Petr Mrázek 2012-05-19 18:27:57 +02:00
commit d0de575a2b
2 changed files with 6 additions and 6 deletions

@ -42,27 +42,27 @@ case "$1" in
shift
echo "set environment LD_PRELOAD=./hack/libdfhack.so" > gdbcmd.tmp
echo "set environment MALLOC_PERTURB_=45" >> gdbcmd.tmp
gdb $DF_GDB_OPTS -x gdbcmd.tmp ./libs/Dwarf_Fortress $*
gdb $DF_GDB_OPTS -x gdbcmd.tmp ./libs/Dwarf_Fortress "$@"
rm gdbcmd.tmp
ret=$?
;;
-h | --helgrind)
shift
LD_PRELOAD=./hack/libdfhack.so setarch i386 -R valgrind $DF_HELGRIND_OPTS --tool=helgrind --log-file=helgrind.log ./libs/Dwarf_Fortress $*
LD_PRELOAD=./hack/libdfhack.so setarch i386 -R valgrind $DF_HELGRIND_OPTS --tool=helgrind --log-file=helgrind.log ./libs/Dwarf_Fortress "$@"
ret=$?
;;
-v | --valgrind)
shift
LD_PRELOAD=./hack/libdfhack.so setarch i386 -R valgrind $DF_VALGRIND_OPTS --log-file=valgrind.log ./libs/Dwarf_Fortress $*
LD_PRELOAD=./hack/libdfhack.so setarch i386 -R valgrind $DF_VALGRIND_OPTS --log-file=valgrind.log ./libs/Dwarf_Fortress "$@"
ret=$?
;;
-c | --callgrind)
shift
LD_PRELOAD=./hack/libdfhack.so setarch i386 -R valgrind $DF_CALLGRIND_OPTS --tool=callgrind --separate-threads=yes --dump-instr=yes --instr-atstart=no --log-file=callgrind.log ./libs/Dwarf_Fortress $*
LD_PRELOAD=./hack/libdfhack.so setarch i386 -R valgrind $DF_CALLGRIND_OPTS --tool=callgrind --separate-threads=yes --dump-instr=yes --instr-atstart=no --log-file=callgrind.log ./libs/Dwarf_Fortress "$@"
ret=$?
;;
*)
LD_PRELOAD=./hack/libdfhack.so setarch i386 -R ./libs/Dwarf_Fortress $*
setarch i386 -R env LD_PRELOAD=./hack/libdfhack.so ./libs/Dwarf_Fortress "$@"
ret=$?
;;
esac

@ -232,7 +232,7 @@ command_result df_probe (color_ostream &out, vector <string> & parameters)
int eindex = evi > 65 ? 2 : evi < 33 ? 0 : 1;
int surr = sindex + eindex * 3;
char* surroundings[] = { "Serene", "Mirthful", "Joyous Wilds", "Calm", "Wilderness", "Untamed Wilds", "Sinister", "Haunted", "Terrifying" };
const char* surroundings[] = { "Serene", "Mirthful", "Joyous Wilds", "Calm", "Wilderness", "Untamed Wilds", "Sinister", "Haunted", "Terrifying" };
// biome, geolayer
out << "biome: " << des.bits.biome << " (" <<