Commit Graph

1589 Commits (184082b379c67989c55d5454cc3a204b40d71360)

Author SHA1 Message Date
Alexander Gavrilov 5ea26d9cae Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Alexander Gavrilov 94e6690586 Don't complain about fake input tokens in simulateInput. 2012-11-29 13:37:16 +04:00
Alexander Gavrilov bfc11cf946 Add persistent history of per-constraint item counts in workflow.
This will be needed for properly merging or integrating the status
screen by falconne. The history is maintained as a circular buffer
of up to 28 entries, and persists in save files.
2012-11-28 19:25:01 +04:00
Quietust e3eb325d36 Minimize references to gps->dimx/dimy 2012-11-23 19:18:56 -06:00
Alexander Gavrilov e7905a5cff Add docs for the automaterial plugin, and use the new Painter class. 2012-11-22 19:38:45 +04:00
Kelly Martin bb3c5c02c1 Adjustments for MSVC compatibility 2012-11-20 09:32:04 -06:00
Kelly Martin 3b2b77c693 sync structures 2012-11-20 08:22:21 -06:00
Alexander Gavrilov 767c1b9368 Duplicate the lua Painter class in C++. 2012-11-19 18:11:26 +04:00
Alexander Gavrilov 2953e4c386 Implement a dialog to specify a workflow constraint with all features. 2012-11-17 20:32:39 +04:00
Alexander Gavrilov 0b568942f4 Follow changes in the xml defs. 2012-11-17 16:43:29 +04:00
Quietust 1ab48aa2de Merge https://github.com/ab9rf/dfhack 2012-11-16 21:15:38 -06:00
Quietust 3f2e583746 Naming consistency 2012-11-16 15:35:34 -06:00
Quietust e2b9b703a0 Get rid of tabs 2012-11-16 15:33:36 -06:00
Kelly Martin 1379891270 Merge remote-tracking branch 'jjyg/master' 2012-11-16 13:50:59 -06:00
Kelly Martin 648abee285 EXECUTE -> EXEC and add parenthesis to make MSVC whine less. 2012-11-16 13:50:38 -06:00
jj 2b087a7081 fix windows typos 2012-11-16 20:49:30 +01:00
Kelly Martin a6fba3daf2 const void* -> void* in memDealloc and memProtect for Windows too 2012-11-16 13:44:38 -06:00
Alexander Gavrilov d506dd7137 Add a tweak to speed up melee squad training. 2012-11-16 22:51:07 +04:00
Alexander Gavrilov 2401be1b3b Add an api function to retrieve unit skill experience. 2012-11-16 22:48:49 +04:00
Alexander Gavrilov 72912edf58 Ensure AddPersistentData won't create duplicate ids.
If anything messes around with the histfig vector between calls.
2012-11-16 18:45:51 +04:00
jj dd89baf6f8 add raw mmap/mprotect access 2012-11-13 01:41:53 +01:00
Quietust bbe94c006f Update for temperaturest 2012-11-12 11:54:21 -06:00
Alexander Gavrilov b4dcc7e7ad Add more native api functions for finding general and specific refs. 2012-11-12 19:17:32 +04:00
Quietust a99d47ee7a Remove UTF-8 BOMs added by notepad 2012-11-12 08:38:29 -06:00
Quietust 766aca4911 Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
Alexander Gavrilov 6cf85b4318 Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
Alexander Gavrilov 012d22fa4f Add a script for manipulating binary patches at runtime, and some patches. 2012-11-11 17:24:13 +04:00
Alexander Gavrilov f657c20a1d Add an internal API for converting between file and memory offsets. 2012-11-11 15:56:31 +04:00
Warmist 0e4df55364 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-11-11 12:46:55 +02:00
Alexander Gavrilov 56ef33ea0e Support building steam engines on top of brooks without any down stairs. 2012-11-10 17:33:05 +04:00
Alexander Gavrilov eb936c4ce0 Support milking and shearing in workflow. 2012-11-10 17:06:54 +04:00
Petr Mrázek 0c70a448d0 Update submodules 2012-11-07 23:06:02 +01:00
Alexander Gavrilov ff982dcf73 Fix representation and parsing of built-in materials.
The trick is to support both FOO and FOO:NONE for all of them,
including INORGANIC[:NONE]. Otherwise the workflow gui scripts
have problems.
2012-11-07 13:31:36 +04:00
Alexander Gavrilov bd8c59462c Add documentation for the core lua gui library stuff. 2012-11-04 17:06:32 +04:00
Alexander Gavrilov 9598316855 Add a native pen object for lua with a more checked behavior. 2012-11-03 20:06:33 +04:00
Warmist 6be65690f7 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-11-02 20:29:27 +02:00
Alexander Gavrilov 05b73af9bb Extend fix-armory with support for storing ammo in barracks. 2012-10-30 23:20:34 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
Alexander Gavrilov dc2805b1f3 Link the renderer vtable from libgraphics on linux. 2012-10-30 10:38:32 +04:00
Alexander Gavrilov ed4904fb66 Add a tweak that makes dwarves haul equipment from stockpiles to the armory. 2012-10-28 21:13:28 +04:00
Alexander Gavrilov 4aa1999347 Add a lua api function for patching multiple individual bytes. 2012-10-28 11:50:28 +04:00
Alexander Gavrilov fdaa2a35a1 Fix name ambiguity in MemoryPatcher constructor. 2012-10-28 09:34:50 +04:00
Alexander Gavrilov 92a3277777 Add a MemoryPatcher class as an optimization of scattered patchMemory.
This class can cache the set of memory regions during its lifetime,
and make them writable only once. This avoids e.g. re-reading
/proc/*/maps once for every modified vtable in interpose code.
2012-10-27 21:58:40 +04:00
Alexander Gavrilov e353f5f03e Add a script to complement the weapon rack binary patch. 2012-10-27 20:16:27 +04:00
Alexander Gavrilov 34f33a8c91 Fix the error message produced by binpatch when a mismatch is detected. 2012-10-27 15:35:11 +04:00
Alexander Gavrilov 4c2c6a1911 Fix handling of Collect Webs jobs in workflow. 2012-10-26 23:53:18 +04:00
Alexander Gavrilov b976e01b8c Follow the change in the base-type of job_skill. 2012-10-26 20:29:21 +04:00
Alexander Gavrilov 1f994295b8 Consider assigned vehicles in use, and tweak text color rendering. 2012-10-25 13:20:41 +04:00
Alexander Gavrilov 8eebfa007c Tweak the workflow gui script to make the UI operate smoother. 2012-10-25 12:15:18 +04:00
Alexander Gavrilov a1dd31aab3 Tweak the mechanics for showing and rendering lua screens.
- Place new screens below any dismissed ones on top.
- When asked to render a dismissed lua screen, call render() on its
  parent to avoid producing a black screen frame when unlucky.
2012-10-25 12:09:39 +04:00