|  Mike Stewart | 2524f81ae0 | Fix tile materials in mapexport. | 2012-02-20 19:32:58 -08:00 | 
				
					
						|  Mike Stewart | 166213c150 | Fix protobuf files to mirror changes to tiletype enums | 2012-02-19 20:35:45 -08:00 | 
				
					
						|  Mike Stewart | 1b3d517a61 | Fixed material output -- material_type and material_index were being used backwards. | 2012-02-12 18:39:43 -08:00 | 
				
					
						|  Mike Stewart | e5b2c78122 | Added plant and material export to mapexport, and made constructions have the proper material. | 2012-02-04 13:05:41 -08:00 | 
				
					
						|  Mike Stewart | 5c550b9e2f | Made mapexport put out some (but certainly not all) tile materials. | 2012-01-30 21:12:35 -08:00 | 
				
					
						|  Mike Stewart | 05c37af4c9 | Mapexport now puts stuff out to a binary file compressed with zlib. Added liquid type and flow size to output as well. | 2012-01-28 23:55:42 -08:00 | 
				
					
						|  Mike Stewart | b89cd43b85 | More work on getting the map exporter up to speed. | 2012-01-27 17:32:52 -08:00 | 
				
					
						|  Mike Stewart | f02f4510dd | Added very basic export functionality to mapexport, taken almost directly from prospector. Only tile shapes are exported for now. | 2012-01-20 14:51:51 -08:00 | 
				
					
						|  Mike Stewart | bf60f5975a | Cleaned up the protobuf and mapexport build scripts a lot, and added two more simple proto files to store map geometry information. | 2012-01-20 11:21:29 -08:00 | 
				
					
						|  Mike Stewart | fb41e457c4 | Added a plugin that starts up and shuts down protobufs. Will add actual map export functionality to it tomorrow. | 2012-01-19 22:15:51 -08:00 |