Commit Graph

455 Commits (18c4ce07de0c792487f246c2cb6a1f67ef0d7ec0)

Author SHA1 Message Date
Robob27 248a5922ba Remove old trackstop 2023-11-06 23:27:35 -05:00
Myk Taylor a6ce29d209
remove old code for search plugin (now part of sort) 2023-11-01 23:56:56 -07:00
Myk Taylor 3523975194
re-add burrow to the build 2023-10-30 16:27:57 -07:00
Myk Taylor b554f7472e
add stocks plugin (but comment out contents) 2023-10-16 01:55:38 -07:00
Najeeb Al-Shabibi 2a842c0df6 merge develop into plugin_preservetombs 2023-10-03 19:32:03 +01:00
Myk 726828af2b
Merge branch 'develop' into reenable-spectatte 2023-10-03 10:50:24 -07:00
Najeeb Al-Shabibi f77daafdd5 Merge branch 'develop' into plugin_preservetombs 2023-09-30 14:43:53 +01:00
Najeeb Al-Shabibi 986e64aed0 new plugin preserve-tombs ensures that units that die keep their tomb assignments in death 2023-09-29 12:27:09 +01:00
Kelly Kinkade 9cdfe36aea reenable `spectate`
by request from the community
2023-09-24 04:37:24 -05:00
donhth 303ce1fdc3 re-enable tubefill. 2023-09-23 15:54:46 -04:00
Myk Taylor 7544641377
first draft of squad assignment search and sort 2023-08-16 06:07:19 -07:00
Myk Taylor ec461bcce5
zero tests mean pass 2023-08-03 22:48:23 -07:00
lethosor 199191e9d4
Re-add BUILD_SUPPORTED flag so that devel plugins can be built by themselves 2023-08-01 00:52:22 -04:00
lethosor 031a61a436
Re-enable devel plugins that compile 2023-08-01 00:52:22 -04:00
Myk Taylor 6a50ae42ce
more deduplication of installed files 2023-07-29 00:35:12 -07:00
Myk Taylor dff4816287
update dwarfvet 2023-07-21 04:12:56 -07:00
Myk Taylor 2fa4efbb8a
initial implementation of pasture assignment screen 2023-07-16 12:16:45 -07:00
Kelly Kinkade 9a58672190 reenable 3dveins 2023-07-07 15:51:36 -05:00
Myk Taylor 5ffbb4d0ef
unify and update automelt/autotrade/autodump 2023-06-11 22:28:01 -07:00
lethosor f9a946190d
Disable building title-folder again
Hangs when enabled in dfhack.init, at least under wine
2023-05-10 23:31:00 -04:00
lethosor cb2db50a64
Re-enable build of several plugins
Likely to still work, and were probably just disabled due to v50 changes:
- changeitem
- createitem
- deramp
- flows
- lair

and a couple that don't access DF data at all:
- luasocket
- title-folder
2023-05-09 22:13:49 -04:00
John Cosker 611e6d3a12
Merge branch 'develop' into design-refactor 2023-05-03 19:05:15 -04:00
Myk 2e64cf4373
Merge branch 'develop' into myk_add_spatter 2023-05-02 17:10:43 -07:00
John Cosker be6f52c052 Merge branch 'design-refactor' of https://github.com/johncosker/dfhack into design-refactor 2023-05-01 14:24:40 -04:00
John Cosker 528dc466e2 address review comments 2023-05-01 14:20:53 -04:00
John Cosker 065323ef74
Merge branch 'develop' into design-refactor 2023-04-28 11:17:39 -04:00
Myk Taylor ef140b0dd6
rename and enable plugin 2023-04-27 13:20:25 -07:00
Myk Taylor 9c447e8d45
re-add add-spatter plugin (minimal changes) 2023-04-26 14:47:24 -07:00
Myk Taylor b59bf72cd2
turn down the title-version plugin 2023-04-23 17:32:30 -07:00
Quietust 8d40ca8be6 Add "faststart" plugin to make DF start faster
In particular, it makes the game's "Loading..." screen animate
as quickly as possible, shortening it from around 10 seconds to
slightly more than 1 second.

A conditional build setting makes it skip the animation as well,
making it slightly faster yet.

Ideally, this should become part of the Tweak plugin, but we're
not building that right now.
2023-04-06 19:47:21 -06:00
John Cosker 7ff9d73a4c Technically drawing works 2023-03-30 15:17:08 -04:00
Myk 4090a66eb2
Merge pull request #3094 from ab9rf/autoclothing
autoclothing: support disable
2023-03-25 15:02:12 -07:00
Kelly Kinkade 1c25c9b80c autoclothing: support disable
this also includes some minor refactorings:
* some debug messages have been "tagged" so it's obvious they're from autoclothing
* a serialized list of flag checks has been replaced with a maskcheck
* partial lua api added, currently only supports enable/disable
2023-03-25 12:42:30 -05:00
Kelly Kinkade df286ab71e reenable getplants 2023-03-25 10:18:06 -05:00
Kelly Kinkade 42e21bf946 reenable prospector in fort mode
fort mode prospect works. embark mode prospect doesn't crash but generates nonsense data, so that code has been disabled for now
2023-03-20 11:00:25 -05:00
Myk Taylor 161f84e7b7
turn down automaterial (superseded by buildingplan) 2023-03-06 01:27:27 -08:00
Myk Taylor 8f07a03772
get savestock and loadstock minimally functional 2023-03-05 16:16:32 -08:00
Myk Taylor 0faa160eaa
split buildingplan into a project 2023-02-26 09:49:07 -08:00
Myk Taylor 2b3dcee4b0
get strangemood compiling and running 2023-02-13 01:18:45 -08:00
Myk 90767b83d2
Merge pull request #2852 from myk002/myk_misery
update misery
2023-02-08 14:22:33 -08:00
Myk Taylor 5c84d18001
update tailor, persist state, use best practices 2023-02-08 14:06:19 -08:00
Myk Taylor 9f76d64e42
update misery; persist state 2023-02-08 14:02:44 -08:00
Roxy 0043e05895 enable autonestbox 2023-02-06 16:47:50 -05:00
Myk d6c4d4417e
Add dig to the build
Ref: #2743
2023-02-05 21:11:07 -08:00
Robob27 a770a4cae4 WIP 2023-02-05 19:04:21 -05:00
Myk Taylor aa2339d2aa
add cxxrandom back to the build
and mark channel-safely as tested
2023-02-02 19:42:19 -08:00
Kelly Kinkade d780dc6847 reenable autolabor for testing
minimum required to make work:
* realign the job table
* add code to flip/flop the work detail enable flag
2023-02-02 15:37:36 -06:00
Myk Taylor be40d55e64
update seedwatch 2023-02-01 04:03:28 -08:00
John Cosker 37b5be1f35
Implement autoslab engraving feature (#1)
* Initial autoslab implementation
2023-01-27 19:46:56 -05:00
Josh Cooper 739263eb59 Re-introduces channel-safely plugin to the build 2023-01-24 16:25:41 -08:00