Fix tailor plugin switch statement warnings (no functionality change)

develop
Ben Lubar 2019-12-06 12:24:27 -06:00
parent e7353ba9bf
commit fd1d490163
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GPG Key ID: 92939677AB59EDA4
1 changed files with 5 additions and 0 deletions

@ -245,6 +245,7 @@ void do_scan(color_ostream& out)
case df::item_type::HELM: v = entity->resources.helm_type; break; case df::item_type::HELM: v = entity->resources.helm_type; break;
case df::item_type::PANTS: v = entity->resources.pants_type; break; case df::item_type::PANTS: v = entity->resources.pants_type; break;
case df::item_type::SHOES: v = entity->resources.shoes_type; break; case df::item_type::SHOES: v = entity->resources.shoes_type; break;
default: break;
} }
for (auto vv : v) { for (auto vv : v) {
@ -255,6 +256,7 @@ void do_scan(color_ostream& out)
case df::item_type::HELM: isClothing = world->raws.itemdefs.helms[vv] ->armorlevel == 0; break; case df::item_type::HELM: isClothing = world->raws.itemdefs.helms[vv] ->armorlevel == 0; break;
case df::item_type::PANTS: isClothing = world->raws.itemdefs.pants[vv] ->armorlevel == 0; break; case df::item_type::PANTS: isClothing = world->raws.itemdefs.pants[vv] ->armorlevel == 0; break;
case df::item_type::SHOES: isClothing = world->raws.itemdefs.shoes[vv] ->armorlevel == 0; break; case df::item_type::SHOES: isClothing = world->raws.itemdefs.shoes[vv] ->armorlevel == 0; break;
default: break;
} }
if (isClothing) if (isClothing)
{ {
@ -332,6 +334,8 @@ void do_scan(color_ostream& out)
v = entity->resources.shoes_type; v = entity->resources.shoes_type;
fl = &world->raws.itemdefs.shoes[sub]->props.flags; fl = &world->raws.itemdefs.shoes[sub]->props.flags;
break; break;
default:
break;
} }
bool can_make = false; bool can_make = false;
@ -356,6 +360,7 @@ void do_scan(color_ostream& out)
case df::item_type::HELM: break; case df::item_type::HELM: break;
case df::item_type::PANTS: break; case df::item_type::PANTS: break;
case df::item_type::SHOES: break; case df::item_type::SHOES: break;
default: break;
} }
df::job_material_category mat; df::job_material_category mat;