Commit Graph

15159 Commits (0956c06341265180804564f3a22536bb4ac988ff)
 

Author SHA1 Message Date
lethosor e2cd1fca58 Reorder dfhack-md5 GCC flags, fix another embark-assistant warning 2018-05-13 13:09:51 -04:00
Ben Lubar 586051510c
Update stonesense. 2018-05-13 10:38:59 -05:00
lethosor 016dab3990 Fix more warnings, including stonesense 2018-05-12 22:10:07 -04:00
lethosor fcd8c9606e Fix some warnings on OS X 2018-05-12 18:46:58 -04:00
lethosor e9ec08f419 Add Buildings::getRoomDescription(), moved from search plugin, +cleanup 2018-05-12 17:00:21 -04:00
lethosor 7d0df117ee dwarfmonitor: fix typo in function name 2018-05-12 14:59:26 -04:00
lethosor ad518faeec cursecheck: Replace setUnitNickname (older) with Units::setNickname 2018-05-12 14:59:04 -04:00
lethosor c15571caa0 Move isRouteVehicle, isSquadEquipment from workflow to Items module 2018-05-12 14:49:30 -04:00
lethosor abb903d28f command-prompt: support getSelectedPlant() 2018-05-12 13:02:52 -04:00
lethosor a34b34d3cb Move a few item functions from autotrade/stocks into DFHack::Items 2018-05-12 12:04:46 -04:00
lethosor a0ea756789 Add logo to docs 2018-05-12 11:02:34 -04:00
lethosor 5742e1868a Update many things for 0.44.10-beta1
Including authors update for #1265
2018-05-12 00:07:45 -04:00
Lethosor 98e81ab245
Merge pull request #1268 from danamlund/fix-unlikely-findunit-segfault
Fix unlikely GUI::getAnyUnit segfault
2018-05-11 23:53:17 -04:00
Lethosor fbe652d7a0
Merge pull request #1265 from db48x/allow-calling-blueprint-from-lua
this allows the blueprint plugin to be called from lua
2018-05-11 23:52:16 -04:00
lethosor 018deec912 Fix another occasional segfault in block-labors
Fixes #1057
2018-05-11 22:18:26 -04:00
lethosor 55181bb81c Add Bumber to authors
dfhack/scripts#54
2018-05-11 18:50:44 -04:00
Dan Amlund 759df34fce fix potential segfault 2018-05-11 17:51:32 +02:00
lethosor d51a1d700c Update scripts 2018-05-11 10:35:26 -04:00
lethosor 9d353c1ea7 tweak block-labors: fix crash if unit is null
Fixes #1057
2018-05-11 10:21:05 -04:00
lethosor ceaa518be9 Fix a potential segfault in getAnyUnit
See #1218
2018-05-11 10:04:10 -04:00
lethosor 10abece564 Fix duplicate condition in Gui::getAnyUnit() 2018-05-11 09:58:40 -04:00
lethosor 272cdcb2b5 Add function names to NullPointer and InvalidArgument exceptions 2018-05-11 09:49:27 -04:00
Ben Lubar 58636f5a27
Make 32-bit Linux builds also check for undefined symbols. 2018-05-10 11:20:19 -05:00
lethosor 1bb90f6436 Update required libs for Linux in Compile.rst 2018-05-09 22:47:42 -04:00
lethosor 8e76c612f6 Add SDL to RFR libs on Linux 2018-05-09 21:48:27 -04:00
lethosor c510e7d7a0 Merge branch 'linux-linker-check-defined' (cleaned) into develop 2018-05-09 21:40:15 -04:00
lethosor 77ee74be50 Only require symbols to be defined in plugins
Core uses some unresolved symbols on Linux
2018-05-09 21:36:51 -04:00
lethosor 5b2cc7dc6e Linux: Check for unresolved symbols at link time 2018-05-09 21:36:39 -04:00
Daniel Brooks a550c81628 update the CMakeList to link the blueprint plugin against the lua library 2018-05-09 18:25:26 -07:00
Daniel Brooks b127522992 Merge branch 'develop' into allow-calling-blueprint-from-lua 2018-05-09 12:55:17 -07:00
lethosor cd717a4fe8 Fix stockpiles header in Plugins.rst 2018-05-09 10:39:14 -04:00
lethosor b95e8f433a Update changelog, scripts 2018-05-09 10:37:03 -04:00
lethosor 2ada907420 Move stockpiles option (load/save) below stocks/autodump/etc
Fixes #1161
2018-05-09 10:33:41 -04:00
lethosor ead0092765 Ignore added stockpile keys when renaming stockpiles
Fixes #1267
2018-05-09 10:25:55 -04:00
lethosor 2a52582c1f Add Gui::inRenameBuilding 2018-05-09 10:23:05 -04:00
Daniel Brooks 1eac476db7 add a note to the docs 2018-05-08 16:04:35 -07:00
Daniel Brooks d15f87715e update comments 2018-05-08 13:04:14 -07:00
Daniel Brooks 554814920b this allows the blueprint plugin to be called from lua 2018-05-08 11:42:41 -07:00
lethosor c4c450a494 Merge branch 'develop' of gh:dfhack/dfhack into develop 2018-05-07 09:14:18 -04:00
lethosor 4fe55639be Update version/submodules to 0.44.10-alpha1 2018-05-07 00:25:21 -04:00
Quietust d2f59c5f90 Update Contributing (IDA Freeware 7.0, cl-linux-debug being 32-bit only)
Also add my IDC script for doing RTTI on 64-bit Windows binaries
2018-05-06 10:26:14 -06:00
lethosor 32d83be84a Add some recent stuff to changelog.txt 2018-05-05 16:36:16 -04:00
lethosor f4088dbd28 Update xml, scripts 2018-05-05 16:09:20 -04:00
lethosor b266c7322f Make fpause pause worldgen
Closes #1256
2018-05-05 16:08:06 -04:00
lethosor b0c007cae6 Add some build scripts for sublime 2018-05-05 16:05:26 -04:00
lethosor 0904e8aa93 Merge branch 'gui-autogems' into develop 2018-05-05 15:45:06 -04:00
lethosor c9d7f433a9 Update docs for autogems UI 2018-05-05 15:39:16 -04:00
lethosor 9d7feaf39d autogems: load blacklist from autogems.json
Closes #1027
2018-05-05 12:49:06 -04:00
lethosor 60d1c270c2 Display autogems config option 2018-05-04 23:07:21 -04:00
Josh Cooper bc32d15bea [Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine:  returns engine id              (args: seed)
-DestroyEngine:   destroys corresponding engine  (args: rngID)
-NewSeed          re-seeds engine                (args: rngID, seed)
-rollInt          generates random integer       (args: rngID, min, max)
-rollDouble       generates random double        (args: rngID, min, max)
-rollNormal       generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool         generates random boolean       (args: rngID, chance)
-MakeNumSequence  returns sequence id            (args: start, end)
-AddToSequence    adds a number to the sequence  (args: seqID, num)
-ShuffleSequence  shuffles the number sequence   (args: rngID, seqID)
-NextInSequence   returns the next number in seq.(args: seqID)

