41:03 +04:00
Alexander Gavrilov
d70a79deb9
Follow changes in XML defs.
2012-09-18 13:11:11 +04:00
Alexander Gavrilov
36e44c682c
Add a plugin implementing 'add spatter to item' reactions.
2012-09-17 21:15:51 +04:00
Alexander Gavrilov
c1e20c6f05
Follow changes to structures.
2012-09-17 12:47:18 +04:00
Alexander Gavrilov
24772f4dbc
Add an api function for destroying items.
2012-09-14 18:49:02 +04:00
Quietust
1d8c9a6a5f
Merge https://github.com/danaris/dfhack
2012-09-13 14:30:44 -05:00
Quietust
46321a6a01
Rename world_data.unk_204 to feature_map
2012-09-12 13:41:59 -05:00
Alexander Gavrilov
f06f9af6b8
Throw items from bins around in siege engine, like minecarts do.
2012-09-12 20:57:25 +04:00
Alexander Gavrilov
7c71aeab5f
Add function for making item projectiles.
2012-09-12 18:17:42 +04:00
Timothy Collett
ccefd02ee3
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-09-10 11:56:23 -04:00
Timothy Collett
96abc903ab
Merge branch 'master' of http://github.com/peterix/dfhack
2012-09-10 11:54:56 -04:00
Timothy Collett
274d6038ad
Merge further changes (???)
2012-09-10 09:19:21 -04:00
Alexander Gavrilov
9679b7729c
Clean up the movement speed calculation function and move into the core.
2012-09-09 17:04:58 +04:00
Alexander Gavrilov
ec3d489bda
Move curse-affected attribute value getters to the core.
2012-09-09 12:51:08 +04:00
Alexander Gavrilov
a36fe25e72
Finish the effective skill computation function, and move to core.
2012-09-09 12:27:40 +04:00
Alexander Gavrilov
bfa6ed3e08
Support setting the target area for the siege engine.
2012-09-08 13:46:02 +04:00
Alexander Gavrilov
e925d8f4d9
Add an API function for reading tiles from the screen buffers.
2012-09-07 11:36:45 +04:00
Alexander Gavrilov
c971a819de
Experimental creation of map blocks in gui/liquids script.
2012-09-06 22:45:19 +04:00
Alexander Gavrilov
d5ea05ebb8
Implement a pressure plate sensitive to machine power.
...
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov
8d876cc7d9
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
Alexander Gavrilov
3713c5ea9e
Add some APIs required by steam engine to the core.
2012-09-02 14:10:58 +04:00
Alexander Gavrilov
0f1be28637
Follow xml changes.
2012-09-01 00:17:08 +04:00
Alexander Gavrilov
f1915915b4
Follow change in xml again.
2012-08-27 23:03:02 +04:00
Alexander Gavrilov
41ad42d0fd
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
Alexander Gavrilov
8359e80b23
Expose a few API functions to lua, and implement a room browser overlay.
2012-08-24 18:26:18 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00
Quietust
1e28ceff6d
Add getProfessionColor and getCasteProfessionColor to Units module
2012-08-22 16:54:00 -05:00
Alexander Gavrilov
7987ea9a98
Put some compatibility features into the base dfhack viewscreen.
2012-08-22 18:18:19 +04:00
Alexander Gavrilov
2b79582e99
Implement a policy of marking DFHack-owned screens with a signature.
2012-08-22 12:28:01 +04:00
Alexander Gavrilov
8969fc9435
manipulator: Inherit from dfhack_viewscreen, and don't use itoa.
2012-08-22 12:23:56 +04:00
Quietust
51ba252344
Add Screen::drawBorder(string), duplicates DF's interfacest::drawborder()
2012-08-21 15:28:11 -05:00
Alexander Gavrilov
38a07a4ca5
Export the tile finder function to lua, and improve mouse event reporting.
2012-08-19 20:00:10 +04:00
Alexander Gavrilov
cacb082416
Add a stupid example of a lua-controlled viewscreen.
2012-08-19 17:53:25 +04:00
Alexander Gavrilov
30f71ff510
Implement support for lua-backed viewscreens.
2012-08-19 14:27:44 +04:00
Alexander Gavrilov
b8ee52131b
Add a module for painting tiles into the gps global.
2012-08-19 09:31:09 +04:00
Alexander Gavrilov
fd0bf2ef92
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00
Quietust
bf82b2d20d
Sync with df-structures
2012-07-17 10:35:20 -05:00
jj
cdd711efa4
add COAL subtypes in MaterialInfo::getToken
2012-07-04 17:31:41 +02:00
Alexander Gavrilov
db91850464
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
Petr Mrázek
52f9fe4a6a
Merge https://github.com/danaris/dfhack
...
Conflicts:
depends/clsocket
2012-06-14 00:00:36 +02:00
Alexander Gavrilov
9dbcaa2733
Support adventure mode and stockpile screens in focus strings.
2012-06-06 18:54:06 +04:00
Alexander Gavrilov
e72bf1ac9a
Sync to changes in df-structures.
2012-05-26 14:49:27 +04:00
Alexander Gavrilov
8644ea4dc0
Merge remote-tracking branch 'q-github/master'
2012-05-26 14:41:36 +04:00
Timothy Collett
44c3afc306
Merge git://github.com/quietust/dfhack
...
Gotta get the changes that prevent DFHack from crashing.
2012-05-24 15:39:11 -04:00
Timothy Collett
24d221052b
Initial changes to get dfhack building on the Mac
2012-05-24 11:31:20 -04:00
Quietust
64ea06bbfe
Don't crash if "gps" is null
2012-05-23 13:38:01 -05:00
Quietust
9a73ea9f14
Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing
2012-05-23 12:51:03 -05:00
Alexander Gavrilov
9adf310d7f
Update Units::isCitizen after looking at game-over detection code.
