Added add-thought to scripts.
I figure that it's useful enough and good enough by this point to be included.develop
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-- Adds thoughts to creatures. Use add-thought -help for more information.
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-- author Putnam
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local function addEmotionToUnit(emotions,thought,emotion,severity)
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if not (type(emotion)=='number') then emotion=df.emotion_type[emotion] end
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if not (type(thought)=='number') then thought=df.unit_thought_type[thought] end
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emotions:insert('#',{new=df.unit_personality.T_emotions,
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type=emotion,
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unk2=1,
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unk3=1,
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thought=thought,
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subthought=0,
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severity=severity,
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flags=0,
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unk7=0,
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year=df.global.cur_year,
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year_tick=df.global.cur_year_tick
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})
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end
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function tablify(iterableObject)
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t={}
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for k,v in ipairs(iterableObject) do
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t[k] = v~=nil and v or 'nil'
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end
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return t
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end
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local utils=require('utils')
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validArgs = validArgs or utils.invert({
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'unit',
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'thought',
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'emotion',
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'severity',
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'gui',
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'help'
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})
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local args = utils.processArgs({...}, validArgs)
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if args.help then
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print(' add-thought: add a thought to a unit with an associated emotion.')
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print(' add-thought -gui: opens a gui to add a thought to the selected unit.')
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print(' add-thought -emotion numOrName -thought numOrName -severity num')
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print(' adds thought with given thought, emotion and severity to selected unit.')
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print(' names can be found here:')
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print(' https://github.com/DFHack/df-structures/blob/master/df.unit-thoughts.xml')
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print(' add-thought -unit etc.: as two above, but instead of selected unit uses unit')
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print(' with given ID. (for use with modtools)')
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end
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local unit = args.unit and df.unit.find(args.unit) or dfhack.gui.getSelectedUnit(true)
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if not unit then qerror('A unit must be specified or selected.') end
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if args.gui then
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local script=require('gui.script')
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script.start(function()
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local tok,thought=script.showListPrompt('emotions','Which thought?',COLOR_WHITE,tablify(df.unit_thought_type),10,true)
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if tok then
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local eok,emotion=script.showListPrompt('emotions','Which emotion?',COLOR_WHITE,tablify(df.emotion_type),10,true)
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if eok then
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local sok,severity=script.showInputPrompt('emotions','At what severity?',COLOR_WHITE,'0')
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if sok then
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addEmotionToUnit(unit.status.current_soul.personality.emotions,thought,emotion,severity)
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end
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end
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end
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end)
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else
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local thought = args.thought or 180
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local emotion = args.emotion or -1
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local severity = args.severity or 0
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addEmotionToUnit(unit.status.current_soul.personality.emotions,thought,emotion,severity)
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end
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