myk002
8b0928e636
add functional tests for building transformations
2022-03-28 16:00:29 -07:00
myk002
f37de835da
center uncentered image in blueprint library guide
2022-03-28 16:00:29 -07:00
myk002
0664524249
update dreamfort blueprints
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- update help text
- add statues to corridors on services level
- add optional default furnishings to the guildhall level and update help
- center statue lines in apartment level corridors
2022-03-28 16:00:29 -07:00
myk002
11d5b3f86e
update help text for the aquifer_tap blueprint
2022-03-28 16:00:29 -07:00
DwarvenM
acbfe500ab
Typo Fix in dig.cpp ( #2053 )
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vdig -> digv
2022-03-27 16:54:01 -07:00
DFHack-Urist via GitHub Actions
bbea31db34
Auto-update submodules
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library/xml: master
2022-03-26 07:16:35 +00:00
DFHack-Urist via GitHub Actions
9224e5f889
Auto-update submodules
...
scripts: master
2022-03-24 07:16:53 +00:00
Tim Siegel
ab54cbff7a
[confirm] Fix typo in help message ( #2046 )
2022-03-23 19:45:13 -07:00
Myk
17b16d8536
[quickfort] add functional tests for transformed expansion syntax ( #2042 )
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* functional tests for transformed expansion syntax
* test negative extents for tracks
* update scripts tag
2022-03-21 16:24:51 -07:00
Myk
be32e35642
Reword the titles of the various guides ( #2041 )
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so they are more distinct. even I got confused about the difference
between the quickfort library guide (which is about blueprints, but
listing the pre-made onces) and the
quickfort blueprint guide (which is about blueprints, but editing them)
2022-03-21 12:58:17 -07:00
Tachytaenius
19c0a4fe06
Added (chain) for [CHAIN_METAL_TEXT] armours in library/gui/materials.lua used by the gui/create-item script ( #2037 )
2022-03-19 15:32:16 -07:00
Kelly Kinkade
e1961f5fcd
visual studio 2022/2019 build instructions ( #2034 )
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* visual studio 2022/2019
update instructions to recommend using VS 2022 or VS 2019 with downlevel tool support
* reinsert accidentally deleted line
* fix markup
* notes on abi compatibility, changelog
2022-03-17 13:19:12 -07:00
Kelly Kinkade
e0ecf21896
autofarm code cleanup ( #2033 )
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* code cleanup on autofarm.cpp
* more code cleanup on aufofarm.cpp
* yet more cleanup of autofarm.cpp
mostly whitespace, some `*` and `&` adjustments
* downgrade autofarm to c++11
apparently the gcc we use doesn't support c++14 generic lambdas
* death to whitespace
apparently visual studio's default whitespace murderer doesn't touch `#define`s. who knew?
* Update autofarm.cpp
const is good
2022-03-16 19:43:24 -07:00
Zishi Wu
ce30843b92
update Windows build docs for Visual C++ 2015 ( #2032 )
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* update Windows build docs for Visual C++ 2015
* fixed doc errors / moved changelog entry to future section
2022-03-16 13:10:00 -07:00
Kelly Kinkade
07e96a6a1c
Update changelog.txt
2022-03-15 08:23:18 -07:00
Kelly Kinkade
d25cd0874a
remove check for discovered plants in autofarm
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Remove limitation on planting only "discovered" plants in autofarm because there was never any reason for doing so.
Resolves #1988 .
2022-03-15 08:23:18 -07:00
Josh Cooper
dda487a535
Adds new plugin: Spectate ( #1918 )
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* Adds spectate plugin
* Updates spectate.cpp
* Changes spectate toggle message
* Updates changelog.txt
* Adds spectate to Plugins.rst
* Adds requested changes
- foreach syntax replaces active units loops
- removes CR_FAILURE return on double enable/disable usage
- removes disabled code
- implements a few clion clang tidy suggestions (auto declare when casting)
- Updates zcount to have accurate count for performing RNG
- adds eof newline
- adds todo comment about a redundant if condition
* Declares spectate section in Plugins.rst
2022-03-14 19:33:41 -07:00
Ryan Williams
88b403ec7a
Add functions reverse-engineered from ambushing unit code ( #1992 )
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* Add functions reverse-engineered from ambushing unit code
* Fix whitespace
* Fix debug_showambush check
* Remove getOuterContainerRef from Lua API
Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.