2012-05-22 12:31:37 +04:00
Alexander Gavrilov
81022451c2
Support sorting items in stocks, and correct unit sorting in joblist.
2012-05-21 22:29:03 +04:00
Alexander Gavrilov
34f08c0223
Handle the stocks screen in the focus strings.
2012-05-21 21:30:53 +04:00
Alexander Gavrilov
32d6257c70
DF code analysis uncovered another item-related flag to clear.
...
It turns out, buildings cache their 'site is blocked' state,
and won't actually recheck until the flag is cleared.
2012-05-20 21:58:43 +04:00
Alexander Gavrilov
b992b04f0b
Remove stuff that shouldn't be in the core, and expose to lua what's left.
...
Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref->getUnit() is very expensive.
On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
2012-05-20 21:57:45 +04:00
Alexander Gavrilov
d28d240dbd
Merge remote-tracking branch 'kmartin/master'
2012-05-20 11:03:41 +04:00
Kelly Martin
abbe0ceb8d
Fix order-of-operations oopsie in DFHack::Items::moveToInventory
2012-05-19 14:13:32 -05:00
Petr Mrázek
bc7dbe1175
Merge derp fixed.
2012-05-19 20:03:08 +02:00
Alexander Gavrilov
1b4a24c827
Support using focus strings to limit keybinding scope.
2012-05-19 21:31:42 +04:00
Petr Mrázek
51f06c78fc
Merge https://github.com/playfordh/dfhack
...
Conflicts:
library/include/modules/Items.h
library/modules/Items.cpp
2012-05-19 19:09:13 +02:00
Alexander Gavrilov
7774f5f2c1
Add a mechanism converting ui focus to a string representation.
...
The idea is to make ui handling more modular, dispensing with
huge functions that switch or if/else on lots of variables.
For now, used to split up functions in the sort plugin.
2012-05-19 19:50:36 +04:00
Petr Mrázek
1333dc569f
Merge https://github.com/Caldfir/dfhack
2012-05-18 17:42:34 +02:00
Petr Mrázek
ed6da7618a
Merge https://github.com/warmist/dfhack
2012-05-18 17:41:09 +02:00
Alexander Gavrilov
3c44e22760
Support trade viewscreens in Items::getSelectedItem.
2012-05-18 17:54:05 +04:00
Warmist
48185568e9
Added df::Items::moveToBuilding. Moved item from ground to building, usefull for museum forts (placing items on tables)
2012-05-18 16:05:29 +03:00
Alexander Gavrilov
f37f708b37
Add a workaround for Planepacked bug in buildings constructed via API.
...
Buildings hanging in the air cause constructWithFilters to
exhibit the same behavior as a moody dwarf in a burrow excluding
the workshop, i.e. endlessly collecting the same type of reagent.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1416
The workaround monitors jobs and reclassifies the reagents on the fly.
2012-05-17 20:38:27 +04:00
Alexander Gavrilov
2c0024adc9
Make Items::getPosition exactly match the DF original in behavior.
2012-05-17 19:56:55 +04:00
Alexander Gavrilov
efdb709284
Support creating rollers and stops with dfhack.buildings.constructBuilding.
2012-05-17 00:19:29 +04:00
harlanplayford
27ca317871
Added new method - Items::moveToInventory(...)
...
Signed-off-by: playfordh <harlanplayford@gmail.com>
2012-05-15 06:01:59 -04:00
Alexander Gavrilov
87ec1de891
Improve lua api for tile biome access.
2012-05-13 13:58:41 +04:00
Alexander Gavrilov
60bb486aba
Add api for enabling liquid and temperature updates for blocks.
...
Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov
9ad8d767b4
Add code for adding abstract buildings and removing constructions.
2012-05-06 19:09:11 +04:00
Alexander Gavrilov
b70130cf36
Add a couple more building api functions.
2012-05-06 11:22:55 +04:00
Alexander Gavrilov
05e8083c84
Allow constructing itemless actual buildings.
2012-05-06 10:09:39 +04:00
Alexander Gavrilov
81f2240c23
Fix some things that confuse MSVC.
2012-05-05 20:46:28 +04:00
Alexander Gavrilov
5afe2ca002
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
Alexander Gavrilov
eadce95940
Add a convenience function for designating constructions.
2012-05-01 19:55:25 +04:00
Alexander Gavrilov
4cffb6428d
Update building creation code with new knowledge, and fix zone.
...
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov
2303a25bde
Implement unconstructed building instance creation and linking into world.
...
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Alexander Gavrilov
82a0e52a3e
Add api to check the walkable cache, and update flow_forbid in liquids.
2012-04-26 18:51:39 +04:00
Alexander Gavrilov
16ee049664
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Alexander Gavrilov
6ab270d129
Retrieve unit noble position info, and use it in getProfessionName.
2012-04-26 12:03:56 +04:00
Alexander Gavrilov
9489c6ed1a
Add support for a few more viewscreens to Units::getSelectedUnit.
2012-04-26 11:05:35 +04:00
Alexander Gavrilov
763a301b4f
Add a few more lua api functions, documentation, and unit sort orders.
...
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Caldfir
035d65536b
Added in job loading to t_unit for stonesense.
2012-04-22 18:51:27 -07:00
Alexander Gavrilov
3282ac3db2
Add a hotkey command that sorts units in lists using lua comparators.
2012-04-21 15:43:52 +04:00
Alexander Gavrilov
adbd351462
Rename units.other[0] to units.active.
2012-04-21 12:46:55 +04:00
Alexander Gavrilov
0a6982f404
Enable warnings correctly on linux and fix a lot of them.
2012-04-20 13:30:37 +04:00