Alexander Gavrilov
|
508fcae758
|
Merge OSX build docs from git://github.com/lethosor/dfhack into develop
|
2014-04-12 17:03:21 +04:00 |
Alexander Gavrilov
|
65d361cad8
|
Merge a mod-manager fix from 'warmist/develop' into develop
|
2014-04-12 17:02:18 +04:00 |
warmist
|
fccdbb010d
|
Update mod-manager.lua
Fixes fileExists not working.
|
2014-04-08 09:07:49 +03:00 |
Alexander Gavrilov
|
7aecffe0cd
|
Update structures and fix broken things.
|
2014-04-04 22:34:39 +04:00 |
Alexander Gavrilov
|
788bc55096
|
Fix a mistake in the lua resize() method of BitArray.
|
2014-04-04 22:33:05 +04:00 |
jj
|
eac126c884
|
ruby: use placement-new instead of hack
|
2014-04-01 15:12:52 +02:00 |
Alexander Gavrilov
|
a09e132107
|
Support using multiple lua init scripts per save.
This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
|
2014-03-31 16:00:55 +04:00 |
Alexander Gavrilov
|
f26a943d26
|
Merge branch 'lua-5.2.3' into develop
|
2014-03-31 14:49:13 +04:00 |
Alexander Gavrilov
|
7ea8e25cd3
|
Rename the LUA_PATH/LUA_CPATH environment variables to avoid conflicts.
If a user has a standalone lua installation with these variables
configured, it should not confuse dfhack into looking for things
in wrong places.
|
2014-03-31 14:15:57 +04:00 |
Alexander Gavrilov
|
a70fbf41d4
|
Reapply dfhack-specific lua build configuration.
|
2014-03-31 14:15:50 +04:00 |
Alexander Gavrilov
|
1132bea917
|
Update to Lua 5.2.3
|
2014-03-31 14:15:09 +04:00 |
Quietust
|
837da8ae98
|
Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types
|
2014-03-25 13:30:45 -05:00 |
Quietust
|
e620ae765c
|
Add missing import/export info for MersenneRNG::unitvector<>
|
2014-03-25 13:30:21 -05:00 |
Quietust
|
2ca34b9353
|
Recompress images
|
2014-03-25 11:54:17 -05:00 |
Alexander Gavrilov
|
a8716c157d
|
Fix some rst syntax error messages and refresh html docs.
|
2014-03-25 11:36:47 +04:00 |
Warmist
|
69b279e553
|
readme fixes and image additions
|
2014-03-25 11:30:04 +04:00 |
jj
|
47ccecc7dc
|
scripts/lever: allow commands without calling "list" first
|
2014-03-24 17:53:10 +01:00 |
Alexander Gavrilov
|
9c0fb61fd1
|
Fix the default submodule paths to point at the DFHack organization.
|
2014-03-24 20:28:35 +04:00 |
Alexander Gavrilov
|
36b069e981
|
Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop
|
2014-03-24 20:10:58 +04:00 |
Alexander Gavrilov
|
ec14b2d1e9
|
Merge remote-tracking branch 'warmist/dev-modmanager' into develop
|
2014-03-24 20:07:02 +04:00 |
Alexander Gavrilov
|
a01939fce6
|
Sync structures.
|
2014-03-24 19:45:27 +04:00 |
Alexander Gavrilov
|
dde0f194e8
|
Add a script that clones the currently selected military uniform.
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
|
2014-03-24 19:39:34 +04:00 |
Alexander Gavrilov
|
827dd121d8
|
Make createitem default to the controlled unit in adventure mode.
|
2014-03-24 19:35:34 +04:00 |
Alexander Gavrilov
|
6e338d96e9
|
Merge branch 'siege-quality' into develop
|
2014-03-24 19:33:52 +04:00 |
Alexander Gavrilov
|
14afa61b8b
|
Update NEWS.
|
2014-03-24 19:33:19 +04:00 |
Alexander Gavrilov
|
8963a49414
|
Forbid the items shot by siege engines if the forbid ammo order is set.
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
|
2014-03-24 16:05:12 +04:00 |
Warmist
|
4cbab2b014
|
Small fix that got lost in rebase
|
2014-03-07 20:28:07 +02:00 |
Warmist
|
50963c73fa
|
rendermax: added adv mode lights also more proc-expensive diffuse mode.
|
2014-03-07 20:08:48 +02:00 |
Warmist
|
b5b01ea02b
|
rendermax: mainly organizing
added comments, non-enabled code for adaptive eyes,
|
2014-03-07 20:08:11 +02:00 |
Warmist
|
372f861010
|
rendermax: fixed crashes (hopefully for real this time)
|
2014-03-07 20:08:10 +02:00 |
Warmist
|
72259c8eba
|
Added creature lights and item lights.
|
2014-03-07 20:08:08 +02:00 |
Warmist
|
830d9900fb
|
Fixed a bug that enabled rendermax even when it was supposed to be off.
|
2014-03-07 20:08:08 +02:00 |
Warmist
|
a3d3c34671
|
Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode)
|
2014-03-07 20:08:07 +02:00 |
Warmist
|
c2db761a1b
|
Rendermax: made it use unordered_map instead of map.
|
2014-03-07 20:07:21 +02:00 |
Warmist
|
5ad3a7570f
|
Fixed a lot of disable lights bugs
|
2014-03-07 20:07:21 +02:00 |
Warmist
|
f34a4ce34e
|
Renamed lightCell to rgbf
|
2014-03-07 20:07:20 +02:00 |
Warmist
|
ee1bad84fc
|
Threading rewrite.
|
2014-03-07 20:07:20 +02:00 |
Japa
|
b248eb3e52
|
Fixed broken buildings, also added floodgate functionality.
Merge branch 'master' of git://github.com/JapaMala/dfhack
|
2014-03-07 20:07:19 +02:00 |
Warmist
|
0cf5eedc2a
|
Fixed potential error with building getting transparent on un-powering.
|
2014-03-07 20:07:17 +02:00 |
Warmist
|
48f855c499
|
Added occlusionON|occlusionOFF commands
|
2014-03-07 20:06:50 +02:00 |
Warmist
|
360b5d2e18
|
Fix for gems not getting right color.
|
2014-03-07 20:06:50 +02:00 |
Warmist
|
28985167c9
|
Fixed bug with buildings and added gems to material definition.
|
2014-03-07 20:06:49 +02:00 |
Japa
|
b12fd5a4c5
|
Changed sun calculation direction.
|
2014-03-07 20:06:46 +02:00 |
Warmist
|
d8b0b82122
|
Added antialiased lights. They kind of suck. So I disabled them.
|
2014-03-07 20:06:46 +02:00 |
Warmist
|
b4091b5056
|
Added day colors and day speed parameters.
|
2014-03-07 20:06:45 +02:00 |
Warmist
|
70880897f6
|
Added sun time manipulation, updated helpstring.
|
2014-03-07 20:06:45 +02:00 |
Warmist
|
7c0a734c97
|
Added building size. Removed material flags (on by default)
|
2014-03-07 20:06:18 +02:00 |
Japa
|
70e1320e6f
|
removed something I had for testing.
|
2014-03-07 20:06:18 +02:00 |
Warmist
|
740e3ebc51
|
Implemented building support.
|
2014-03-07 20:06:16 +02:00 |
Warmist
|
3433eb15fb
|
fixed (?) ice and made dragon blood glow a little.
|
2014-03-07 20:06:16 +02:00 |