Merge remote-tracking branch 'myk002/quickfort_skeleton' into develop
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|  | install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/blueprints/ DESTINATION blueprints) | ||||||
|  | install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/quickfort/ DESTINATION "${DFHACK_DATA_DESTINATION}/data/quickfort") | ||||||
| @ -0,0 +1,14 @@ | |||||||
|  | This directory is for quickfort blueprints. You can apply them to your fortress | ||||||
|  | map with the DFHack quickfort plugin. See | ||||||
|  | https://docs.dfhack.org/en/stable/docs/Scripts.html#quickfort for details. | ||||||
|  | 
 | ||||||
|  | You can create blueprints by hand or by using any spreadsheet application, | ||||||
|  | saving them as .xlsx or .csv files. You can also build your plan "for real" in | ||||||
|  | Dwarf Fortress, and then export your map using the DFHack blueprint for later | ||||||
|  | replay in a different fort. See | ||||||
|  | https://docs.dfhack.org/en/stable/docs/Plugins.html#blueprint for more info. | ||||||
|  | 
 | ||||||
|  | DFHack blueprints follow the original Quickfort 2.0 syntax. See | ||||||
|  | https://github.com/joelpt/quickfort for joelpt's excellent documentation. | ||||||
|  | 
 | ||||||
|  | There are many ready-to-use examples of blueprints in the library subfolder. | ||||||
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|  | #dig start(2;2) This is a library placeholder for use during quickfort development | ||||||
|  | d,d,d | ||||||
|  | d, ,d | ||||||
|  | d,d,d | ||||||
| 
 | 
| @ -0,0 +1,135 @@ | |||||||
|  | # quickfort aliases common baseline configuration file | ||||||
|  | # | ||||||
|  | # Defines custom keycode shortcuts for blueprints. Please DO NOT EDIT this file | ||||||
|  | # directly. Instead, custom aliases should be added to | ||||||
|  | # dfhack-config/quickfort/aliases.txt. | ||||||
|  | # | ||||||
|  | # Syntax: | ||||||
|  | #   aliasname: keystrokes | ||||||
|  | # | ||||||
|  | # Special keys: | ||||||
|  | #   {Right}, {Left}, {Up}, {Down}, >, < move the DF cursor | ||||||
|  | #   {/}, {*}, {+}, {-} can be used to navigate some DF menus | ||||||
|  | #   {Enter}, +{Enter}, {ExitMenu} - Enter, Shift+Enter, and Escape, respectively | ||||||
|  | #   {Wait} pauses playback briefly | ||||||
|  | # | ||||||
|  | # Special keys can be repeated by adding a number inside the curly braces, for | ||||||
|  | # example: {Down 5} | ||||||
|  | # | ||||||
|  | # Some shorthand: | ||||||
|  | #   &   expands to {Enter} | ||||||
|  | #   @   expands to +{Enter} | ||||||
|  | #   ^   expands to {ExitMenu} | ||||||
|  | #   %   expands to {Wait} | ||||||
|  | # | ||||||
|  | # The aliases in this file were tested in DF 0.47.04 on 2020 Jul 18. | ||||||
|  | 
 | ||||||
|  | ################################## | ||||||
|  | # food stockpile adjustments | ||||||
|  | ################################## | ||||||
|  | 
 | ||||||
|  | seeds: s{Down}deb{Right}{Down 9}p^ | ||||||
|  | noseeds: s{Down}dea{Right}{Down 9}f^ | ||||||
|  | booze: s{Down}deb{Right}{Down 5}p{Down}p^ | ||||||
|  | food: s{Down}dea{Right}{Down 5}f{Down}f{Down 3}f^ | ||||||
|  | plants: s{Down}deb{Right}{Down 4}p^ | ||||||
|  | 
 | ||||||
|  | ################################## | ||||||
|  | # refuse stockpile adjustments | ||||||
|  | ################################## | ||||||
|  | 
 | ||||||
|  | corpses: s{Down 4}deb{Right 2}&{Down 2}&{Left}{Down}p{Down}p^ | ||||||
|  | bones: s{Down 4}deb{Right}{Down 3}p{Down}p^ | ||||||
|  | rawhides: s{Down 4}deb{Right 2}{Down}&^ | ||||||
|  | tannedhides: s{Down 4}deb{Right 2}{Down 53}&^ | ||||||
|  | 
 | ||||||
|  | ################################## | ||||||
|  | # stone stockpile adjustments | ||||||
|  | ################################## | ||||||
|  | 
 | ||||||
|  | metal: s{Down 5}deb{Right}p^ | ||||||
|  | nometal: s{Down 5}dea{Right}f^ | ||||||
|  | bauxite: s{Down 5}deb{Right}{Down 2}{Right}{Down 42}&^ | ||||||
|  | 
 | ||||||
|  | # Only use nobauxite on stone piles that you want to accept all "Other Stone" on. | ||||||
