Quietust
1d8c9a6a5f
Merge https://github.com/danaris/dfhack
2012-09-13 14:30:44 -05:00
Timothy Collett
24b93ea61f
Library location fixing script
2012-09-13 14:58:52 -04:00
Quietust
46321a6a01
Rename world_data.unk_204 to feature_map
2012-09-12 13:41:59 -05:00
Alexander Gavrilov
f06f9af6b8
Throw items from bins around in siege engine, like minecarts do.
2012-09-12 20:57:25 +04:00
Alexander Gavrilov
7c71aeab5f
Add function for making item projectiles.
2012-09-12 18:17:42 +04:00
Alexander Gavrilov
3a075f4bc7
Trivial siege engine aiming at units, with logic in lua.
2012-09-11 19:17:24 +04:00
Timothy Collett
ccefd02ee3
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-09-10 11:56:23 -04:00
Timothy Collett
96abc903ab
Merge branch 'master' of http://github.com/peterix/dfhack
2012-09-10 11:54:56 -04:00
Timothy Collett
274d6038ad
Merge further changes (???)
2012-09-10 09:19:21 -04:00
Timothy Collett
270351f510
Merge branch 'master' of https://github.com/danaris/dfhack
2012-09-10 09:18:24 -04:00
Alexander Gavrilov
9679b7729c
Clean up the movement speed calculation function and move into the core.
2012-09-09 17:04:58 +04:00
Alexander Gavrilov
ec3d489bda
Move curse-affected attribute value getters to the core.
2012-09-09 12:51:08 +04:00
Alexander Gavrilov
a36fe25e72
Finish the effective skill computation function, and move to core.
2012-09-09 12:27:40 +04:00
Alexander Gavrilov
94b729579e
Reindent to remove tabs.
2012-09-09 10:53:08 +04:00
warmist
8e0f3e3bce
Added ListBox to gui.dialogs
...
A listbox class. Can be either filled with table of strings, or string+callback tables. Needs some code revision :)
2012-09-09 02:28:07 +03:00
Alexander Gavrilov
fb88aad51d
Reverse-engineer unit speed computation from DF code.
2012-09-08 21:07:18 +04:00
Alexander Gavrilov
bfa6ed3e08
Support setting the target area for the siege engine.
2012-09-08 13:46:02 +04:00
Alexander Gavrilov
325e294af2
Start the siege engine plugin with code to highlight obstacles on screen.
2012-09-07 19:54:32 +04:00
Alexander Gavrilov
e925d8f4d9
Add an API function for reading tiles from the screen buffers.
2012-09-07 11:36:45 +04:00
Alexander Gavrilov
c971a819de
Experimental creation of map blocks in gui/liquids script.
2012-09-06 22:45:19 +04:00
Alexander Gavrilov
d5ea05ebb8
Implement a pressure plate sensitive to machine power.
...
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov
8d876cc7d9
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
Alexander Gavrilov
57086ac56e
Add stock MessageBox and InputBox dialog screens for lua scripts.
2012-09-05 19:45:45 +04:00
Alexander Gavrilov
27f169e298
Provide a partial application utility function to lua.
...
Implemented in C++ for efficiency.
2012-09-05 17:37:36 +04:00
Alexander Gavrilov
3b8e3d1459
Fix wrong assumptions in lua wrapper for BitArray.
2012-09-02 17:18:01 +04:00
Alexander Gavrilov
3713c5ea9e
Add some APIs required by steam engine to the core.
2012-09-02 14:10:58 +04:00
Alexander Gavrilov
8536785d1d
Boilers made out of unsuitable materials should explode!
2012-09-01 20:46:34 +04:00
Alexander Gavrilov
e0097d8d43
Fix access to unnamed bits in bitfields, and allow hook.apply(false)
2012-09-01 11:25:24 +04:00
Alexander Gavrilov
0f1be28637
Follow xml changes.
2012-09-01 00:17:08 +04:00
Alexander Gavrilov
750eefe48a
Follow unconditional JMP chains in MSVC vmethod ptr detection.
2012-08-30 19:28:53 +04:00
Alexander Gavrilov
8a617edb10
Support "ls -a" to list scripts in subdirs.
2012-08-29 19:03:53 +04:00
Alexander Gavrilov
f1915915b4
Follow change in xml again.
2012-08-27 23:03:02 +04:00
Alexander Gavrilov
5fed060d7d
Follow field rename in xml.
2012-08-27 16:01:11 +04:00
Alexander Gavrilov
b2bdc199cb
Fix NULL pointer access in ~virtual_identity.
2012-08-26 22:43:18 +04:00
Alexander Gavrilov
3402a3cd5d
Fix a deadlock problem between suspend in (un)load, and onupdate.
2012-08-26 14:43:14 +04:00
Alexander Gavrilov
7f1e4b46bc
Implement inheritance-aware vmethod interposing.
...
I.e. overwriting the vmethod in all vtables that use it, not only one.
2012-08-26 14:43:14 +04:00
Alexander Gavrilov
41ad42d0fd
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
Petr Mrázek
9154564e71
Sync up submodules
2012-08-24 21:56:16 +02:00
Alexander Gavrilov
8359e80b23
Expose a few API functions to lua, and implement a room browser overlay.
2012-08-24 18:26:18 +04:00
Alexander Gavrilov
d52c54cc76
Pull some minor stuff from mechanisms into main libs.
2012-08-24 13:49:22 +04:00
Alexander Gavrilov
296f82b02f
Try using the Objective-C 'alloc + init' idiom for lua screen objects.
2012-08-24 13:28:34 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00
Alexander Gavrilov
b12b9fa91e
Suspend DF around loading and unloading plugins.
...
This is necessary to improve safety of vtable interposing.
2012-08-23 19:51:55 +04:00
Alexander Gavrilov
c6c5ad56c9
Track lua event listener count, and let the C++ host know.
...
This allows completely avoiding the call overhead if there
are none. The downside is that the event object now has to
be a userdata with lots of metamethods.
2012-08-23 19:27:28 +04:00
Quietust
1e28ceff6d
Add getProfessionColor and getCasteProfessionColor to Units module
2012-08-22 16:54:00 -05:00
Alexander Gavrilov
cf4b8a0196
Improve viewport manipulation utilities and support scroll in mechanisms.
...
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
2012-08-22 22:29:01 +04:00
Alexander Gavrilov
f0fc3acf87
Turn an assert in vmethod interpose code into a mandatory check and abort.
2012-08-22 18:22:59 +04:00
Alexander Gavrilov
7987ea9a98
Put some compatibility features into the base dfhack viewscreen.
2012-08-22 18:18:19 +04:00
Alexander Gavrilov
6e8b68fb29
Add yet one more frame style.
2012-08-22 13:06:06 +04:00
Alexander Gavrilov
2b79582e99
Implement a policy of marking DFHack-owned screens with a signature.
2012-08-22 12:28:01 +04:00