dreamfort and supporting files update

- merge otherstock into basic (safe now that we have orders sort)
- don't overproduce weapons and armor
- update dreamfort help and examples guide
develop
myk002 2021-09-03 00:27:48 -07:00 committed by Myk
parent afca336679
commit f8d041b9aa
5 changed files with 296 additions and 151 deletions

@ -72,10 +72,10 @@ quickfort run library/dreamfort.csv -n /industry2,# Run when the industry level
prioritize ConstructBuilding,# To get those workshops up and running ASAP. You may have to run this several times as the materials for the building construction jobs become ready.
quickfort run library/dreamfort.csv -n /surface4,"# Run after the walls and floors are built on the surface. Even if /surface3 is finished before you run /industry2, though, wait until after /industry2 so that surface walls, floors, and roofing don't prevent your workshops from being built (due to lack of blocks)."
"quickfort run,orders library/dreamfort.csv -n /services2",# Run when the services level has been dug out. Feel free to remove the orders for the ropes if you already brought them with you.
orders import basic,"# Run after the first migration wave, so you have dorfs to do all the basic tasks. Note that this is the ""orders"" plugin, not the ""quickfort orders"" command."
"quickfort run,orders library/dreamfort.csv -n /surface5","# Run when all marked trees on the surface are chopped down and walls and floors have been constructed, including the roof section over the future barracks."
prioritize ConstructBuilding,# Run when you see the bridges ready to be built so the masons come and actually build them.
"quickfort run,orders library/dreamfort.csv -n /surface6",# Run when at least the beehives and weapon rack are constructed and you have linked all levers to their respective bridges.
orders import basic,"# Run after the first migration wave, so you have dorfs to do all the basic tasks. Note that this is the ""orders"" plugin, not the ""quickfort orders"" command."
"quickfort run,orders library/dreamfort.csv -n /surface7",# Run after the surface walls are completed and any marked trees are chopped down.
""
-- Plumbing --
@ -95,8 +95,7 @@ orders import military,# Automated production of military equipment. Turn on aut
orders import smelting,# Automated production of all types of metal bars.
"quickfort run,orders library/dreamfort.csv -n /services4","# Run when you need a jail and/or fancy statues in the dining room, anytime after the restraints are placed from /services3."
orders import rockstock,# Maintains a small stock of all types of rock furniture.
orders import glassstock,# Maintains a small stock of all types of glass furniture and parts.
orders import otherstock,# Maintains a small stock of other types of items (like beds).
orders import glassstock,# Maintains a small stock of all types of glass furniture and parts (only import if you have sand).
""
-- Repeat for each remaining apartments level as needed --
"quickfort run,orders library/dreamfort.csv -n /apartments2",# Run when the apartment level has been dug out.

Can't render this file because it has a wrong number of fields in line 54.

@ -1130,5 +1130,87 @@
}
],
"job" : "MakePotashFromAsh"
},
{
"amount_left" : 1,
"amount_total" : 1,
"frequency" : "Daily",
"id" : 36,
"is_active" : false,
"is_validated" : false,
"item_conditions" :
[
{
"condition" : "AtLeast",
"item_type" : "WOOD",
"value" : 150
},
{
"condition" : "AtMost",
"item_type" : "BED",
"value" : 2
}
],
"job" : "ConstructBed",
"material_category" :
[
"wood"
]
},
{
"amount_left" : 1,
"amount_total" : 1,
"frequency" : "Daily",
"id" : 37,
"is_active" : false,
"is_validated" : false,
"item_conditions" :
[
{
"condition" : "AtLeast",
"item_type" : "WOOD",
"value" : 150
},
{
"condition" : "AtMost",
"item_subtype" : "ITEM_TOOL_WHEELBARROW",
"item_type" : "TOOL",
"value" : 2
}
],
"item_subtype" : "ITEM_TOOL_WHEELBARROW",
"job" : "MakeTool",
"material_category" :
[
"wood"
]
},
{
"amount_left" : 1,
"amount_total" : 1,
"frequency" : "Daily",
"id" : 38,
"is_active" : false,
"is_validated" : false,
"item_conditions" :
[
{
"condition" : "AtLeast",
"item_type" : "WOOD",
"value" : 150
},
{
"condition" : "AtMost",
"item_subtype" : "ITEM_TOOL_MINECART",
"item_type" : "TOOL",
"value" : 2
}
],
"item_subtype" : "ITEM_TOOL_MINECART",
"job" : "MakeTool",
"material_category" :
[
"wood"
]
}
]