* Fixed tile visibility check
* I don't think gamemode or gametype are ever NULL
* Minor tweaks to documentation
* Reimplement getOuterContainerRef for Lua; fix some comments
* Update Units.cpp and changelog
* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
DFHack-Urist via GitHub Actions
8a4ddacff3
Auto-update submodules
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library/xml: master
scripts: master
2022-03-13 07:15:55 +00:00
Kelly Kinkade
d2d01843a2
Update changelog.txt
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update changelog for changes to Job::remove_postings
2022-03-12 15:37:33 -08:00
Kelly Kinkade
3d4c96de56
update Job.cpp to use the DF-provided job cancel method
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use DF's provided job cancel function instead of the hackadoo workaround we used to use
2022-03-12 15:37:33 -08:00
myk002
89a3ca8ee9
update docs and changelog
2022-03-12 13:45:32 -08:00
myk002
c5c9e3c56d
add mug production to "basic" manager orders
2022-03-12 13:45:32 -08:00
myk002
25d37143e4
update changelog
2022-03-12 13:33:36 -08:00
myk002
e60ef479c6
handle carving fortifications in dig-now
2022-03-12 13:33:36 -08:00
myk002
82910015c1
update changelog
2022-03-12 12:41:19 -08:00
myk002
7c665dcb7a
allow search terms to match full item labels
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even when the item label is truncated for length
this change also fixes items that were being incorrecty grouped due to
having differences only in the truncated part of their labels
2022-03-12 12:41:19 -08:00
Quietust
aa1bc3fe52
Cleanup Kitchen module (and the seedwatch plugin which uses it)
2022-03-12 12:04:34 -08:00
myk002
9f8a477f09
move EventManager changelog entries to 'Future'
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ref: #1876
2022-03-12 11:38:43 -08:00
Josh Cooper
28ebc3921d
Revises changelog
2022-03-12 11:33:27 -08:00
Josh Cooper
0cb6e18e16
Adds changelog entries for PR #1876
2022-03-12 11:33:27 -08:00
Josh Cooper
3f05859780
Revises manageJobStartedEvent, and adds comments
2022-03-12 11:33:27 -08:00
Josh Cooper
c8e7869375
Fixes some build errors
2022-03-12 11:33:27 -08:00
Josh Cooper
524f1670ed
Fixes missing namespace
2022-03-12 11:33:27 -08:00
Josh Cooper
ba5710f263
Adds new event type NEW_UNIT_ACTIVE
2022-03-12 11:33:27 -08:00
Josh Cooper
20b42145c1
On second thought, not redundant
2022-03-12 11:33:27 -08:00
Josh Cooper
6ace4b2cf8
Fixes mistake in EventManager::manageTickEvent
2022-03-12 11:33:27 -08:00
Josh Cooper
b8ad0131ea
Modifies EventManager::registerTick to retain old behaviour of re-registering tick events
2022-03-12 11:33:27 -08:00
Josh Cooper
fb51e2d8b5
Adds comments to members of EventHandler
2022-03-12 11:33:27 -08:00
Josh Cooper
a2e690d5d9
Re-adds removed lines to diggingInvaders.cpp
2022-03-12 11:33:27 -08:00
Josh Cooper
2b8024e62f
Updates eventful plugin with new EventManager event JOB_STARTED
2022-03-12 11:33:27 -08:00
Josh Cooper
1107c03b86
Modifies EventManager unit loops
2022-03-12 11:33:27 -08:00
Josh Cooper
88b5bf7a80
Fixes typo in /.gitignore and adds build/Testing to it
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Honestly just adding all of build/ should be the thing we do.
Manually tracking ignored filed is a thing, and they're already tracked anyway.
2022-03-12 11:33:27 -08:00
Josh Cooper
c550a6caf0
Updates EventManager job loops
2022-03-12 11:33:27 -08:00
Josh Cooper
07ffa0b8da
Fixes bug in manageJobStartedEvent
2022-03-12 11:33:27 -08:00
Josh Cooper
24255d3195
Adds event type JOB_STARTED
2022-03-12 11:33:27 -08:00
Josh Cooper
4aac87a7f0
Updates the plugin skeletons again
2022-03-12 11:33:27 -08:00
Josh Cooper
79e2188a5f
Corrects a regression in skeleton.cpp documentation
2022-03-12 11:33:27 -08:00
Josh Cooper
051e891680
Improves plugin dev documentation through updating skeleton.cpp
2022-03-12 11:33:27 -08:00
Josh Cooper
48444afbd5
Fixes issue in manageJobCompletedEvent
2022-03-12 11:33:27 -08:00