Commit Graph

96 Commits (1e2570f4cbbf8fe3ab0c3912418482e56f73a6cf)

Author SHA1 Message Date
Alexander Gavrilov 2d4935bc17 Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
Alexander Gavrilov abfe2754fb Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00
Alexander Gavrilov 33bd8103de Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
Alexander Gavrilov adfb307942 Merge remote-tracking branch 'kmartin/master' 2012-10-12 16:02:42 +04:00
Alexander Gavrilov 5f9489a843 Start making a script for viewing and changing minecart Guide paths. 2012-10-11 19:32:41 +04:00
jj 9148079745 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-10-10 19:47:01 +02:00
jj b5f5d1f85b removebadthoughts: add --dry-run option 2012-10-10 19:45:16 +02:00
jj b3b93f818d slayrace: show number of creatures per race 2012-10-10 19:25:30 +02:00
jj e3e01107b9 fix deathcause for new df-structures 2012-10-10 18:56:23 +02:00
Alexander Gavrilov 3a522768a2 Implement feed-based finders for the remaining applicable globals. 2012-10-03 19:07:04 +04:00
Alexander Gavrilov 33aead34b4 Implement a more automated search mode based on keys for some globals. 2012-10-02 19:53:16 +04:00
Alexander Gavrilov 9d5adf1b2f Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
Alexander Gavrilov 62cde96724 Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
Alexander Gavrilov 821271383e Add one more bad thought from siren for civilians.
Originally a Tax Collector thought, but the message sounds appropriate.
2012-09-24 20:01:53 +04:00
Kelly Martin b0bec4c4d4 Merge remote-tracking branch 'angavrilov/master' 2012-09-22 13:07:00 -05:00
Alexander Gavrilov 825d21c91a Add a script to wake up units and stop breaks & parties. 2012-09-22 21:00:13 +04:00
Alexander Gavrilov 6f67a71e00 Search for cur_season and cur_season_tick in devel/find-offsets. 2012-09-22 14:52:08 +04:00
Alexander Gavrilov f7e414e397 Add a devel script to inject raw definitions into an existing world. 2012-09-21 19:00:18 +04:00
jj b3ae67cc8b add scripts/deathcause 2012-09-21 15:47:46 +02:00
Alexander Gavrilov 462bedb757 Fix the rename plugin and script to use the new getSelectedBuilding API. 2012-09-20 11:11:59 +04:00
jj 27fd3f5fc7 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-09-19 15:05:42 +02:00
Alexander Gavrilov 57b72831ca Overhaul the concept of lua 'class' initialization yet again. 2012-09-18 20:30:25 +04:00
jj 2032f8e407 scripts/drainaquifer 2012-09-18 10:17:32 +02:00
jj 711a9bd9b2 add scripts/superdwarf 2012-09-18 10:17:32 +02:00
Alexander Gavrilov 82e870c8dd Move siege engine out of devel. 2012-09-17 14:59:59 +04:00
jj 5474ccacb6 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-09-14 14:30:25 +02:00
Alexander Gavrilov aaf5d181bd Add yet one more performance-oriented tweak for temperature updates. 2012-09-14 12:14:36 +04:00
Alexander Gavrilov 881fed41de Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
2012-09-13 20:20:56 +04:00
Alexander Gavrilov 448d7e3633 Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
Alexander Gavrilov b0938d7e0d Allow specifying arbitrary items to use in catapults. 2012-09-11 22:46:17 +04:00
Alexander Gavrilov 3a075f4bc7 Trivial siege engine aiming at units, with logic in lua. 2012-09-11 19:17:24 +04:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
jj 7b86f203c3 add script/digfort.rb 2012-09-07 22:47:44 +02:00
Alexander Gavrilov 325e294af2 Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00
Alexander Gavrilov c971a819de Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Alexander Gavrilov d5ea05ebb8 Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov 1618ccf5bb Fix steam-engine build on msvc, and add a script for listing mem ranges. 2012-09-03 10:28:17 +04:00
warmist febfc9aa5b Fixed bug with gui/mechanism
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
2012-09-01 23:33:49 +03:00
Alexander Gavrilov cb125f3d89 Add a script to fix population cap problems. 2012-08-29 19:20:38 +04:00
Alexander Gavrilov 8171652323 Support permaflow in liquids, including the gui. 2012-08-26 20:08:28 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov d52c54cc76 Pull some minor stuff from mechanisms into main libs. 2012-08-24 13:49:22 +04:00
Alexander Gavrilov 296f82b02f Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
Alexander Gavrilov e825dc5ddb Tweak the API for current viewscreen, and dispatch show/dismiss from C++. 2012-08-24 13:20:08 +04:00
Alexander Gavrilov cf4b8a0196 Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
2012-08-22 22:29:01 +04:00
Alexander Gavrilov 6e8b68fb29 Add yet one more frame style. 2012-08-22 13:06:06 +04:00
Alexander Gavrilov 44e3e318d0 Add a key handler to refresh the mechanism screen without exiting it. 2012-08-21 20:34:15 +04:00
Alexander Gavrilov 15235cc938 More work on utilities for making lua viewscreens. 2012-08-21 19:40:37 +04:00