migrate all docs to the new directives
add a summary option for tools and commands so we can output them with their tags and keybindings at the top of the file.develop
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cls
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===
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**Tags:** `tag/system`
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:dfhack-keybind:`cls`
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:index:`Clear the terminal screen. <cls; Clear the terminal screen.>` Can also
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be invoked as ``clear``. Note that this command does not delete command history.
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It just clears the text on the screen.
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.. dfhack-tool::
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:summary: Clear the terminal screen.
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:tags: system
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Can also be invoked as ``clear``. Note that this command does not delete command
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history. It just clears the text on the screen.
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Usage::
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cls
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@ -1,7 +1,12 @@
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die
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===
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**Tags:** `tag/system`
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:dfhack-keybind:`die`
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:index:`Instantly exit DF without saving.
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<die; Instantly exit DF without saving.>`
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.. dfhack-tool::
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:summary: Instantly exit DF without saving.
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:tags: system
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Use to exit DF quickly and safely.
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Usage::
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die
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@ -1,14 +1,13 @@
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plug
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====
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**Tags:** `tag/system`
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:dfhack-keybind:`plug`
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:index:`List available plugins and whether they are enabled.
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<plug; List available plugins and whether they are enabled.>`
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.. dfhack-tool::
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:summary: List available plugins and whether they are enabled.
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:tags: system
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Usage:
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Usage::
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``plug``
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Lists available plugins and whether they are enabled.
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``plug <plugin> [<plugin> ...]``
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Lists only the named plugins.
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plug [<plugin> [<plugin> ...]]
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If run with parameters, it lists only the named plugins. Otherwise it will list
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all available plugins.
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@ -1,11 +1,14 @@
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add-spatter
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===========
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**Tags:** `tag/adventure`, `tag/fort`, `tag/mod`, `tag/items`
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:index:`Make tagged reactions produce contaminants.
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<add-spatter; Make tagged reactions produce contaminants.>` Give some use to all
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those poisons that can be bought from caravans! The plugin automatically enables
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itself when you load a world with reactions that include names starting with
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``SPATTER_ADD_``. These reactions will then produce contaminants on items
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instead of improvements. The contaminants are immune to being washed away by
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water or destroyed by `clean`.
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.. dfhack-tool::
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:summary: Make tagged reactions produce contaminants.
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:tags: adventure fort mod items
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:no-command:
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Give some use to all those poisons that can be bought from caravans! The plugin
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automatically enables itself when you load a world with reactions that include
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names starting with ``SPATTER_ADD_``, so there are no commands to run to use it.
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These reactions will then produce contaminants on items instead of improvements.
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The contaminants are immune to being washed away by water or destroyed by
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`clean`.
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@ -1,7 +1,9 @@
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building-hacks
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==============
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**Tags:** `tag/fort`, `tag/mod`, `tag/buildings`
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Provides a Lua API for creating powered workshops.
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.. dfhack-tool::
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:summary: Provides a Lua API for creating powered workshops.
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:tags: fort mod buildings
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:no-command:
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See `building-hacks-api` for more details.
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@ -1,7 +1,9 @@
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cxxrandom
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=========
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**Tags:** `tag/dev`
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Provides a Lua API for random distributions.
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.. dfhack-tool::
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:summary: Provides a Lua API for random distributions.
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:tags: dev
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:no-command:
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See `cxxrandom-api` for details.
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eventful
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========
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**Tags:** `tag/dev`, `tag/mod`
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Provides a Lua API for reacting to in-game events.
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.. dfhack-tool::
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:summary: Provides a Lua API for reacting to in-game events.
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:tags: dev mod
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:no-command:
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See `eventful-api` for details.
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isoworldremote
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==============
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**Tags:** `tag/dev`, `tag/mod`
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Provides a `remote API <remote>` used by Isoworld.
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.. dfhack-tool::
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:summary: Provides a remote API used by Isoworld.
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:tags: dev mod
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:no-command:
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See `remote` for related remote APIs.
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luasocket
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=========
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**Tags:** `tag/dev`, `tag/mod`
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Provides a Lua API for accessing network sockets.
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.. dfhack-tool::
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:summary: Provides a Lua API for accessing network sockets.
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:tags: dev mod
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:no-command:
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See `luasocket-api` for details.
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map-render
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==========
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**Tags:** `tag/dev`
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Provides a Lua API for rerendering portions of the map.
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.. dfhack-tool::
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:summary: Provides a Lua API for rerendering portions of the map.
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:tags: dev
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:no-command:
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See `map-render-api` for details.
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pathable
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========
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**Tags:** `tag/dev`, `tag/inspection`, `tag/interface`, `tag/map`
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Marks tiles that are reachable from the cursor. This plugin provides a Lua API,
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but no direct commands.
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.. dfhack-tool::
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:summary: Marks tiles that are reachable from the cursor.
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:tags: dev inspection interface map
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:no-command:
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See `pathable-api` for details.
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This plugin provides a Lua API, but no direct commands. See `pathable-api` for
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details.
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power-meter
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===========
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**Tags:** `tag/fort`, `tag/mod`, `tag/buildings`
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Allow presure plates to measure power. If you run `gui/power-meter` while
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building a pressure plate, the pressure plate can be modified to detect power
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being supplied to gear boxes built in the four adjacent N/S/W/E tiles.
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.. dfhack-tool::
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:summary: Allow presure plates to measure power.
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:tags: fort mod buildings
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:no-command:
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If you run `gui/power-meter` while building a pressure plate, the pressure
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plate can be modified to detect power being supplied to gear boxes built in the
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four adjacent N/S/W/E tiles.
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regrass
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=======
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**Tags:** `tag/adventure`, `tag/fort`, `tag/armok`, `tag/animals`
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:dfhack-keybind:`regrass`
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Regrows all the grass. Use this command if your grazers have eaten everything
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down to the dirt.
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.. dfhack-tool::
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:summary: Regrows all the grass.
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:tags: adventure fort armok animals
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Use this command if your grazers have eaten everything down to the dirt.
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Usage::
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regrass [max]
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Specify the 'max' option to pack more grass onto a tile than what the game
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Specify the 'max' keyword to pack more grass onto a tile than what the game
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normally allows to give your grazers extra chewing time.
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