@ -1091,9 +1091,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_MACE",
"item_type" : "WEAPON",
"material" : "INORGANIC:SILVER",
"value" : 10
}
],
@ -1130,9 +1133,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_HAMMER_WAR",
"item_type" : "WEAPON",
"material" : "INORGANIC:SILVER",
"value" : 10
}
],
@ -1169,9 +1175,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_CROSSBOW",
"item_type" : "WEAPON",
"material" : "INORGANIC:SILVER",
"value" : 10
}
],
@ -1732,9 +1741,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_MACE",
"item_type" : "WEAPON",
"material" : "INORGANIC:IRON",
"value" : 10
}
],
@ -1765,9 +1777,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_SHIELD_SHIELD",
"item_type" : "SHIELD",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -1804,9 +1819,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -1843,9 +1861,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_HELM_HELM",
"item_type" : "HELM",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -1882,9 +1903,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_SHOES_BOOTS",
"item_type" : "SHOES",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -1921,9 +1945,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_PANTS_GREAVES",
"item_type" : "PANTS",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -1934,9 +1961,12 @@
},
{
"condition" : "AtLeast",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:IRON",
"value" : 10
}
],
@ -1967,9 +1997,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_GLOVES_GAUNTLETS",
"item_type" : "GLOVES",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -2006,9 +2039,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_BREASTPLATE",
"item_type" : "ARMOR",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -2019,9 +2055,12 @@
},
{
"condition" : "AtLeast",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:IRON",
"value" : 10
}
],
@ -2052,9 +2091,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_SPEAR",
"item_type" : "WEAPON",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -2091,9 +2133,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_SWORD_SHORT",
"item_type" : "WEAPON",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -2130,9 +2175,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_AXE_BATTLE",
"item_type" : "WEAPON",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -2187,9 +2235,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_HAMMER_WAR",
"item_type" : "WEAPON",
"material" : "INORGANIC:IRON",
"value" : 10
}
],
@ -2220,9 +2271,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_PICK",
"item_type" : "WEAPON",
"material" : "INORGANIC:IRON",
"value" : 10
},
{
@ -2277,9 +2331,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_CROSSBOW",
"item_type" : "WEAPON",
"material" : "INORGANIC:IRON",
"value" : 10
}
],
@ -2334,9 +2391,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_MACE",
"item_type" : "WEAPON",
"material" : "INORGANIC:BRONZE",
"value" : 10
}
],
@ -2367,9 +2427,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_SHIELD_SHIELD",
"item_type" : "SHIELD",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2412,9 +2475,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2457,9 +2523,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_HELM_HELM",
"item_type" : "HELM",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2502,9 +2571,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_SHOES_BOOTS",
"item_type" : "SHOES",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2547,9 +2619,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_PANTS_GREAVES",
"item_type" : "PANTS",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2566,9 +2641,12 @@
},
{
"condition" : "AtLeast",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:BRONZE",
"value" : 10
}
],
@ -2599,9 +2677,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_GLOVES_GAUNTLETS",
"item_type" : "GLOVES",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2644,9 +2725,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_BREASTPLATE",
"item_type" : "ARMOR",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2663,9 +2747,12 @@
},
{
"condition" : "AtLeast",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:BRONZE",
"value" : 10
}
],
@ -2696,9 +2783,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_SPEAR",
"item_type" : "WEAPON",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2741,9 +2831,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_SWORD_SHORT",
"item_type" : "WEAPON",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2786,9 +2879,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_AXE_BATTLE",
"item_type" : "WEAPON",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2855,9 +2951,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_HAMMER_WAR",
"item_type" : "WEAPON",
"material" : "INORGANIC:BRONZE",
"value" : 10
}
],
@ -2888,9 +2987,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_PICK",
"item_type" : "WEAPON",
"material" : "INORGANIC:BRONZE",
"value" : 10
},
{
@ -2957,9 +3059,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_CROSSBOW",
"item_type" : "WEAPON",
"material" : "INORGANIC:BRONZE",
"value" : 10
}
],
@ -3020,9 +3125,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_MACE",
"item_type" : "WEAPON",
"material" : "INORGANIC:COPPER",
"value" : 10
}
],
@ -3053,9 +3161,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_SHIELD_SHIELD",
"item_type" : "SHIELD",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3104,9 +3215,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3155,9 +3269,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_HELM_HELM",
"item_type" : "HELM",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3206,9 +3323,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_SHOES_BOOTS",
"item_type" : "SHOES",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3257,9 +3377,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_PANTS_GREAVES",
"item_type" : "PANTS",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3282,9 +3405,12 @@
},
{
"condition" : "AtLeast",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:COPPER",
"value" : 10
}
],
@ -3315,9 +3441,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_GLOVES_GAUNTLETS",
"item_type" : "GLOVES",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3366,9 +3495,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_BREASTPLATE",
"item_type" : "ARMOR",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3391,9 +3523,12 @@
},
{
"condition" : "AtLeast",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_ARMOR_MAIL_SHIRT",
"item_type" : "ARMOR",
"material" : "INORGANIC:COPPER",
"value" : 10
}
],
@ -3424,9 +3559,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_SPEAR",
"item_type" : "WEAPON",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3475,9 +3613,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_SWORD_SHORT",
"item_type" : "WEAPON",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3526,9 +3667,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_AXE_BATTLE",
"item_type" : "WEAPON",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3607,9 +3751,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_HAMMER_WAR",
"item_type" : "WEAPON",
"material" : "INORGANIC:COPPER",
"value" : 10
}
],
@ -3640,9 +3787,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_PICK",
"item_type" : "WEAPON",
"material" : "INORGANIC:COPPER",
"value" : 10
},
{
@ -3721,9 +3871,12 @@
},
{
"condition" : "AtMost",
"flags" :
[
"metal"
],
"item_subtype" : "ITEM_WEAPON_CROSSBOW",
"item_type" : "WEAPON",
"material" : "INORGANIC:COPPER",
"value" : 10
}
],

