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@ -48,22 +48,33 @@ local function sort_by_name_asc(unit_id_1, unit_id_2)
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return utils.compare_name(name2, name1)
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return utils.compare_name(name2, name1)
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end
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end
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local active_units = df.global.world.units.active
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local active_idx_cache = {}
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local function get_active_idx_cache()
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local num_active_units = #active_units
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if num_active_units == 0 or active_idx_cache[active_units[num_active_units-1].id] ~= num_active_units-1 then
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active_idx_cache = {}
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for i,active_unit in ipairs(active_units) do
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active_idx_cache[active_unit.id] = i
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end
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end
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return active_idx_cache
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end
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local function sort_by_migrant_wave_desc(unit_id_1, unit_id_2)
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local function sort_by_migrant_wave_desc(unit_id_1, unit_id_2)
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if unit_id_1 == unit_id_2 then return 0 end
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if unit_id_1 == unit_id_2 then return 0 end
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local unit1 = df.unit.find(unit_id_1)
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local cache = get_active_idx_cache()
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local unit2 = df.unit.find(unit_id_2)
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if not cache[unit_id_1] then return -1 end
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if not unit1 then return -1 end
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if not cache[unit_id_2] then return 1 end
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if not unit2 then return 1 end
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return utils.compare(cache[unit_id_2], cache[unit_id_1])
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return utils.compare(unit2.id, unit1.id)
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end
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end
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local function sort_by_migrant_wave_asc(unit_id_1, unit_id_2)
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local function sort_by_migrant_wave_asc(unit_id_1, unit_id_2)
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if unit_id_1 == unit_id_2 then return 0 end
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if unit_id_1 == unit_id_2 then return 0 end
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local unit1 = df.unit.find(unit_id_1)
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local cache = get_active_idx_cache()
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local unit2 = df.unit.find(unit_id_2)
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if not cache[unit_id_1] then return -1 end
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if not unit1 then return -1 end
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if not cache[unit_id_2] then return 1 end
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if not unit2 then return 1 end
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return utils.compare(cache[unit_id_1], cache[unit_id_2])
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return utils.compare(unit1.id, unit2.id)
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end
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end
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local function sort_by_stress_desc(unit_id_1, unit_id_2)
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local function sort_by_stress_desc(unit_id_1, unit_id_2)
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@ -453,6 +464,13 @@ SquadAssignmentOverlay.ATTRS{
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autoarrange_gap=1,
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autoarrange_gap=1,
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}
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}
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-- allow initial spacebar or two successive spacebars to fall through and
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-- pause/unpause the game
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local function search_on_char(ch, text)
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if ch == ' ' then return text:match('%S$') end
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return ch:match('[%l _-]')
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end
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function SquadAssignmentOverlay:init()
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function SquadAssignmentOverlay:init()
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self.dirty = true
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self.dirty = true
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@ -461,7 +479,7 @@ function SquadAssignmentOverlay:init()
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view_id='search',
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view_id='search',
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frame={l=0},
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frame={l=0},
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label_text='Search: ',
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label_text='Search: ',
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on_char=function(ch) return ch:match('[%l _-]') end,
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on_char=search_on_char,
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on_change=function() self:refresh_list() end,
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on_change=function() self:refresh_list() end,
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},
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},
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widgets.Panel{
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widgets.Panel{
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