if(in->has_save_folder()){//If no save folder is given, it means we don't care.
if(!(in->save_folder()==world->cur_savegame.save_dir ||in->save_folder()=="ANY")){//isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
if(!(in->save_folder()==world->save_dir ||in->save_folder()=="ANY")){//isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
if(in->has_save_folder()){//If no save folder is given, it means we don't care.
if(!(in->save_folder()==world->cur_savegame.save_dir ||in->save_folder()=="ANY")){//isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
if(!(in->save_folder()==world->save_dir ||in->save_folder()=="ANY")){//isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.