Lua plugin functions:
-MakeNewEngine    returns engine id              (args: seed)

Lua plugin classes:
-crng
    methods:
        -init(id, df, dist)     :: constructor
            id                           - Reference ID of engine to use in RNGenerations
            df (optional)                - bool indicating whether to destroy the Engine when the crng object is garbage collected
            dist (optional)              - lua number distribution to use
        -__gc()                 :: destructor
        -changeSeed(seed)       :: alters engine's seed value
        -setNumDistrib(distrib) :: set's the number distribution crng object should use
            distrib                      - number distribution object to use in RNGenerations
        -next()                 :: returns the next number in the distribution
        -shuffle()              :: effectively shuffles the number distribution
-normal_distribution
    methods:
        -init(avg, stddev)      :: constructor
        -next(id)               :: returns next number in the distribution
            id                           - engine ID to pass to native function
-real_distribution
    methods:
        -init(min, max)         :: constructor
        -next(id)               :: returns next number in the distribution
            id                           - engine ID to pass to native function
-int_distribution
    methods:
        -init(min, max)         :: constructor
        -next(id)               :: returns next number in the distribution
            id                           - engine ID to pass to native function
-bool_distribution
    methods:
        -init(min, max)         :: constructor
        -next(id)               :: returns next boolean in the distribution
            id                           - engine ID to pass to native function
-num_sequence
    methods:
        -init(a, b)             :: constructor
        -add(num)               :: adds num to the end of the number sequence
        -shuffle()              :: shuffles the sequence of numbers
        -next()                 :: returns next number in the sequence

Adds missing function exports.

Fixes numerous problems I won't go into
2018-04-29 21:08:44 -07:00