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@ -2,6 +2,336 @@ local dfhack = dfhack
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local _ENV = dfhack.BASE_G
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local buildings = dfhack.buildings
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local utils = require 'utils'
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--[[ Building input material tables. ]]
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local building_inputs = {
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[df.building_type.Chair] = { { item_type=df.item_type.CHAIR, vector_id=df.job_item_vector_id.CHAIR } },
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[df.building_type.Bed] = { { item_type=df.item_type.BED, vector_id=df.job_item_vector_id.BED } },
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[df.building_type.Table] = { { item_type=df.item_type.TABLE, vector_id=df.job_item_vector_id.TABLE } },
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[df.building_type.Coffin] = { { item_type=df.item_type.COFFIN, vector_id=df.job_item_vector_id.COFFIN } },
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[df.building_type.FarmPlot] = { },
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[df.building_type.Furnace] = { { flags2={ building_material=true, fire_safe=true, non_economic=true } } },
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[df.building_type.TradeDepot] = { { flags2={ building_material=true, non_economic=true }, quantity=3 } },
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[df.building_type.Door] = { { item_type=df.item_type.DOOR, vector_id=df.job_item_vector_id.DOOR } },
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[df.building_type.Floodgate] = {
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{
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item_type=df.item_type.FLOODGATE,
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vector_id=df.job_item_vector_id.FLOODGATE
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}
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},
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[df.building_type.Box] = {
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{
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flags1={ empty=true },
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item_type=df.item_type.BOX,
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vector_id=df.job_item_vector_id.BOX
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}
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},
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[df.building_type.Weaponrack] = {
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{
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item_type=df.item_type.WEAPONRACK,
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vector_id=df.job_item_vector_id.WEAPONRACK
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}
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},
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[df.building_type.Armorstand] = {
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{
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item_type=df.item_type.ARMORSTAND,
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vector_id=df.job_item_vector_id.ARMORSTAND
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}
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},
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[df.building_type.Workshop] = { { flags2={ building_material=true, non_economic=true } } },
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[df.building_type.Cabinet] = {
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{ item_type=df.item_type.CABINET, vector_id=df.job_item_vector_id.CABINET }
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},
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[df.building_type.Statue] = { { item_type=df.item_type.STATUE, vector_id=df.job_item_vector_id.STATUE } },
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[df.building_type.WindowGlass] = { { item_type=df.item_type.WINDOW, vector_id=df.job_item_vector_id.WINDOW } },
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[df.building_type.WindowGem] = {
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{
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item_type=df.item_type.SMALLGEM,
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quantity=3,
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vector_id=df.job_item_vector_id.ANY_GENERIC35
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}
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},
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[df.building_type.Well] = {
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{
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item_type=df.item_type.BLOCKS,
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vector_id=df.job_item_vector_id.ANY_GENERIC35
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},
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{
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name='bucket',
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flags2={ lye_milk_free=true },
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item_type=df.item_type.BUCKET,
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vector_id=df.job_item_vector_id.BUCKET
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},
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{
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name='chain',
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item_type=df.item_type.CHAIN,
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vector_id=df.job_item_vector_id.CHAIN
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},
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{
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name='mechanism',
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item_type=df.item_type.TRAPPARTS,
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vector_id=df.job_item_vector_id.TRAPPARTS
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}
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},
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[df.building_type.Bridge] = { { flags2={ building_material=true, non_economic=true }, quantity=-1 } },
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[df.building_type.RoadDirt] = { },
