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@ -28,10 +28,22 @@ local zone_names = {
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[df.civzone_type.ClayCollection] = 'Clay'
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[df.civzone_type.ClayCollection] = 'Clay'
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}
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}
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-- I used strings rather than df.civzone_type because nobody is going to search "MeadHall" they're going to search "Tavern"
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local language_name_type_strings = {
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[df.language_name_type.SymbolFood] = 'Inn/Tavern',
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[df.language_name_type.SymbolDomestic] = 'MarketStall'
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}
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local function get_default_zone_name(zone_type)
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local function get_default_zone_name(zone_type)
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return zone_names[zone_type] or ''
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return zone_names[zone_type] or ''
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end
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end
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local function get_typestring_from_language_name(language_name_type)
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-- Looking at df.language.xml I think SymbolFood and SymbolDomestic are the only two we need to override?
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-- Every other df.language_name_type for a location matches the displayed type name (e.g. Temples are language_name_type.Temple, etc)
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return language_name_type_strings[language_name_type] or df.language_name_type[language_name_type]
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end
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local function get_zone_search_key(zone)
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local function get_zone_search_key(zone)
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local site = df.global.world.world_data.active_site[0]
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local site = df.global.world.world_data.active_site[0]
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local result = {}
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local result = {}
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@ -54,7 +66,7 @@ local function get_zone_search_key(zone)
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else -- zone is a special location and we need to get its type from world data
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else -- zone is a special location and we need to get its type from world data
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local building, success, _ = utils.binsearch(site.buildings, zone.location_id, 'id')
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local building, success, _ = utils.binsearch(site.buildings, zone.location_id, 'id')
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if success and building.name then
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if success and building.name then
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table.insert(result, df.language_name_type[building.name.type])
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table.insert(result, get_typestring_from_language_name(building.name.type))
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if building.name.has_name then
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if building.name.has_name then
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table.insert(result, dfhack.TranslateName(building.name, true))
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table.insert(result, dfhack.TranslateName(building.name, true))
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end
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end
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