Myk Taylor
15998f2ebe
add gui.TRANSPARENT_PEN for clearing the UI layer
2023-01-12 12:44:50 -08:00
Myk Taylor
079d5e4178
support foreground and background writing from pens
2023-01-12 12:30:07 -08:00
Myk
c26ed36893
Merge pull request #2577 from myk002/myk_get_any
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get rudimentary getAny(Unit|Item|Building) working
2023-01-09 23:50:02 -08:00
Myk Taylor
fecc733192
detect clicks on part of pin that sticks up
2023-01-09 12:52:26 -08:00
Myk Taylor
f39684dbfd
pass getAny calls through ZScreens
2023-01-09 09:35:55 -08:00
Myk Taylor
2234328a91
use an actual pin texture for ZScreen pins
2023-01-09 00:47:13 -08:00
Myk Taylor
093eac3eb2
use a black background for non-top ZScreen titles
2023-01-06 18:58:08 -08:00
Myk Taylor
810430f1a2
make windows lockable (can ignore r-click and esc)
2023-01-06 18:48:53 -08:00
Myk Taylor
1f5ae4165f
return self from raise, update docs
2023-01-06 15:43:08 -08:00
Myk Taylor
fccefd1155
don't pass through handled r-clicks
2023-01-06 15:43:08 -08:00
Myk Taylor
574be3fe73
provide a useful default impl of isMouseOver
2023-01-06 15:42:40 -08:00
Myk Taylor
1934014659
framework for passthru, z-order swapping windows
2023-01-05 18:07:38 -08:00
Myk Taylor
9fd3ef7b4b
correct mouse down behavior without hosing enabler
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before, we inhibited multiple mouse button down events by overwriting
the values in enabler. now we keep state internally and inhibit multiple
events on our own.
also add events and state tracking for middle mouse button
2023-01-03 14:52:49 -08:00
Myk Taylor
1d7a7c8a49
Don't leave artifats behind when dimissing mboxes
2022-12-30 22:20:50 -08:00
Myk Taylor
dd0cc087d5
Revert "consolidate full refresh logic in widgets.Panel"
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This reverts commit 33787473f0
.
I've already found another use case where we need a more general
implementation -- modal dialogs that inherit from FramedScreen that
appear and disappear
2022-12-30 22:13:53 -08:00
Myk Taylor
33787473f0
consolidate full refresh logic in widgets.Panel
2022-12-30 20:44:15 -08:00
Myk Taylor
70a0f4a718
only do a full refresh when needed
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this significantly reduces CPU utilization when DFHack-owned screens are
visible.
2022-12-30 17:06:41 -08:00
Myk Taylor
d7b67e9528
remove cached USE_GRAPHICS from gui.lua
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it's no longer constant
2022-12-28 16:27:44 -08:00
Myk Taylor
99ffe769fa
rendering the parent now involves a full refresh
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in order to get the background
2022-12-27 15:23:34 -08:00
Myk Taylor
033eb2aefd
use default background colors
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and ensure texpos_lower doesn't peek through
2022-12-27 15:05:13 -08:00
Myk Taylor
75afa88790
use tiles for our default frame
2022-12-27 14:40:35 -08:00
Myk Taylor
663e1dd541
ascii is now in color
2022-12-20 16:33:11 -08:00
Myk Taylor
4c6daf30d9
add widgets.Window and fix paint_frame offset
2022-12-14 12:04:29 -08:00
myk002
2b87307e11
allow visible and active to be dynamic properties
2022-12-04 15:46:19 -08:00
myk002
fb6483fe6c
allow frames to be drawn without DFHack signature
2022-11-28 15:04:28 -08:00
myk002
28aadea6af
allow an alternate ViewRect for getMousePos
2022-11-07 15:54:56 -08:00
myk002
be18f4e900
return self from Screen:show() as a convenience
2022-11-07 15:54:55 -08:00
Myk
ad2d9cad03
[lua] implement keyboard focus subsystem ( #2160 )
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* implement keyboard focus subsystem
* Fix error in focus group combining
* documentation for the inputToSubviews decision
* modify unit tests to catch that last bug
2022-06-01 17:42:13 -07:00
Timur Kelman
f08a268e8a
add scroll icons to Label widget ( #2101 )
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* WIP: add scroll icons to Label widget
It's an opt-out. The icons are rendered in the right-most column of the 1st and last row. They are only rendered when text can actually be scrolled in the corresponding direction.
WIP: Currently, the icons might overlay text characters, there is no mechanism preventing it
* gui.lua: expose the `parse_inset()` function
* refactor Label's scroll icon code
* since `render_scroll_icons` only works with a label, it's now a class function
* `update_scroll_inset` ensures `frame_inset.r` or `.l` is at least 1, according to `show_scroll_icons`
* `show_scroll_icons` has 4 possible values: `false` for no icons, `left` for icons on the first column on the left (also ensuring `frame_inset.l >= 1`), `right` - last column on the right, `DEFAULT_NIL` - same as `right` if text height greater than `frame_body.height`, else same as `false`.
* make `render_scroll_icons` always draw icons
The check now happens in `onRenderFrame`
* draw frame's background
calling `Label.super.onRenderFrame(self, dc, rect)` makes frame's background invisible for some reason
* remove trailing spaces
* fix scroll icons placed far above/below text
With `Label.frame_inset = 1` the text could be vertically centered with plenty of space below and above,
but not all rendered. Before this change, the scroll icons would be at the very top and bottom of the frame
instead of near the first and last rendered text line.