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[df.building_type.RoadPaved] = { { flags2={ building_material=true, non_economic=true }, quantity=-1 } },
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[df.building_type.AnimalTrap] = {
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{
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flags1={ empty=true },
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item_type=df.item_type.ANIMALTRAP,
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vector_id=df.job_item_vector_id.ANIMALTRAP
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}
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},
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[df.building_type.Support] = { { flags2={ building_material=true, non_economic=true } } },
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[df.building_type.ArcheryTarget] = { { flags2={ building_material=true, non_economic=true } } },
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[df.building_type.Chain] = { { item_type=df.item_type.CHAIN, vector_id=df.job_item_vector_id.CHAIN } },
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[df.building_type.Cage] = { { item_type=df.item_type.CAGE, vector_id=df.job_item_vector_id.CAGE } },
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[df.building_type.Weapon] = { { vector_id=df.job_item_vector_id.ANY_SPIKE } },
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[df.building_type.ScrewPump] = {
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{
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item_type=df.item_type.BLOCKS,
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vector_id=df.job_item_vector_id.ANY_GENERIC35
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},
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{
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name='screw',
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flags2={ screw=true },
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item_type=df.item_type.TRAPCOMP,
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vector_id=df.job_item_vector_id.ANY_WEAPON
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},
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{
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name='pipe',
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item_type=df.item_type.PIPE_SECTION,
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vector_id=df.job_item_vector_id.PIPE_SECTION
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}
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},
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[df.building_type.Construction] = { { flags2={ building_material=true, non_economic=true } } },
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[df.building_type.Hatch] = {
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{
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item_type=df.item_type.HATCH_COVER,
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vector_id=df.job_item_vector_id.HATCH_COVER
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}
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},
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[df.building_type.GrateWall] = { { item_type=df.item_type.GRATE, vector_id=df.job_item_vector_id.GRATE } },
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[df.building_type.GrateFloor] = { { item_type=df.item_type.GRATE, vector_id=df.job_item_vector_id.GRATE } },
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[df.building_type.BarsVertical] = {
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{ item_type=df.item_type.BAR, vector_id=df.job_item_vector_id.ANY_GENERIC35 }
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},
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[df.building_type.BarsFloor] = {
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{ item_type=df.item_type.BAR, vector_id=df.job_item_vector_id.ANY_GENERIC35 }
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},
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[df.building_type.GearAssembly] = {
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{
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name='mechanism',
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item_type=df.item_type.TRAPPARTS,
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vector_id=df.job_item_vector_id.TRAPPARTS
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}
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},
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[df.building_type.AxleHorizontal] = {
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{ item_type=df.item_type.WOOD, vector_id=df.job_item_vector_id.WOOD, quantity=-1 }
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},
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[df.building_type.AxleVertical] = { { item_type=df.item_type.WOOD, vector_id=df.job_item_vector_id.WOOD } },
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[df.building_type.WaterWheel] = {
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{
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item_type=df.item_type.WOOD,
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quantity=3,
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vector_id=df.job_item_vector_id.WOOD
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}
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},
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[df.building_type.Windmill] = {
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{
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item_type=df.item_type.WOOD,
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quantity=4,
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vector_id=df.job_item_vector_id.WOOD
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}
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},
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[df.building_type.TractionBench] = {
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{
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item_type=df.item_type.TRACTION_BENCH,
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vector_id=df.job_item_vector_id.TRACTION_BENCH
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}
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},
