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@ -21,11 +21,9 @@ an overlay widget instead:
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viewscreen to continue processing uninterrupted and keybindings bound to
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viewscreen to continue processing uninterrupted and keybindings bound to
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that viewscreen will continue to function. This was previously only
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that viewscreen will continue to function. This was previously only
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achievable by C++ plugins.
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achievable by C++ plugins.
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#. You'll get a free UI for enabling/disabling your widget and repositioning it
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#. You'll get a free UI for enabling/disabling your widget and repositioning it
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on the screen. Widget state is saved for you and is automatically restored
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on the screen. Widget state is saved for you and is automatically restored
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when the game is restarted.
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when the game is restarted.
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#. You don't have to manage the C++ interposing logic yourself and can focus on
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#. You don't have to manage the C++ interposing logic yourself and can focus on
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the business logic, writing purely in Lua if desired.
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the business logic, writing purely in Lua if desired.
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