Add new follow plugin that makes the DF window center on and follow a selected unit.
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// Make the camera follow the selected unit
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include "DFHack.h"
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#include "DataDefs.h"
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#include "modules/Gui.h"
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#include "modules/World.h"
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#include "modules/Maps.h"
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#include <df/unit.h>
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#include <df/creature_raw.h>
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using namespace DFHack;
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using namespace df::enums;
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command_result follow (Core * c, std::vector <std::string> & parameters);
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df::unit *followedUnit;
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int32_t prevX, prevY, prevZ;
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DFhackCExport const char * plugin_name ( void )
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{
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return "follow";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand(
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"follow", "Follow the selected unit until camera control is released",
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follow, false,
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" Select a unit and run this plugin to make the camera follow it. Moving the camera yourself deactivates the plugin.\n"
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));
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followedUnit = 0;
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prevX=prevY=prevZ = -1;
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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// Called to notify the plugin about important state changes.
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// Invoked with DF suspended, and always before the matching plugin_onupdate.
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// More event codes may be added in the future.
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DFhackCExport command_result plugin_onstatechange(Core* c, state_change_event event)
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{
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switch (event) {
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case SC_GAME_LOADED:
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case SC_GAME_UNLOADED:
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followedUnit = 0;
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prevX=prevY=prevZ = -1;
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break;
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default:
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break;
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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if (!followedUnit) return CR_OK;
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DFHack::World *world =c->getWorld();
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if (world->ReadPauseState() && prevX==-1) return CR_OK;
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Gui *gui = c->getGui();
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df::coord &unitPos = followedUnit->pos;
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int32_t x,y,z,w,h;
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gui->getViewCoords(x,y,z);
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gui->getWindowSize(w,h);
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if (prevX==-1)
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{
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prevX = x;
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prevY = y;
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prevZ = z;
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}
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else if(prevX != x || prevY != y || prevZ != z)
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{
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followedUnit = 0;
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prevX=prevY=prevZ = -1;
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c->con.print("No longer following anything.\n");
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return CR_OK;
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}
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uint32_t x_max, y_max, z_max;
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Simple::Maps::getSize(x_max, y_max, z_max);
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x_max *= 16;
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y_max *= 16;
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prevX = unitPos.x + w/2 >= x_max ? x_max-w+2 : (unitPos.x >= w/2 ? unitPos.x - w/2 : 0);
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prevY = unitPos.y + h/2 >= y_max ? y_max-h+2 : (unitPos.y >= h/2 ? unitPos.y - h/2 : 0);
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prevZ = unitPos.z;
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gui->setViewCoords(prevX, prevY, prevZ);
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return CR_OK;
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}
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command_result follow (Core * c, std::vector <std::string> & parameters)
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{
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if (!parameters.empty())
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return CR_WRONG_USAGE;
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CoreSuspender suspend(c);
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followedUnit = getSelectedUnit(c);
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if (followedUnit)
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{
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c->con.print("Unpause to begin following ");
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c->con.print(df::global::world->raws.creatures.all[followedUnit->race]->name[0].c_str());
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if (followedUnit->name.has_name)
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{
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c->con.print(" %s", followedUnit->name.first_name.c_str());
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}
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c->con.print(".\n");
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}
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else followedUnit = 0;
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return CR_OK;
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}
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