|  | # This alias works by permitting all "Other Stone",then forbidding just bauxite. | ||||||
|  | # Thus you wouldn't want to use this on a metal-only pile, for example. | ||||||
|  | nobauxite: s{Down 5}{Right}{Down 2}p{Right}{Down 42}&^ | ||||||
|  | 
 | ||||||
|  | ################################## | ||||||
|  | # misc stockpile adjustments | ||||||
|  | ################################## | ||||||
|  | 
 | ||||||
|  | # Artifacts-only stockpile, usable on any type of existing pile. | ||||||
|  | artifacts: sd{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down}d{Down 4}deu{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down 4}e{Right}{Up}f{Right}{Up}&{Left 2}{Down}e{Right}{Up}f{Right}{Up}&{Left 2}^ | ||||||
|  | 
 | ||||||
|  | # Bans artifacts on any pile (or rather, allows items of any quality except Artifact quality). | ||||||
|  | # This should be safe to run on any type of pile. | ||||||
|  | noartifacts: sd{Down 2}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down 4}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}{Down}{Right}{Up}fp{Right}{Up}&{Down 2}{Left 2}^ | ||||||
|  | 
 | ||||||
|  | # Set a finished goods stockpile to crappy low-quality trade goods only. | ||||||
|  | # Position such a stockpile near fort entrances to (hopefully) let thieves steal low quality junk. | ||||||
|  | junkgoods: s{Down 10}de{Right 2}&{Down 5}&{Down}&{Down}&{Down}&{Down 8}&{Down 2}&{Down}&{Down}&{Down}&{Down}&{Down}&{Left}{Down}f{Right}{Down}&{Down}&{Left}{Down}f{Down 2}f{Right}&{Down}&^ | ||||||
|  | 
 | ||||||
|  | ################################## | ||||||
|  | # farm plots | ||||||
|  | ################################## | ||||||
|  | 
 | ||||||
|  | # Sets a farm plot to grow the LAST type of seed in the list of available seeds, for all 4 seasons. | ||||||
|  | # The last seed is used because it's usually Plump helmet spawn, suitable for post-embark. If you | ||||||
|  | # only have 1 seed type, that'll be grown. | ||||||
|  | growlastcropall: a{/}&b{/}&c{/}&d{/}& | ||||||
|  | 
 | ||||||
|  | # Like growlastcropall but grows the first one in the list instead. | ||||||
|  | growfirstcropall: a&b&c&d& | ||||||
|  | 
 | ||||||
|  | ################################## | ||||||
|  | # mining tracks | ||||||
|  | ################################## | ||||||
|  | 
 | ||||||
|  | # The following aliases make it more convenient to build the various types of mine tracks. | ||||||
|  | # For example, to build a north/south track 'Track (NS)', you would put trackNS in a cell(s). | ||||||
|  | trackN: CT{Enter} | ||||||
|  | trackS: CT{+ 1}{Enter} | ||||||
|  | trackE: CT{+ 2}{Enter} | ||||||
|  | trackW: CT{+ 3}{Enter} | ||||||
|  | trackNS: CT{+ 4}{Enter} | ||||||
|  | trackNE: CT{+ 5}{Enter} | ||||||
|  | trackNW: CT{+ 6}{Enter} | ||||||
|  | trackSE: CT{+ 7}{Enter} | ||||||
|  | trackSW: CT{+ 8}{Enter} | ||||||
|  | trackEW: CT{+ 9}{Enter} | ||||||
|  | trackNSE: CT{+ 10}{Enter} | ||||||
|  | trackNSW: CT{+ 11}{Enter} | ||||||
|  | trackNEW: CT{+ 12}{Enter} | ||||||
|  | trackSEW: CT{+ 13}{Enter} | ||||||
|  | trackNSEW: CT{+ 14}{Enter} | ||||||
|  | trackrampN: CT{+ 15}{Enter} | ||||||
|  | trackrampS: CT{+ 15}{+ 1}{Enter} | ||||||
|  | trackrampE: CT{+ 15}{+ 2}{Enter} | ||||||
|  | trackrampW: CT{+ 15}{+ 3}{Enter} | ||||||
|  | trackrampNS: CT{+ 15}{+ 4}{Enter} | ||||||
|  | trackrampNE: CT{+ 15}{+ 5}{Enter} | ||||||
|  | trackrampNW: CT{+ 15}{+ 6}{Enter} | ||||||
|  | trackrampSE: CT{+ 15}{+ 7}{Enter} | ||||||
|  | trackrampSW: CT{+ 15}{+ 8}{Enter} | ||||||
|  | trackrampEW: CT{+ 15}{+ 9}{Enter} | ||||||
|  | trackrampNSE: CT{+ 15}{+ 10}{Enter} | ||||||
|  | trackrampNSW: CT{+ 15}{+ 11}{Enter} | ||||||
|  | trackrampNEW: CT{+ 15}{+ 12}{Enter} | ||||||
|  | trackrampSEW: CT{+ 15}{+ 13}{Enter} | ||||||
|  | trackrampNSEW: CT{+ 15}{+ 14}{Enter} | ||||||
|  | 
 | ||||||
|  | # Aliases for building track rollers; use e.g. rollerHqqq to make a low-speed horizontal roller | ||||||
|  | rollerH: Mrs | ||||||
|  | rollerV: Mr | ||||||
|  | rollerNS: Mr | ||||||
|  | rollerSN: Mrss | ||||||
