expwnent
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c3b2ae2137
|
EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.
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2013-01-02 11:07:56 -05:00 |
expwnent
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fa78d6ccfc
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Merge branch 'recent' into eventManager-unstable
Conflicts:
library/modules/Job.cpp
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2013-01-02 03:16:45 -05:00 |
expwnent
|
b320fb25f3
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AutoSyndrome: added smart arguments for location, worker id, and reaction id.
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2013-01-02 00:07:23 -05:00 |
expwnent
|
4e99841862
|
EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
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2013-01-01 22:22:31 -05:00 |
Kelly Martin
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41615d0446
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Autolabor: adjust idle clawback to deal with "pickup equipment" for miners.
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2013-01-01 17:53:24 -06:00 |
Kelly Martin
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d50aa24ebf
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Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters
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2013-01-01 16:35:09 -06:00 |
Kelly Martin
|
3a24565728
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Autolabor: add construction labor for hatch.
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2013-01-01 15:12:45 -06:00 |
expwnent
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0572e87d7b
|
SkyEternal: allocates new z-levels of sky as needed, or on request.
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2012-12-31 13:57:59 -05:00 |
Kelly Martin
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6ab8c8c30e
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Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells.
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2012-12-28 07:58:29 -06:00 |
Kelly Martin
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6d4c003748
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Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting
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2012-12-27 02:52:54 -06:00 |
Warmist
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e4f4943b10
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Merge branch 'master' of https://github.com/angavrilov/dfhack
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2012-12-23 12:34:05 +02:00 |
expwnent
|
a4dc79565a
|
AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
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2012-12-22 00:13:07 -05:00 |
Alexander Gavrilov
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bb3a491d68
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Implement a per-save lua init script.
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2012-12-21 14:00:50 +04:00 |
Warmist
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786149a630
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Added new event to eventful: onWorkshopFillSidebarMenu
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2012-12-21 00:42:15 +02:00 |
expwnent
|
7972902c81
|
stepBetween: named a few things better, and fixed a lot.
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2012-12-19 20:30:37 -05:00 |
expwnent
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a93c0223a2
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EventManager: unstable. Temp commit.
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2012-12-18 20:28:30 -05:00 |
expwnent
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555c754636
|
EventManager: added construction and building events.
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2012-12-18 18:34:38 -05:00 |
Kelly Martin
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a9fec84c72
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Autolabor: add paved roads.
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2012-12-18 16:23:02 -06:00 |
expwnent
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22837af8d7
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canWalkBetween: fixed bug involving ramps.
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2012-12-17 00:25:14 -05:00 |
expwnent
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1a6a09281b
|
canWalkBetween: forgot a case with ramps.
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2012-12-16 23:37:15 -05:00 |
expwnent
|
d2be8f18e1
|
canWalkBetween: forgot a case with stairs.
|
2012-12-16 23:30:35 -05:00 |
expwnent
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01e5e93825
|
Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
|
2012-12-16 23:26:50 -05:00 |
expwnent
|
78aab90f3a
|
EventManager: whitespace.
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2012-12-16 16:27:08 -05:00 |
expwnent
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0b157974f5
|
Merge branch 'eventManager' into autoSyndrome
|
2012-12-16 15:40:08 -05:00 |
expwnent
|
3951d4d204
|
EventManager: made it safe to register/unregister while events are being triggered.
|
2012-12-16 15:39:39 -05:00 |
Kelly Martin
|
4ac6d9c0c3
|
Autolabor: add a number of destroy furniture labors (all "haul furniture")
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2012-12-16 00:03:26 -06:00 |
Kelly Martin
|
8bf359ba02
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Autolabor: add labor for ivory & horn crafts (yawn)
|
2012-12-15 21:18:06 -06:00 |
expwnent
|
75db99a3c7
|
autoSyndrome: deleted an unused constant.
|
2012-12-15 18:52:05 -05:00 |
expwnent
|
3e5537e321
|
autoSyndrome: made it use EventManager.
|
2012-12-15 18:47:51 -05:00 |
expwnent
|
dae162a0b4
|
Merge branch 'eventManager' into autoSyndrome
|
2012-12-15 18:18:59 -05:00 |
expwnent
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d4d8e69556
|
EventManager: Allowed absolute time registration.
|
2012-12-15 18:08:59 -05:00 |
expwnent
|
935058f0a5
|
EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
|
2012-12-15 17:43:41 -05:00 |
expwnent
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86e002f3ff
|
EventManager: added item creation event.
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2012-12-15 16:49:13 -05:00 |
expwnent
|
b0314755e0
|
EventManager: added unit death event.
|
2012-12-15 14:40:11 -05:00 |
Warmist
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4af6b728b7
|
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
|
2012-12-15 13:27:16 +02:00 |
expwnent
|
155a4d044c
|
EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
|
2012-12-14 23:29:28 -05:00 |
expwnent
|
cf619a519e
|
EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
|
2012-12-14 22:14:38 -05:00 |
expwnent
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747723187f
|
EventManager: first draft.
|
2012-12-14 21:05:38 -05:00 |
Kelly Martin
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cd7c39f2db
|
Autolabor: add deconstruct labor for cages
|
2012-12-14 09:34:03 -06:00 |
Warmist
|
08f454cc81
|
Removed old reactionhooks.lua
|
2012-12-14 16:41:59 +02:00 |
Warmist
|
e46d434c25
|
Missing lua file for eventful.
|
2012-12-14 16:33:26 +02:00 |
expwnent
|
af7f11fdfa
|
autoSyndrome: made the syndrome logic make more sense.
|
2012-12-13 11:30:37 -05:00 |
jj
|
bba96494f3
|
ruby: add unit_hostiles to list hostiles units (duh)
|
2012-12-13 17:20:21 +01:00 |
expwnent
|
a28fc65e6d
|
autoSyndrome now deals with creature_class.
|
2012-12-13 11:13:56 -05:00 |
Kelly Martin
|
2535b50bfc
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Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor)
|
2012-12-12 22:25:23 -06:00 |
expwnent
|
3a541e26be
|
autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
|
2012-12-12 23:01:05 -05:00 |
jj
|
19ff6962bc
|
slayrace: typo
|
2012-12-13 01:47:58 +01:00 |
jj
|
75ad052ac9
|
move create-items out of devel/, add Readme entry
|
2012-12-13 01:00:53 +01:00 |
jj
|
723ff7d632
|
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
|
2012-12-13 01:00:49 +01:00 |
Kelly Martin
|
82031092a9
|
Autolabor: rework tool management to try to reduce tool litter
|
2012-12-12 14:28:11 -06:00 |