Commit Graph

90 Commits (0303e182a816b43eb80a58f3da5d0616c6ee3902)

Author SHA1 Message Date
myk002 c330d875d5 use goldens for quickfort track ecosystem test
for more natural expression of the track blueprint
2022-02-12 18:46:10 -08:00
myk002 139d53ebc2 add ecosystem regression tests for meta blueprints 2022-02-12 18:28:47 -08:00
myk002 c8e09f7143 add zone ecosystem tests 2021-10-04 15:32:26 -07:00
myk002 f776219a6f standardize descriptions of ecosystem tests 2021-10-04 15:32:26 -07:00
myk002 15456c523b add "tracks" ecosystem test 2021-10-04 12:53:31 -07:00
myk002 9d2e51c003 add tracks to "basic" ecosystem test 2021-10-04 12:53:31 -07:00
myk002 44fc289b79 remove the "all" prefix from ecosystem tests
so they're easier to tell apart when listing the dir
2021-10-04 12:53:31 -07:00
myk002 089de5f422 support non-rectangular extent-based buildings 2021-10-03 08:54:27 -07:00
myk002 12eb9e48c7 support multi-type and non-rectangular stockpiles
and add integration tests
2021-10-02 12:50:47 -07:00
myk002 9d1f84c6ac add all buildings and convert to minimal
also add adjacent multi-tile buildings to ensure boundaries are detected
properly
2021-10-02 09:25:19 -07:00
myk002 91304f4c36 dreamfort docs refresh 2021-09-20 13:01:07 -07:00
myk002 4a00ab19fc update embark suggestions 2021-09-20 13:01:07 -07:00
myk002 d5a9a9534e dreamfort improvements
- shift seventh dwarf from craftsdwarf to farmer
- give starting miners some skill in engraving to make smoothing the
  cistern go faster
- update embark suggestions and sample profile accordingly
- widen clearcutting area for surface fort so trees don't overhang the
  roof
- move wax from the cookables stockpile to the industry goods pile
- move coins from goods to metal
- move sheets from goods to textiles
2021-09-20 13:01:07 -07:00
myk002 1fd2eba2db give generated blueprints proper labels 2021-09-10 11:11:44 -07:00
myk002 4a593a489c add reference to dffd file in dreamfort help 2021-09-05 23:54:48 -07:00
myk002 f8d041b9aa dreamfort and supporting files update
- merge otherstock into basic (safe now that we have orders sort)
- don't overproduce weapons and armor
- update dreamfort help and examples guide
2021-09-03 00:31:42 -07:00
myk002 27c901d0d2 add checklist items for *stock orders import 2021-08-30 23:10:28 -07:00
myk002 591db4cf92 modify embark guidance based on new professions 2021-08-30 23:10:28 -07:00
myk002 8d2eb24f51 dreamfort blueprint improvements
- allow empty cages and traps on the surface animal stockpile
- remove animals from the industry quantum stockpile
- split furniture from the goods feeder stockpile so it can have
  wheelbarrows assigned to it
2021-08-30 23:10:28 -07:00
myk002 3bf6c57a72 restrict lye stockpile to 2 barrels/pots 2021-08-30 23:10:28 -07:00
myk002 166069e5be fix some help text 2021-08-30 23:10:28 -07:00
myk002 c191135884 update dreamfort blueprints
- move orders for /services2 down to where we run /services2
- plan the roof over the surface barracks before the surface flooring to
  encourage the easily-missed-but-important-for-the-next-blueprint roof
  to get built first
- add a fourth craftsdwarf's workshop to the industry level, move some
  workshops around to compensate
- add tip for how to configure mason's workshops
- forbid goblets in the goods feeder stockpile
- use dig priorities to get the guildhall tiles underneath the cistern
  tiles dug quickly before the cistern gets wet
2021-08-30 23:10:28 -07:00
myk002 3a0d5f09ac remove blocks from starting misc pile 2021-08-30 23:10:28 -07:00
myk002 6191b24153 refresh dreamfort blueprints
- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints
- remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday.
- add instructions for expanding the `Inside` burrow as the fort is built
- add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones
- add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves
- widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark.
2021-08-30 23:10:28 -07:00
myk002 c0146f3795
make /setup blueprint more robust; redesign apts. 2021-08-19 21:58:26 -07:00
myk002 b748c19fde
update docs to point to packaged files
instead of google drive uploads
2021-08-19 21:58:26 -07:00
myk002 55d9b4754d editing pass, remove "Suites" hotkey, add "Cavern" 2021-08-14 21:38:00 -07:00
myk002 fb29bbdc17 break roof down into more stages; add traps 2021-08-14 21:38:00 -07:00
myk002 320286bf69 revise dreamfort according to testing and feedback 2021-08-14 21:38:00 -07:00
lethosor ecad3bfc1a
Merge remote-tracking branch 'myk002/myk_quickfort_integration' into develop 2021-08-05 00:53:39 -04:00
myk002 73413038df
add quickfort ecosystem functional test harness
and a few initial tests
2021-07-09 22:02:14 -07:00
myk002 20206a4925
add files for quickfort list integration tests 2021-07-09 21:57:39 -07:00
myk002 388f23fbf8
move traction benches to earlier hospital stage
so the traction benches don't have to contend with the dining hall for
tables

