Alexander Gavrilov
b992b04f0b
Remove stuff that shouldn't be in the core, and expose to lua what's left.
...
Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref->getUnit() is very expensive.
On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
2012-05-20 21:57:45 +04:00
Alexander Gavrilov
d28d240dbd
Merge remote-tracking branch 'kmartin/master'
2012-05-20 11:03:41 +04:00
Petr Mrázek
51f06c78fc
Merge https://github.com/playfordh/dfhack
...
Conflicts:
library/include/modules/Items.h
library/modules/Items.cpp
2012-05-19 19:09:13 +02:00
Petr Mrázek
b8ce3b45e1
Merge https://github.com/jaxad0127/dfhack
2012-05-19 18:37:02 +02:00
Petr Mrázek
d0de575a2b
Merge https://github.com/jjyg/dfhack
2012-05-19 18:27:57 +02:00
Alexander Gavrilov
7774f5f2c1
Add a mechanism converting ui focus to a string representation.
...
The idea is to make ui handling more modular, dispensing with
huge functions that switch or if/else on lots of variables.
For now, used to split up functions in the sort plugin.
2012-05-19 19:50:36 +04:00
jj
b851ee2d22
Merge branch 'master' of git://github.com/peterix/dfhack
2012-05-19 12:53:23 +02:00
Petr Mrázek
e2f39368b1
Sync submodules
2012-05-18 17:43:22 +02:00
Alexander Gavrilov
4aa6dbdd00
Support sorting items in the trade screens.
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Caveat: sorts items in containers independently from the container.
2012-05-18 19:18:49 +04:00
Kelly Martin
e77c9dc730
Add new PUSH_HAUL_VEHICLES labor to autolabor.
...
This commit will only work with 0.34.08 (or later).
2012-05-15 13:42:48 -05:00
playfordh
0d2849ca5a
Modified autodump to enable extraction of equipped items from unit inventory
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Signed-off-by: playfordh <harlanplayford@gmail.com>
2012-05-15 06:32:09 -04:00
harlanplayford
689cf3ee51
Added ForceEquip plugin to project
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Signed-off-by: playfordh <harlanplayford@gmail.com>
2012-05-15 06:03:29 -04:00
Kelly Martin
27cc2dc92c
Add dwarf state table entries for the new jobs from .34.7 and .34.8. Also add a warning message for a dwarf who is doing an unknown job (instead of just reading random nonsense from off the end of the dwarf_states array).
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This code is backward-compatible (the extra job entries will simply be unused in pre-.8).
2012-05-14 21:54:11 -05:00
Kelly Martin
e078c75737
Track submodules
2012-05-14 13:44:03 -05:00
Kelly Martin
86dc2d9855
Merge remote-tracking branch 'angavrilov/master'
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Conflicts:
library/xml
2012-05-12 19:49:27 -05:00
Kelly Martin
bd2b55c490
Merge remote-tracking branch 'upstream/master'
2012-05-12 19:43:02 -05:00
jj
3da787c5c9
Merge upstream
2012-05-12 23:51:49 +02:00
Alexander Gavrilov
c6b52067bd
Request designation rescan in auto-growing burrows.
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This improves performance of burrowed miners digging 1-wide tunnels.
2012-05-12 20:54:26 +04:00
Kelly Martin
ccbae58365
Set default beekeeper max to 1 in autolabor (see http://www.bay12games.com/dwarves/mantisbt/view.php?id=3981 )
2012-05-12 11:21:12 -05:00
Alexander Gavrilov
60bb486aba
Add api for enabling liquid and temperature updates for blocks.
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Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov
af3e389093
Update submodules.
2012-05-12 18:50:22 +04:00
Petr Mrázek
92f069e209
Brush output lists numbers, update xml.
