new plugin preserve-tombs ensures that units that die keep their tomb assignments in death
parent
d44499b970
commit
986e64aed0
@ -0,0 +1,243 @@
|
||||
#include "Debug.h"
|
||||
#include "PluginManager.h"
|
||||
#include "MiscUtils.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <algorithm>
|
||||
#include <utility>
|
||||
#include <cstdint>
|
||||
|
||||
#include "modules/Units.h"
|
||||
#include "modules/Buildings.h"
|
||||
#include "modules/Persistence.h"
|
||||
#include "modules/EventManager.h"
|
||||
#include "modules/World.h"
|
||||
|
||||
#include "df/world.h"
|
||||
#include "df/unit.h"
|
||||
#include "df/building.h"
|
||||
#include "df/building_civzonest.h"
|
||||
|
||||
using namespace DFHack;
|
||||
using namespace df::enums;
|
||||
|
||||
|
||||
// <BOILERPLATE>
|
||||
DFHACK_PLUGIN("preserve-tombs");
|
||||
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
|
||||
|
||||
REQUIRE_GLOBAL(world);
|
||||
|
||||
|
||||
static const std::string CONFIG_KEY = std::string(plugin_name) + "/config";
|
||||
static PersistentDataItem config;
|
||||
|
||||
static int32_t cycle_timestamp;
|
||||
static int32_t cycle_freq;
|
||||
|
||||
enum ConfigValues {
|
||||
CONFIG_IS_ENABLED = 0,
|
||||
CONFIG_CYCLES = 1
|
||||
};
|
||||
|
||||
static std::unordered_map<int32_t, int32_t> tomb_assignments;
|
||||
|
||||
namespace DFHack {
|
||||
DBG_DECLARE(preservetombs, config, DebugCategory::LINFO);
|
||||
}
|
||||
|
||||
|
||||
static int get_config_val(PersistentDataItem &c, int index) {
|
||||
if (!c.isValid())
|
||||
return -1;
|
||||
return c.ival(index);
|
||||
}
|
||||
static bool get_config_bool(PersistentDataItem &c, int index) {
|
||||
return get_config_val(c, index) == 1;
|
||||
}
|
||||
static void set_config_val(PersistentDataItem &c, int index, int value) {
|
||||
if (c.isValid())
|
||||
c.ival(index) = value;
|
||||
}
|
||||
static void set_config_bool(PersistentDataItem &c, int index, bool value) {
|
||||
set_config_val(c, index, value ? 1 : 0);
|
||||
}
|
||||
|
||||
static bool assign_to_tomb(int32_t unit_id, int32_t building_id);
|
||||
static void update_tomb_assignments(color_ostream& out);
|
||||
void onUnitDeath(color_ostream& out, void* ptr);
|
||||
|
||||
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
// event listener
|
||||
EventManager::EventHandler assign_tomb_handler(onUnitDeath, 0);
|
||||
|
||||
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
|
||||
if (!Core::getInstance().isWorldLoaded()) {
|
||||
out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
|
||||
return CR_FAILURE;
|
||||
}
|
||||
|
||||
if (enable != is_enabled) {
|
||||
is_enabled = enable;
|
||||
DEBUG(config,out).print("%s from the API; persisting\n",
|
||||
is_enabled ? "enabled" : "disabled");
|
||||
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
|
||||
EventManager::registerListener(EventManager::EventType::UNIT_DEATH, assign_tomb_handler, plugin_self);
|
||||
if (enable)
|
||||
update_tomb_assignments(out);
|
||||
} else {
|
||||
EventManager::unregisterAll(plugin_self);
|
||||
DEBUG(config,out).print("%s from the API, but already %s; no action\n",
|
||||
is_enabled ? "enabled" : "disabled",
|
||||
is_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
|
||||
DEBUG(config,out).print("shutting down %s\n", plugin_name);
|
||||
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_load_data (color_ostream &out) {
|
||||
cycle_timestamp = 0;
|
||||
config = World::GetPersistentData(CONFIG_KEY);
|
||||
|
||||
if (!config.isValid()) {
|
||||
DEBUG(config,out).print("no config found in this save; initializing\n");
|
||||
config = World::AddPersistentData(CONFIG_KEY);
|
||||
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
|
||||
set_config_val(config, CONFIG_CYCLES, 25);
|
||||
}
|
||||
|
||||
is_enabled = get_config_bool(config, CONFIG_IS_ENABLED);
|
||||
cycle_freq = get_config_val(config, CONFIG_CYCLES);
|
||||
DEBUG(config,out).print("loading persisted enabled state: %s\n",
|
||||
is_enabled ? "true" : "false");
|
||||
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
|
||||
