Commit Graph

394 Commits (3dece3395db446d5a1e9b66311cfdbe849e946af)

Author SHA1 Message Date
Mike Stewart 3dece3395d Merge remote-tracking branch 'upstream/master' 2012-01-29 12:04:33 -08:00
Alexander Gavrilov 04b505cde4 Actually scan through all parameters in autodump. 2012-01-29 18:17:06 +04:00
Mike Stewart 05c37af4c9 Mapexport now puts stuff out to a binary file compressed with zlib. Added liquid type and flow size to output as well. 2012-01-28 23:55:42 -08:00
Mike Stewart bd26c54259 Merge remote-tracking branch 'quietust/master' 2012-01-28 13:33:26 -08:00
Mike Stewart b07d3b25b5 Merge upstream/master 2012-01-28 13:32:48 -08:00
Alexander Gavrilov 683c989d0f Add options to autodump that filter on the forbidden and hidden flags.
This allows processing only a specific subset of items by first
setting an unlikely combination of flags, like dump+hide+forbid.
2012-01-28 17:40:09 +04:00
Alexander Gavrilov fa4fb4b407 Modify a number of commands to use CR_WRONG_USAGE for displaying help. 2012-01-28 16:03:56 +04:00
Alexander Gavrilov c59f5c1642 Allow using the job command with jobs highlighted in the unitjobs screen. 2012-01-28 15:00:24 +04:00
Alexander Gavrilov f6b19045dd Merge remote-tracking branch 'q-github/master' 2012-01-28 12:14:30 +04:00
Quietust 7949aab199 Make sure showmood has access to Translation 2012-01-27 22:02:43 -06:00
Quietust a36e7f4298 Cleanowned doesn't need Materials, but it does need Translation in order to print names 2012-01-27 22:02:25 -06:00
Quietust 116e5d60be Update Translation::TranslateName to include the first name, plus have it follow the init setting for nickname display (in Dwarf mode) 2012-01-27 21:36:01 -06:00
Mike Stewart b89cd43b85 More work on getting the map exporter up to speed. 2012-01-27 17:32:52 -08:00
Quietust 331be2c821 Update fixveins to also handle feature stones (e.g. adamantine vein floors) 2012-01-27 11:33:51 -06:00
Alexander Gavrilov ef256e1453 Detect incomplete thread and cloth items in workflow. 2012-01-27 21:17:50 +04:00
Petr Mrázek 1d7ed14442 Merge https://github.com/quietust/dfhack
Re-add some get* forms of module calls.

Conflicts:
	plugins/mapexport/mapexport.cpp
2012-01-27 06:27:57 +01:00
Petr Mrázek d5d4875532 Make things work properly. 2012-01-27 05:54:26 +01:00
Quietust be51221939 Add plugin "fixveins", restores mineral floors that were erased by placing/removing constructions 2012-01-26 10:06:03 -06:00
Quietust 40b82d4e6c Fix compilation of mapexport - was trying to load the old Vegetation module (even though it didn't actually use it) 2012-01-26 09:58:24 -06:00
Petr Mrázek 0375be549c Merge https://github.com/mikestewart/dfhack 2012-01-26 05:37:50 +01:00
Quietust fbadb3ee33 Removed unused var 2012-01-24 16:13:55 -06:00
Mike Stewart e68cdee95b Merge remote-tracking branch 'quietust/master' 2012-01-24 12:27:38 -08:00
Quietust 8861e93848 Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings 2012-01-24 12:02:12 -06:00
Quietust cc7c7795a1 Kill the Units module, and add another pair of methods to the Items module to simplify some things 2012-01-24 11:32:34 -06:00
Quietust 466bf89578 Goodbye, Translation module 2012-01-24 10:54:12 -06:00
Quietust 06547c8948 Update showmood to recognize corpses (fell mood) and remains (macabre mood) 2012-01-24 10:03:28 -06:00
Alexander Gavrilov 174d9d0739 Tweak showmood, add a few validity checks, commit a dfhack.init example. 2012-01-24 15:36:30 +04:00
Quietust 6502f0f6ae Print mood item flags if it's an unrecognized body part 2012-01-23 16:08:37 -06:00
Quietust e3f875b9a5 Add "showmood" plugin, provides a detailed description of the currently
active mood (if any)
2012-01-23 16:03:29 -06:00
Mike Stewart 5bf5908582 Made liquids not crash when a map isn't loaded. 2012-01-22 15:47:58 -08:00
Mike Stewart 031119ac73 Made mapexport build with latest Material changes. 2012-01-22 15:47:39 -08:00
Mike Stewart 0d79fd9b15 Merge remote-tracking branch 'quietust/master' 2012-01-22 15:31:34 -08:00
Quietust 2cc6bcf0e9 Use CoreSuspender and namespace df::enums 2012-01-21 18:31:15 -06:00
Quietust ccf22bed10 Replace df_plant with df::plant - this leaves the Vegetation module a bit empty, but I'll leave it in case we decide to add something new there 2012-01-21 17:54:57 -06:00
Mike Stewart debeebb7c4 Merge remote-tracking branch 'quietust/master' 2012-01-21 11:26:12 -08:00
Quietust 7b2835e2a9 Get rid of df_name 2012-01-21 13:12:40 -06:00
Quietust 8052305c2e Cleanup the Units module 2012-01-21 13:03:39 -06:00
Quietust 118e5c6617 Major cleanup of Materials modul, precursor to eventually nuking it 2012-01-21 10:12:26 -06:00
Mike Stewart df08914549 Better fix for building protobufs with C++0x turned on. 2012-01-20 16:21:50 -08:00
Mike Stewart f02f4510dd Added very basic export functionality to mapexport, taken almost directly from prospector. Only tile shapes are exported for now. 2012-01-20 14:51:51 -08:00
Mike Stewart bf60f5975a Cleaned up the protobuf and mapexport build scripts a lot, and added two more simple proto files to store map geometry information. 2012-01-20 11:21:29 -08:00
Mike Stewart 9b0b0d53f9 Merge remote-tracking branch 'quietust/master' 2012-01-20 09:47:32 -08:00
Mike Stewart 941c643b5c Cleaned up the protobuf build a bit, and made git ignore files generated in doing so. Fixed building mapexport on Linux by forcing CMake to create a directory for protobuf output files. 2012-01-20 09:17:08 -08:00
Quietust 1b419313f4 Merge https://github.com/angavrilov/dfhack 2012-01-20 10:40:25 -06:00
Alexander Gavrilov 3a908eb64b Support reporting the Z range of holes in the adamantine tubes. 2012-01-20 20:29:51 +04:00
Quietust cbac8259ed Fix unreveal 2012-01-20 10:13:34 -06:00
Alexander Gavrilov cc510a2c4b Replace DFCoord with df::coord and df::coord2d. 2012-01-20 14:28:00 +04:00
Mike Stewart fb41e457c4 Added a plugin that starts up and shuts down protobufs. Will add actual map export functionality to it tomorrow. 2012-01-19 22:15:51 -08:00
Quietust d35d070ff3 Only skip refilling tiles beneath non-featstone tiles if said tiles don't already have floors; also skip tiles filled with liquid 2012-01-19 22:41:59 -06:00
Quietust 7da633b6ef Optimize reveal - instead of walking the entire map, just iterate across the list of blocks 2012-01-19 22:36:34 -06:00