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[df.building_type.Slab] = { { item_type=df.item_type.SLAB } },
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[df.building_type.NestBox] = { { has_tool_use=df.tool_uses.NEST_BOX, item_type=df.item_type.TOOL } },
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[df.building_type.Hive] = { { has_tool_use=df.tool_uses.HIVE, item_type=df.item_type.TOOL } }
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}
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local furnace_inputs = {
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[df.furnace_type.WoodFurnace] = { { flags2={ building_material=true, fire_safe=true, non_economic=true } } },
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[df.furnace_type.Smelter] = { { flags2={ building_material=true, fire_safe=true, non_economic=true } } },
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[df.furnace_type.GlassFurnace] = { { flags2={ building_material=true, fire_safe=true, non_economic=true } } },
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[df.furnace_type.Kiln] = { { flags2={ building_material=true, fire_safe=true, non_economic=true } } },
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[df.furnace_type.MagmaSmelter] = { { flags2={ building_material=true, magma_safe=true, non_economic=true } } },
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[df.furnace_type.MagmaGlassFurnace] = { { flags2={ building_material=true, magma_safe=true, non_economic=true } } },
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[df.furnace_type.MagmaKiln] = { { flags2={ building_material=true, magma_safe=true, non_economic=true } } }
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}
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local workshop_inputs = {
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[df.workshop_type.Carpenters] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Farmers] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Masons] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Craftsdwarfs] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Jewelers] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.MetalsmithsForge] = {
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{
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name='anvil',
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flags2={ fire_safe=true },
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item_type=df.item_type.ANVIL,
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vector_id=df.job_item_vector_id.ANVIL
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},
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{ flags2={ building_material=true, fire_safe=true, non_economic=true } }
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},
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[df.workshop_type.MagmaForge] = {
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{
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name='anvil',
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flags2={ magma_safe=true },
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item_type=df.item_type.ANVIL,
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vector_id=df.job_item_vector_id.ANVIL
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},
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{ flags2={ building_material=true, magma_safe=true, non_economic=true } }
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},
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[df.workshop_type.Bowyers] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Mechanics] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Siege] = { { flags2={ building_material=true, non_economic=true }, quantity=3 } },
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[df.workshop_type.Butchers] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Leatherworks] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Tanners] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Clothiers] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Fishery] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Still] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Loom] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Quern] = { { item_type=df.item_type.QUERN, vector_id=df.job_item_vector_id.QUERN } },
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[df.workshop_type.Kennels] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Kitchen] = { { flags2={ building_material=true, non_economic=true } } },
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[df.workshop_type.Ashery] = {
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{
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item_type=df.item_type.BLOCKS,
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vector_id=df.job_item_vector_id.ANY_GENERIC35
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},
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{
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name='barrel',
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flags1={ empty=true },
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item_type=df.item_type.BARREL,
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vector_id=df.job_item_vector_id.BARREL
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},
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{
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name='bucket',
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flags2={ lye_milk_free=true },
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item_type=df.item_type.BUCKET,
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vector_id=df.job_item_vector_id.BUCKET
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}
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},
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[df.workshop_type.Dyers] = {
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{
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name='barrel',
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flags1={ empty=true },
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item_type=df.item_type.BARREL,
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vector_id=df.job_item_vector_id.BARREL
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},
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{
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name='bucket',
