Quietust
|
22dab5d807
|
Update XML, fix several scripts that were broken by field name changes
|
2014-04-14 12:30:34 -05:00 |
jj
|
ba4f649b3c
|
scripts: switch to windows lineendings
|
2013-04-21 14:21:53 +02:00 |
jj
|
8733e77245
|
autofarm enable parameter
|
2013-03-17 13:47:08 +01:00 |
jj
|
96e7b02127
|
autofarm: minor tweaks
|
2013-03-16 03:06:28 +01:00 |
Kelly Martin
|
7debd3d983
|
Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
|
2013-01-04 13:20:28 -06:00 |
Kelly Martin
|
e5f509a994
|
autofarm: sync with changes to structures for df-item.xml
|
2012-11-30 20:51:40 -06:00 |
Kelly Martin
|
57233cb350
|
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
|
2012-11-30 11:09:03 -06:00 |
Kelly Martin
|
9e30bf0dff
|
Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
|
2012-11-30 11:05:37 -06:00 |
Kelly Martin
|
f8dea0e9f9
|
Autofarm: only try to plant things that have seeds.
|
2012-11-29 18:19:53 -06:00 |
jj
|
614225cc5f
|
follow rename itemst.flags.artifact1 -> artifact
|
2012-11-28 19:48:47 +01:00 |
jj
|
e73274d281
|
ruby: add description field to onupdate_register
|
2012-11-24 16:10:55 +01:00 |
Kelly Martin
|
79b6a8f9f9
|
Add autofarm script.
|
2012-11-20 08:40:42 -06:00 |