2012-05-11 07:00:18 +02:00
Jared Adams
f3ca3addbf
Merge remote-tracking branch 'upstream/master'
2012-05-10 22:06:43 -06:00
jj
d30573a0e0
probe: fix gcc warning
2012-05-10 22:57:11 +02:00
Jared Adams
dce7f17fe7
Merge remote-tracking branch 'upstream/master'
2012-05-08 07:32:35 -06:00
Jared Adams
5bd90e28b8
Add a missing return in tiletypes
2012-05-07 19:30:33 -06:00
Jared Adams
833bf518d9
Fix some issues
2012-05-07 18:31:28 -06:00
Alexander Gavrilov
e3440126a3
Fix missing switch case warnings.
2012-05-05 19:36:22 +04:00
Alexander Gavrilov
4e084d0df7
Merge remote-tracking branch 'rh73/master'
2012-05-05 19:28:19 +04:00
Alexander Gavrilov
1b5ce7b717
Merge remote-tracking branch 'ab9rf/master'
2012-05-05 19:26:56 +04:00
Alexander Gavrilov
d4d6349f48
Expose builtin commands to dfhack-run, and add lua script support.
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Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Alexander Gavrilov
5afe2ca002
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
Kelly Martin
6903f3877f
Devel plugin nestboxes scans all nestboxes for unhatchable eggs and optionally dumps them.
2012-05-01 10:58:12 -05:00
Alexander Gavrilov
4cffb6428d
Update building creation code with new knowledge, and fix zone.
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Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Kelly Martin
e7c55ab6e1
Also exclude trader from hauling when requested at depot.
2012-04-30 09:01:48 -05:00
Alexander Gavrilov
2303a25bde
Implement unconstructed building instance creation and linking into world.
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For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Kelly Martin
7c606da636
Autolabor will exclude the trade broker from all labors if the "trader requested" flag is on at the trade depot.
2012-04-26 13:46:38 -05:00
Kelly Martin
53e0ba8b8d
Actually write the noble penalty to the dwarf_info structure....
2012-04-26 12:54:10 -05:00
Alexander Gavrilov
02e43428ee
Sync to changes in the data structure definitions.
2012-04-26 12:36:29 -05:00
Alexander Gavrilov
b4a8bcd8d0
Refactor MapCache: make it parse everything that is known re tiles & mats.
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Conflicts:
library/xml
2012-04-26 12:21:59 -05:00
Alexander Gavrilov
82a0e52a3e
Add api to check the walkable cache, and update flow_forbid in liquids.
2012-04-26 18:51:39 +04:00
Kelly Martin
5f5152f449
Autolabor: Instead of guessing who the nobles are based on noble skills, actually find out who they are and behave appropriately. Certain responsibilities are assigned various penalties to increase their holders' availability to perform noble functions. Also, holders of the "manage health" responsibility are always assigned the diagnose labor.
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The responsibility penalties are first-approximation and will likely need tuning.
2012-04-26 09:38:25 -05:00
Alexander Gavrilov
16ee049664
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Alexander Gavrilov
6ab270d129
Retrieve unit noble position info, and use it in getProfessionName.
2012-04-26 12:03:56 +04:00
Alexander Gavrilov
23a0b17ff3
Make liquids and tiletypes force rebuild of pathfinding data.
2012-04-25 18:38:43 +04:00
Alexander Gavrilov
1cd802d426
Implement unit sorting for the pen zone assignment interface.
2012-04-25 18:28:00 +04:00
Alexander Gavrilov
763a301b4f
Add a few more lua api functions, documentation, and unit sort orders.
...
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Kelly Martin
ac0e4a15e8
Rprobe can now be used to change any of the region_map paremeters. Use at your own peril, as strangeness may ensue.
2012-04-23 09:46:57 -05:00
Kelly Martin
e06c80f690
Fix minor ostream munging glitch in rprobe.
2012-04-22 23:36:13 -05:00
Robert Heinrich
e1770fa62b
regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on)
2012-04-23 00:34:19 +02:00