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				@ -3420,6 +3420,73 @@ Simple mechanical workshop::
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				      }
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				    }
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				Luasocket
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				=========
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				A way to access csocket from lua. The usage is made similar to luasocket in vanilla lua distributions. Currently
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				only subset of functions exist and only tcp mode is implemented.
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				Socket class
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				------------
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				This is a base class for ``client`` and ``server`` sockets. You can not create it - it's like a virtual
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				base class in c++.
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				* ``socket:close()``
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				  Closes the connection.
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				* ``socket:setTimeout(sec,msec)``
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				  Sets the operation timeout for this socket. It's possible to set timeout to 0. Then it performs like
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				  a non-blocking socket.
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				Client class
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				------------
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				Client is a connection socket to a server. You can get this object either from ``tcp:connect(address,port)`` or
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				from ``server:accept()``. It's a subclass of ``socket``.
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				* ``client:receive(pattern)``
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				  Receives data. If ``pattern`` is a number, it receives that much data. Other supported patterns:
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				  * ``*a``
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				    Read all available data.
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				  * ``*l``
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				    Read one line. This is the default mode (if pattern is nil).
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				* ``client:send(data)``
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				  Sends data. Data is a string.
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				Server class
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				------------
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				Server is a socket that is waiting for clients. You can get this object from ``tcp:bind(address,port)``.
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				* ``server:accept()``
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				  Accepts an incoming connection if it exists. Returns a ``client`` object representing that socket.
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				Tcp class
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				---------
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				A class with all the tcp functionality.
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				* ``tcp:bind(address,port)``
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				  Starts listening on that port for incoming connections. Returns ``server`` object.
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				* ``tcp:connect(address,port)``
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				  Tries connecting to that address and port. Returns ``client`` object.
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				=======
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				Scripts
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				=======
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					| 
						
							
								
							
						
						
						
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