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flags2={ lye_milk_free=true },
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item_type=df.item_type.BUCKET,
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vector_id=df.job_item_vector_id.BUCKET
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}
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},
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[df.workshop_type.Millstone] = {
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{
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item_type=df.item_type.MILLSTONE,
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vector_id=df.job_item_vector_id.MILLSTONE
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},
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{
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name='mechanism',
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item_type=df.item_type.TRAPPARTS,
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vector_id=df.job_item_vector_id.TRAPPARTS
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}
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}
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}
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local trap_inputs = {
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[df.trap_type.StoneFallTrap] = {
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{
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name='mechanism',
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item_type=df.item_type.TRAPPARTS,
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vector_id=df.job_item_vector_id.TRAPPARTS
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}
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},
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[df.trap_type.WeaponTrap] = {
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{
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name='mechanism',
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item_type=df.item_type.TRAPPARTS,
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vector_id=df.job_item_vector_id.TRAPPARTS
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},
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{ vector_id=df.job_item_vector_id.ANY_WEAPON }
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},
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[df.trap_type.Lever] = {
|
|
|
|
|
{
|
|
|
|
|
name='mechanism',
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|
|
|
|
item_type=df.item_type.TRAPPARTS,
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|
|
|
vector_id=df.job_item_vector_id.TRAPPARTS
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
[df.trap_type.PressurePlate] = {
|
|
|
|
|
{
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|
|
|
|
name='mechanism',
|
|
|
|
|
item_type=df.item_type.TRAPPARTS,
|
|
|
|
|
vector_id=df.job_item_vector_id.TRAPPARTS
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
[df.trap_type.CageTrap] = {
|
|
|
|
|
{
|
|
|
|
|
name='mechanism',
|
|
|
|
|
item_type=df.item_type.TRAPPARTS,
|
|
|
|
|
vector_id=df.job_item_vector_id.TRAPPARTS
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
local function get_inputs_by_type(type,subtype,custom)
|
|
|
|
|
if type == df.building_type.Workshop then
|
|
|
|
|
return workshop_inputs[subtype]
|
|
|
|
|
elseif type == df.building_type.Furnace then
|
|
|
|
|
return furnace_inputs[subtype]
|
|
|
|
|
elseif type == df.building_type.Trap then
|
|
|
|
|
return trap_inputs[subtype]
|
|
|
|
|
else
|
|
|
|
|
return building_inputs[type]
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function augment_input(input, argtable)
|
|
|
|
|
local rv = {}
|
|
|
|
|
local arg = argtable[input.name or 'material']
|
|
|
|
|
|
|
|
|
|
if arg then
|
|
|
|
|
utils.assign(rv, arg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
utils.assign(rv, input)
|
|
|
|
|
|
|
|
|
|
if rv.mat_index and safe_index(rv, 'flags2', 'non_economic') then
|
|
|
|
|
rv.flags2.non_economic = false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
rv.new = true
|
|
|
|
|
rv.name = nil
|
|
|
|
|
return rv
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function buildings.getFiltersByType(argtable,type,subtype,custom)
|
|
|
|
|
local inputs = get_inputs_by_type(type,subtype,custom)
|
|
|
|
|
if not inputs then
|
|
|
|
|
return nil
|
|
|
|
|
end
|
|
|
|
|
local rv = {}
|
|
|
|
|
for i,v in ipairs(inputs) do
|
|
|
|
|
rv[i] = augment_input(v, argtable)
|
|
|
|
|
end
|
|
|
|
|
return rv
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--[[
|
|
|
|
|
Wraps all steps necessary to create a building with
|
|
|
|
|
a construct job into one function.
|
|
|
|
@ -30,6 +360,10 @@ local buildings = dfhack.buildings
|
|
|
|
|
filter = { { ... }, { ... }... }
|
|
|
|
|
-- OR
|
|
|
|
|
abstract = true
|
|
|
|
|
-- OR
|
|
|
|
|
material = { filter_properties... }
|
|
|
|
|
mechanism = { filter_properties... }
|
|
|
|
|
barrel, bucket, chain, anvil, screw, pipe
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Returns: the created building, or 'nil, error'
|
|
|
|
@ -39,14 +373,18 @@ function buildings.constructBuilding(info)
|
|
|
|
|
local btype = info.type
|
|
|
|
|
local subtype = info.subtype or -1
|
|
|
|
|
local custom = info.custom or -1
|
|
|
|
|
local filters = info.filters
|
|
|
|
|
|
|
|
|
|
if not (info.pos or info.x) then
|
|
|
|
|
error('position is required')
|
|
|
|
|
end
|
|
|
|
|
if not (info.abstract or info.items or info.filters) then
|
|
|
|
|
error('one of items, filters or abstract are required')
|
|
|
|
|
elseif info.filters then
|
|
|
|
|
for _,v in ipairs(info.filters) do
|
|
|
|
|
if not (info.abstract or info.items or filters) then
|
|
|
|
|
filters = buildings.getFiltersByType(info,btype,subtype,custom)
|
|
|
|
|
if not filters then
|
|
|
|
|
error('one of items, filters or abstract is required')
|
|
|
|
|
end
|
|
|
|
|
elseif filters then
|
|
|
|
|
for _,v in ipairs(filters) do
|
|
|
|
|
v.new = true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
@ -84,7 +422,7 @@ function buildings.constructBuilding(info)
|
|
|
|
|
elseif info.items then
|
|
|
|
|
ok = buildings.constructWithItems(instance, info.items)
|
|
|
|
|
else
|
|
|
|
|
ok = buildings.constructWithFilters(instance, info.filters)
|
|
|
|
|
ok = buildings.constructWithFilters(instance, filters)
|
|
|
|
|
end
|
|
|
|
|
if not ok then
|
|
|
|
|
return nil, "could not construct the building"
|
|
|
|
|