Alexander Gavrilov
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ec14b2d1e9
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Merge remote-tracking branch 'warmist/dev-modmanager' into develop
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2014-03-24 20:07:02 +04:00 |
Alexander Gavrilov
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a01939fce6
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Sync structures.
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2014-03-24 19:45:27 +04:00 |
Alexander Gavrilov
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dde0f194e8
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Add a script that clones the currently selected military uniform.
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
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2014-03-24 19:39:34 +04:00 |
Alexander Gavrilov
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827dd121d8
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Make createitem default to the controlled unit in adventure mode.
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2014-03-24 19:35:34 +04:00 |
Alexander Gavrilov
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6e338d96e9
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Merge branch 'siege-quality' into develop
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2014-03-24 19:33:52 +04:00 |
Alexander Gavrilov
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14afa61b8b
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Update NEWS.
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2014-03-24 19:33:19 +04:00 |
Alexander Gavrilov
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8963a49414
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Forbid the items shot by siege engines if the forbid ammo order is set.
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
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2014-03-24 16:05:12 +04:00 |
Warmist
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4cbab2b014
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Small fix that got lost in rebase
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2014-03-07 20:28:07 +02:00 |
Warmist
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50963c73fa
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rendermax: added adv mode lights also more proc-expensive diffuse mode.
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2014-03-07 20:08:48 +02:00 |
Warmist
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b5b01ea02b
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rendermax: mainly organizing
added comments, non-enabled code for adaptive eyes,
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2014-03-07 20:08:11 +02:00 |
Warmist
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372f861010
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rendermax: fixed crashes (hopefully for real this time)
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2014-03-07 20:08:10 +02:00 |
Warmist
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72259c8eba
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Added creature lights and item lights.
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2014-03-07 20:08:08 +02:00 |
Warmist
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830d9900fb
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Fixed a bug that enabled rendermax even when it was supposed to be off.
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2014-03-07 20:08:08 +02:00 |
Warmist
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a3d3c34671
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Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode)
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2014-03-07 20:08:07 +02:00 |
Warmist
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c2db761a1b
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Rendermax: made it use unordered_map instead of map.
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2014-03-07 20:07:21 +02:00 |
Warmist
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5ad3a7570f
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Fixed a lot of disable lights bugs
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2014-03-07 20:07:21 +02:00 |
Warmist
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f34a4ce34e
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Renamed lightCell to rgbf
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2014-03-07 20:07:20 +02:00 |
Warmist
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ee1bad84fc
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Threading rewrite.
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2014-03-07 20:07:20 +02:00 |
Japa
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b248eb3e52
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Fixed broken buildings, also added floodgate functionality.
Merge branch 'master' of git://github.com/JapaMala/dfhack
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2014-03-07 20:07:19 +02:00 |
Warmist
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0cf5eedc2a
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Fixed potential error with building getting transparent on un-powering.
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2014-03-07 20:07:17 +02:00 |
Warmist
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48f855c499
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Added occlusionON|occlusionOFF commands
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2014-03-07 20:06:50 +02:00 |
Warmist
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360b5d2e18
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Fix for gems not getting right color.
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2014-03-07 20:06:50 +02:00 |
Warmist
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28985167c9
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Fixed bug with buildings and added gems to material definition.
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2014-03-07 20:06:49 +02:00 |
Japa
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b12fd5a4c5
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Changed sun calculation direction.
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2014-03-07 20:06:46 +02:00 |
Warmist
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d8b0b82122
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Added antialiased lights. They kind of suck. So I disabled them.
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2014-03-07 20:06:46 +02:00 |
Warmist
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b4091b5056
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Added day colors and day speed parameters.
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2014-03-07 20:06:45 +02:00 |
Warmist
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70880897f6
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Added sun time manipulation, updated helpstring.
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2014-03-07 20:06:45 +02:00 |
Warmist
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7c0a734c97
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Added building size. Removed material flags (on by default)
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2014-03-07 20:06:18 +02:00 |
Japa
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70e1320e6f
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removed something I had for testing.
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2014-03-07 20:06:18 +02:00 |
Warmist
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740e3ebc51
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Implemented building support.
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2014-03-07 20:06:16 +02:00 |
Warmist
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3433eb15fb
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fixed (?) ice and made dragon blood glow a little.
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2014-03-07 20:06:16 +02:00 |
Japa
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5b0cb86278
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Made the lighting engine multithreaded.
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2014-03-07 20:06:15 +02:00 |
Warmist
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354ec37046
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MAXIMUM SPEED UPDATE!!!!!
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2014-03-07 20:06:12 +02:00 |
Warmist
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048395a2cd
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Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels).
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2014-03-07 20:06:12 +02:00 |
Japa
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13228855eb
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added square light volume, and automatic light radius.
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2014-03-07 20:05:52 +02:00 |
Japa
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b015149ac1
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Added cmake info for the config lua.
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2014-03-07 20:05:51 +02:00 |
Japa
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0551661db2
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Added more advanced sun light calculation
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2014-03-07 20:05:51 +02:00 |
Warmist
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dceec6c6c7
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Plantfix, viewport height fix, and fov viewport fix.
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2014-03-07 20:05:47 +02:00 |
Warmist
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4ccc95bc97
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Major rewrite of opacity calculation.
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2014-03-07 20:05:47 +02:00 |
Warmist
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74bed5529b
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Made light plugin read configuration file (rendermax.lua)
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2014-03-07 20:04:02 +02:00 |
jj
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20d4707b00
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rendermax: lights off when sleeping
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2014-03-07 20:03:59 +02:00 |
jj
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de8a76e37f
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rendermax: sunlight travels down stairs
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2014-03-07 20:03:59 +02:00 |
Warmist
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4d7a7425d0
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Prelimenary work on advmode
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2014-03-07 20:03:56 +02:00 |
Japa
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4abff416d9
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Some performance fixes and tweaks. Opaque blocks can now emit light.
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2014-03-07 20:03:56 +02:00 |
jj
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9a8ee755f8
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rendermax: basic daylight
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2014-03-07 20:03:52 +02:00 |
jj
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2058a822a3
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rendermax: make citizen glow
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2014-03-07 20:03:17 +02:00 |
Japa
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0a413e179e
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Made the low water check actually use floats.
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2014-03-07 20:03:17 +02:00 |
Japa
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31de296f31
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Added some fast checking for obstacles around lights, resulting in a huge speedup outside.
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2014-03-07 20:03:16 +02:00 |
Warmist
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f173810e2a
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Fixed skylight
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2014-03-07 20:03:14 +02:00 |
Warmist
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2195c4fe28
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Small fixes
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2014-03-07 20:03:12 +02:00 |