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				@ -35,6 +35,80 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
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				======== IMPORTANT: rename this, and add a new "future" section, BEFORE ========
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				======== making a new DFHack release!                                   ========
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				================================================================================
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				# Future
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				# 0.47.03-beta1
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				## New Scripts
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				- `devel/sc`: checks size of structures
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				- `devel/visualize-structure`: displays the raw memory of a structure
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				## Fixes
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				- @ `adv-max-skills`: fixed for 0.47
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				- `deep-embark`:
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				    - prevented running in non-fortress modes
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				    - ensured that only the newest wagon is deconstructed
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				- `full-heal`:
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				    - fixed issues with removing corpses
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				    - fixed resurrection for non-historical figures
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				- @ `modtools/create-unit`: added handling for arena tame setting
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				- `teleport`: fixed setting new tile occupancy
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				## Misc Improvements
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				- `deep-embark`:
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				    - improved support for using directly from the DFHack console
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				    - added a ``-clear`` option to cancel
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				- `exportlegends`:
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				    - added identity information
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				    - added creature raw names and flags
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				- `gui/prerelease-warning`: updated links and information about nightly builds
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				- `modtools/syndrome-trigger`: enabled simultaneous use of ``-synclass`` and ``-syndrome``
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				- `repeat`: added ``-list`` option
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				## Structures
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				- Dropped support for 0.44.12-0.47.02
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				- ``abstract_building_type``: added types (and subclasses) new to 0.47
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				- ``agreement_details_type``: added enum
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				- ``agreement_details``: added struct type (and many associated data types)
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				- ``agreement_party``: added struct type
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				- ``announcement_type``: added types new to 0.47
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				- ``artifact_claim_type``: added enum
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				- ``artifact_claim``: added struct type
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				- ``breath_attack_type``: added ``SHARP_ROCK``
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				- ``building_offering_placest``: new class
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				- ``building_type``: added ``OfferingPlace``
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				- ``creature_interaction_effect``: added subclasses new to 0.47
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				- ``creature_raw_flags``: identified several more items
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				- ``d_init``: added settings new to 0.47
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				- ``entity_name_type``: added ``MERCHANT_COMPANY``, ``CRAFT_GUILD``
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				- ``entity_position_responsibility``: added values new to 0.47
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				- ``fortress_type``: added enum
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				- ``general_ref_type``: added ``UNIT_INTERROGATEE``
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				- ``ghost_type``: added ``None`` value
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				- ``goal_type``: added goals types new to 0.47
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				- ``histfig_site_link``: added subclasses new to 0.47
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				- ``history_event_collection``: added subtypes new to 0.47
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				- ``history_event_context``: added lots of new fields
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				- ``history_event_reason``: added captions for all items
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				- ``history_event_reason``: added items new to 0.47
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				- ``history_event_type``: added types for events new to 0.47, as well as corresponding ``history_event`` subclasses (too many to list here)
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				- ``honors_type``: added struct type
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				- ``interaction_effect``: added subtypes new to 0.47
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				- ``interaction_source_experimentst``: added class type
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				- ``interaction_source_usage_hint``: added values new to 0.47
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				- ``interface_key``: added items for keys new to 0.47
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				- ``job_skill``: added ``INTRIGUE``, ``RIDING``
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				- ``lair_type``: added enum
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				- ``monument_type``: added enum
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				- ``next_global_id``: added enum
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				- ``poetic_form_action``: added ``Beseech``
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				- ``setup_character_info``: expanded significantly in 0.47
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				- ``text_system``: added layout for struct
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				- ``tile_occupancy``: added ``varied_heavy_aquifer``
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				- ``tool_uses``: added items: ``PLACE_OFFERING``, ``DIVINATION``, ``GAMES_OF_CHANCE``
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				- ``viewscreen_counterintelligencest``: new class (only layout identified so far)
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				# 0.44.12-r3
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				## New Plugins
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