if (event == DFHack::SC_WORLD_UNLOADED) {
|
||||
if (is_enabled) {
|
||||
DEBUG(config,out).print("world unloaded; disabling %s\n",
|
||||
plugin_name);
|
||||
is_enabled = false;
|
||||
}
|
||||
}
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
|
||||
if (is_enabled && world->frame_counter - cycle_timestamp >= cycle_freq)
|
||||
update_tomb_assignments(out);
|
||||
return CR_OK;
|
||||
}
|
||||
// </BOILERPLATE>
|
||||
|
||||
|
||||
|
||||
|
||||
// On unit death - check if we assigned them a tomb
|
||||
//
|
||||
//
|
||||
void onUnitDeath(color_ostream& out, void* ptr) {
|
||||
// input is void* that contains the unit id
|
||||
int32_t unit_id = reinterpret_cast<std::intptr_t>(ptr);
|
||||
|
||||
// check if unit was assigned a tomb in life
|
||||
auto it = tomb_assignments.find(unit_id);
|
||||
if (it == tomb_assignments.end()) return;
|
||||
|
||||
// assign that unit to their previously assigned tomb in life
|
||||
int32_t building_id = it->second;
|
||||
if (!assign_to_tomb(unit_id, building_id)) return;
|
||||
|
||||
// success, print status update and remove assignment from our memo-list
|
||||
out.print("Unit %d died - assigning them to tomb %d\n", unit_id, building_id);
|
||||
tomb_assignments.erase(it);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Update tomb assignments
|
||||
//
|
||||
//
|
||||
static void update_tomb_assignments(color_ostream &out) {
|
||||
|
||||
// check tomb civzones for assigned units
|
||||
for (auto* bld : world->buildings.other.ZONE_TOMB) {
|
||||
|
||||
auto* tomb = virtual_cast<df::building_civzonest>(bld);
|
||||
if (!tomb || !tomb->flags.bits.exists) continue;
|
||||
if (!tomb->assigned_unit) continue;
|
||||
if (Units::isDead(tomb->assigned_unit)) continue; // we only care about living units
|
||||
|
||||
auto it = tomb_assignments.find(tomb->assigned_unit_id);
|
||||
|
||||
if (it == tomb_assignments.end()) {
|
||||
tomb_assignments.emplace(tomb->assigned_unit_id, tomb->id);
|
||||
out.print("%s new tomb assignment, unit %d to tomb %d\n", plugin_name, tomb->assigned_unit_id, tomb->id);
|
||||
}
|
||||
|
||||
else {
|
||||
if (it->second != tomb->id) {
|
||||
out.print("%s tomb assignment to %d changed, (old: %d, new: %d)\n", plugin_name, tomb->assigned_unit_id, it->second, tomb->id);
|
||||
}
|
||||
it->second = tomb->id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// now check our civzones for unassignment / deleted zone /
|
||||
std::erase_if(tomb_assignments, [&](const std::pair<int32_t, int32_t>& pair){
|
||||
const auto &[unit_id, building_id] = pair;
|
||||
|
||||
const size_t tomb_idx = binsearch_index(world->buildings.other.ZONE_TOMB, building_id);
|
||||
if (tomb_idx == -1) {
|
||||
out.print("%s tomb missing: %d - removing\n", plugin_name, building_id);
|
||||
return true;
|
||||
}
|
||||
const auto tomb = virtual_cast<df::building_civzonest>(world->buildings.other.ZONE_TOMB[tomb_idx]);
|
||||
if (!tomb || !tomb->flags.bits.exists) {
|
||||
out.print("%s tomb missing: %d - removing\n", plugin_name, building_id);
|
||||
return true;
|
||||
}
|
||||
if (tomb->assigned_unit_id != unit_id) {
|
||||
out.print("%s unassigned unit %d from tomb %d - removing\n", unit_id, building_id);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
// ASSIGN UNIT TO TOMB
|
||||
//
|
||||
//
|
||||
static bool assign_to_tomb(int32_t unit_id, int32_t building_id) {
|
||||
|
||||
size_t unit_idx = Units::findIndexById(unit_id);
|
||||
if (unit_idx == -1) return false;
|
||||
|
||||
df::unit* unit = world->units.all[unit_idx];
|
||||
if (!Units::isDead(unit)) return false;
|
||||
|
||||
size_t tomb_idx = binsearch_index(world->buildings.other.ZONE_TOMB, building_id);
|
||||
if (tomb_idx == -1) return false;
|
||||
|
||||
df::building_civzonest* tomb = virtual_cast<df::building_civzonest>(world->buildings.other.ZONE_TOMB[tomb_idx]);
|
||||
if (!tomb || tomb->assigned_unit) return false; // in the game we cannot reassign tombs - more research is required to see if reassignment is safe.
|
||||
|
||||
Buildings::setOwner(tomb, unit);
|
||||
return true;
|
||||
}
|
Loading…
Reference in New Issue