* always `update_scroll_inset` to react to resized window
* draw scroll icons next to text
* update `Lua API.rst` with new `Label` parameters
* move comment separator up
This way every scroll related parameter is in one group
* list default values for new parameters in docs
* add missing description of `Label.scroll_keys`
2022-04-29 06:55:08 -07:00
Timur Kelman
cb123e5076
default unset `frame_inset` values to 0 ( #2100 )
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* default unset `frame_inset` values to 0
This change allows writing `frame_inset = {r=1}` instead of `frame_inset = {l=0, r=1, t=0, b=0}`
2022-04-16 08:17:35 -07:00
Myk
fd1ee233a2
automatically manage sidebar modes in MenuOverlay ( #2083 )
2022-04-11 20:58:54 -07:00
lethosor
5e09fd882d
Fix Painter:viewport()
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This works because Painter inherits from ViewRect. Unsure how this went unnoticed.
2021-03-27 16:55:48 -04:00
lethosor
dfac5bc143
Update gui.Painter docs, add sections to dfhack.screen, add more links, etc
2020-09-23 22:00:39 -04:00
lethosor
5081710900
Merge remote-tracking branch 'ThiagoLira/develop' into develop
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Also fixed whitespace from #1251
Closes #1186
2018-04-04 17:13:07 -04:00
ThiagoLira
b7bd88352e
fixed bug causing gui scripts to fail when sidebar is closed
2018-04-04 17:42:46 -03:00
Warmist
25d2938477
Fix parse_inset in gui.lua
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It was used in different order than the return happened.
2018-03-11 12:40:30 +02:00
lethosor
ae1aa49089
Add map parameter to Lua paintTile() and use in Painter
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Also updated gui/siege-engine.lua
2017-06-02 12:42:51 -04:00
lethosor
c21b7bf941
Add a Painter:key_string() method
2017-03-01 15:56:50 -05:00
Alexander Gavrilov
9703d3fd8f
Detect mouse press events for lua.
2012-12-02 14:43:23 +04:00
Alexander Gavrilov
0bfe006016
Try to reimplement the inventory monitor by falconne in lua.
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For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
Alexander Gavrilov
94e6690586
Don't complain about fake input tokens in simulateInput.
2012-11-29 13:37:16 +04:00
Alexander Gavrilov
9598316855
Add a native pen object for lua with a more checked behavior.
2012-11-03 20:06:33 +04:00
Alexander Gavrilov
a1dd31aab3
Tweak the mechanics for showing and rendering lua screens.
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- Place new screens below any dismissed ones on top.
- When asked to render a dismissed lua screen, call render() on its
parent to avoid producing a black screen frame when unlucky.
2012-10-25 12:09:39 +04:00
Alexander Gavrilov
0046b093f7
Link visibility and event handling order.
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- Hidden widgets don't receive events.
- Children handle events in top to bottom order.
2012-10-17 11:49:11 +04:00
Alexander Gavrilov
023dc82564
Implement a material selection dialog.
2012-10-16 18:33:00 +04:00
Alexander Gavrilov
d336abfd97
Add label and list widgets, and switch stock dialogs to them.
2012-10-16 14:18:35 +04:00
Alexander Gavrilov
abfe2754fb
Start implementing common widgets for lua screens.
2012-10-15 20:03:18 +04:00
Alexander Gavrilov
33bd8103de
Extract an abstract View superclass from Screen to handle widget trees.
2012-10-15 15:30:00 +04:00
Alexander Gavrilov
abf503fcdc
Fix the ListBox dialog to behave in a more consistent way.
2012-10-02 16:45:17 +04:00
Alexander Gavrilov
9d5adf1b2f
Update the lua screens to use the new key display string API function.
2012-10-02 15:25:59 +04:00
Alexander Gavrilov
57b72831ca
Overhaul the concept of lua 'class' initialization yet again.
2012-09-18 20:30:25 +04:00
Alexander Gavrilov
d5ea05ebb8
Implement a pressure plate sensitive to machine power.
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When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov
57086ac56e
Add stock MessageBox and InputBox dialog screens for lua scripts.
2012-09-05 19:45:45 +04:00
Alexander Gavrilov
41ad42d0fd
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
Alexander Gavrilov
296f82b02f
Try using the Objective-C 'alloc + init' idiom for lua screen objects.
2012-08-24 13:28:34 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00
Alexander Gavrilov
cf4b8a0196
Improve viewport manipulation utilities and support scroll in mechanisms.
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I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
2012-08-22 22:29:01 +04:00
Alexander Gavrilov
7987ea9a98
Put some compatibility features into the base dfhack viewscreen.
2012-08-22 18:18:19 +04:00
Alexander Gavrilov
6e8b68fb29
Add yet one more frame style.
2012-08-22 13:06:06 +04:00
Alexander Gavrilov
2b79582e99
Implement a policy of marking DFHack-owned screens with a signature.
2012-08-22 12:28:01 +04:00
Alexander Gavrilov
15235cc938
More work on utilities for making lua viewscreens.
2012-08-21 19:40:37 +04:00
Alexander Gavrilov
451e965936
Add a Painter class for lua viewscreens, and extract other utilities.
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Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
2012-08-21 11:35:39 +04:00
Alexander Gavrilov
601a3a7927
Add a script that implements a linked mechanism browser.
2012-08-20 23:04:01 +04:00
Alexander Gavrilov
cacb082416
Add a stupid example of a lua-controlled viewscreen.
2012-08-19 17:53:25 +04:00