also fix a misplaced statue on the guildhall level
2021-06-01 04:45:21 -07:00
myk002 bd6efb23e8
reduce size of dreamfort guildhall level
to fit more easily in a 1x1 embark
2021-06-01 04:45:21 -07:00
myk002 b5b4d845b1
clean up extra empty space around blueprints 2021-06-01 04:45:21 -07:00
myk002 a76c89f198
fix quickfortress stockpiles 2021-04-17 14:14:35 -07:00
myk002 23461e17c2
separate sand bags into their own stockpile
since quantum stockpiling them dumps out their contents
2021-02-24 19:50:29 -08:00
myk002 a7440ca478
use wheelbarrows to haul occupied cages 2021-02-18 00:26:11 -08:00
myk002 6a5e6ffa00
add archery targets to services barracks
fix a few alignment problems
fix bolts alias
2021-02-17 08:24:50 -08:00
myk002 d0b259e9fb
set wheelbarrows in stone, corpse stockpiles; pots
also set farming dig to priority 2 instead of 3 so the player can use 3
for other higher-than-default-but lower-than-farming tasks

and make the roughgems stockpile find the newly-moved gems QSP properly
2021-02-13 07:07:41 -08:00
myk002 c5a5812377
embiggen feeder stockpiles on the industry level 2021-02-08 18:47:59 -08:00
myk002 c963da351a
doc updates, move booze further away from kitchen 2021-02-07 13:52:33 -08:00
myk002 64d797b4cf
fix a final few bugs found in playtesting
and doc updates
2021-02-05 12:28:29 -08:00
myk002 330bde7660
add heavy feeder piles
and other minor fixes found during playtesting
refine the embark profile suggestions
2021-02-04 23:01:12 -08:00
myk002 2eea9fd692
change central ramp to central stairs 2021-02-02 22:11:19 -08:00
myk002 5e135d2bb7
update help text and walkthroughs
make hospital and dining room more useful in the first build blueprint
separate out construction of the surface roof into a new stage so
dwarves aren't building too much at once
2021-02-01 19:47:48 -08:00
myk002 4c7e25739f
more dreamfort refinements (details on forum) 2021-01-31 19:36:05 -08:00
myk002 c8397ddaa8
significantly revamp the dreamfort blueprint set
as per the several pages of posts following http://www.bay12forums.com/smf/index.php?topic=176889.msg8239017#msg8239017
2021-01-30 18:45:44 -08:00
myk002 d43ccf118a
give names to stockpiles levers bridges and zones
and ensure diggers don't dig deeper than they need to using dig
priorities
2021-01-11 15:11:16 -08:00
Myk Taylor fc270677fd
add checklist for all required dreamfort commands 2021-01-11 15:11:16 -08:00