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@ -3420,6 +3420,73 @@ Simple mechanical workshop::
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}
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}
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}
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}
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Luasocket
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=========
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A way to access csocket from lua. The usage is made similar to luasocket in vanilla lua distributions. Currently
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only subset of functions exist and only tcp mode is implemented.
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Socket class
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------------
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This is a base class for ``client`` and ``server`` sockets. You can not create it - it's like a virtual
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base class in c++.
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* ``socket:close()``
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Closes the connection.
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* ``socket:setTimeout(sec,msec)``
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Sets the operation timeout for this socket. It's possible to set timeout to 0. Then it performs like
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a non-blocking socket.
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Client class
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------------
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Client is a connection socket to a server. You can get this object either from ``tcp:connect(address,port)`` or
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from ``server:accept()``. It's a subclass of ``socket``.
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* ``client:receive(pattern)``
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Receives data. If ``pattern`` is a number, it receives that much data. Other supported patterns:
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* ``*a``
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Read all available data.
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* ``*l``
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Read one line. This is the default mode (if pattern is nil).
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* ``client:send(data)``
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Sends data. Data is a string.
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Server class
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------------
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Server is a socket that is waiting for clients. You can get this object from ``tcp:bind(address,port)``.
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* ``server:accept()``
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Accepts an incoming connection if it exists. Returns a ``client`` object representing that socket.
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Tcp class
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---------
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A class with all the tcp functionality.
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* ``tcp:bind(address,port)``
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Starts listening on that port for incoming connections. Returns ``server`` object.
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* ``tcp:connect(address,port)``
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Tries connecting to that address and port. Returns ``client`` object.
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=======
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=======
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Scripts
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Scripts
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=======
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=======
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