|  | rollerEW: Mrs | ||||||
|  | rollerWE: Mrsss | ||||||
|  | 
 | ||||||
|  | # Aliases for building track stops that dump in each of the four directions | ||||||
|  | trackstopN: CSd | ||||||
|  | trackstopS: CSdd | ||||||
|  | trackstopE: CSddd | ||||||
|  | trackstopW: CSdddd | ||||||
| @ -0,0 +1,8 @@ | |||||||
|  | # quickfort materials common baseline configuration file | ||||||
|  | # | ||||||
|  | # Defines forbidden materials and material preferences for build blueprints. | ||||||
|  | # Please DO NOT EDIT this file directly. Instead, custom materials preferences | ||||||
|  | # should be added to dfhack-config/quickfort/materials.txt. | ||||||
|  | # | ||||||
|  | # Syntax TBD | ||||||
|  | 
 | ||||||
| @ -0,0 +1,30 @@ | |||||||
|  | # quickfort aliases configuration file | ||||||
|  | # | ||||||
|  | # Defines custom keycode shortcuts for blueprints. Definitions in this file take | ||||||
|  | # precedence over any definitions in the baseline aliases configuration file at | ||||||
|  | # hack/data/quickfort/aliases-common.txt. See that file for aliases that are | ||||||
|  | # already defined. | ||||||
|  | # | ||||||
|  | # This file can be used to simplify repetitive tasks, such as building minecart | ||||||
|  | # tracks or adjusting a food stockpile to accept seeds only. Making new aliases | ||||||
|  | # is just a matter of mimicking the keys used to navigate through the menus and | ||||||
|  | # select options. | ||||||
|  | # | ||||||
|  | # Syntax: | ||||||
|  | #   aliasname: keystrokes | ||||||
|  | # | ||||||
|  | # Special keys: | ||||||
|  | #   {Right}, {Left}, {Up}, {Down}, >, < move the DF cursor | ||||||
|  | #   {/}, {*}, {+}, {-} can be used to navigate some DF menus | ||||||
|  | #   {Enter}, +{Enter}, {ExitMenu} - Enter, Shift+Enter, and Escape, respectively | ||||||
|  | #   {Wait} pauses playback briefly | ||||||
|  | # | ||||||
|  | # Special keys can be repeated by adding a number inside the curly braces, for | ||||||
|  | # example: {Down 5} | ||||||
|  | # | ||||||
|  | # Some shorthand: | ||||||
|  | #   &   expands to {Enter} | ||||||
|  | #   @   expands to +{Enter} | ||||||
|  | #   ^   expands to {ExitMenu} | ||||||
|  | #   %   expands to {Wait} | ||||||
|  | 
 | ||||||
| @ -0,0 +1,9 @@ | |||||||
|  | # quickfort materials preference configuration file | ||||||
|  | # | ||||||
|  | # Defines forbidden materials and material preferences for build blueprints. | ||||||
|  | # Settings in this file take precedence over any settings in the baseline | ||||||
|  | # materials configuration file at hack/data/quickfort/materials-common.txt. See | ||||||
|  | # that file to view the global defaults. | ||||||
|  | # | ||||||
|  | # Syntax TBD | ||||||
|  | 
 | ||||||
| @ -0,0 +1,20 @@ | |||||||
|  | # quickfort main configuration file | ||||||
|  | # | ||||||
|  | # Set startup defaults for the quickfort script in this file. Settings can be | ||||||
|  | # dynamically overridden in the active session with the `quickfort set` command. | ||||||
|  | 
 | ||||||
|  | # Directory to search for blueprints. Can be set to an absolute or relative | ||||||
|  | # path. If set to a relative path, resolves to a directory under the DF folder. | ||||||
|  | blueprints_dir=blueprints | ||||||
|  | 
 | ||||||
|  | # Set to "true" or "false". If true, will designate dig blueprints in marker | ||||||
|  | # mode. If false, only cells with dig codes prefixed with ``m`` will be | ||||||
|  | # designated in marker mode. | ||||||
|  | force_marker_mode=false | ||||||
|  | 
 | ||||||
|  | # Allows you to manually select building materials for each | ||||||
|  | # building/construction when running (or creating orders for) build blueprints. | ||||||
|  | # Materials in selection dialogs are ordered according to preferences in | ||||||
|  | # materials.txt. If false, will only prompt for materials that have :labels. | ||||||
|  | # See https://github.com/joelpt/quickfort#manual-material-selection for details. | ||||||
|  | force_interactive_build=false | ||||||
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