@ -1,84 +0,0 @@
[
{
"amount_left" : 1,
"amount_total" : 1,
"frequency" : "Daily",
"id" : 0,
"is_active" : false,
"is_validated" : false,
"item_conditions" :
[
{
"condition" : "AtLeast",
"item_type" : "WOOD",
"value" : 150
},
{
"condition" : "AtMost",
"item_type" : "BED",
"value" : 2
}
],
"job" : "ConstructBed",
"material_category" :
[
"wood"
]
},
{
"amount_left" : 1,
"amount_total" : 1,
"frequency" : "Daily",
"id" : 1,
"is_active" : false,
"is_validated" : false,
"item_conditions" :
[
{
"condition" : "AtLeast",
"item_type" : "WOOD",
"value" : 150
},
{
"condition" : "AtMost",
"item_subtype" : "ITEM_TOOL_WHEELBARROW",
"item_type" : "TOOL",
"value" : 2
}
],
"item_subtype" : "ITEM_TOOL_WHEELBARROW",
"job" : "MakeTool",
"material_category" :
[
"wood"
]
},
{
"amount_left" : 1,
"amount_total" : 1,
"frequency" : "Daily",
"id" : 2,
"is_active" : false,
"is_validated" : false,
"item_conditions" :
[
{
"condition" : "AtLeast",
"item_type" : "WOOD",
"value" : 150
},
{
"condition" : "AtMost",
"item_subtype" : "ITEM_TOOL_MINECART",
"item_type" : "TOOL",
"value" : 2
}
],
"item_subtype" : "ITEM_TOOL_MINECART",
"job" : "MakeTool",
"material_category" :
[
"wood"
]
}
]

@ -69,9 +69,10 @@ This collection of orders handles basic fort necessities:
- splints/crutches
- lye/soap
- ash/potash
- beds/wheelbarrows/minecarts
You should import it as soon as you have enough dwarves to perform the
maintenance tasks. Right after the first migration wave is usually a good time.
You should import it as soon as you have enough dwarves to perform the tasks.
Right after the first migration wave is usually a good time.
:source:`furnace.json <data/examples/orders/furnace.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -142,12 +143,6 @@ since there are some items that can not be made out of rock, for example:
- windows
- terrariums (as an alternative to wooden cages)
:source:`otherstock.json <data/examples/orders/otherstock.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This last collection keeps a small stock of other commonly needed items, like
beds, wheelbarrows, and minecarts.
The ``professions/`` subfolder
------------------------------
@ -177,7 +172,7 @@ the game and how many you are likely to need in a mature fort.
============= ======== ===== =================================================
Profession At Start Max Description
============= ======== ===== =================================================
Chef 0 2 Buchery, Tanning, and Cooking. It is important to
Chef 0 3 Buchery, Tanning, and Cooking. It is important to
focus just a few dwarves on cooking since
well-crafted meals make dwarves very happy. They
are also an excellent trade good.
@ -185,7 +180,7 @@ Craftsdwarf 1 4-6 All labors used at Craftsdwarf's workshops,
Glassmaker's workshops, and kilns.
Doctor 0 2-4 The full suite of medical labors, plus Animal
Caretaking for those using the dwarfvet plugin.
Farmer 0 5 Food- and animal product-related labors. This
Farmer 0 4 Food- and animal product-related labors. This
profession also has the ``Alchemist`` labor
enabled since they need to focus on food-related
jobs.
@ -208,7 +203,7 @@ Hauler 0 >20 All hauling labors plus Siege Operating, Mechanic
low-quality mechanisms.
Laborer 0 10-12 All labors that don't improve quality with skill,
such as Soapmaking or furnace labors.
Marksdwarf 0 10 Same as Hauler, but with a different name so you
Marksdwarf 0 10-30 Same as Hauler, but with a different name so you
can find your military dwarves more easily.
Mason 2 2-4 Masonry, Gem Cutting/Encrusting, and
Architecture. In the early game, you may need to
@ -217,7 +212,7 @@ Mason 2 2-4 Masonry, Gem Cutting/Encrusting, and
busy crafting stone furniture. Late game, you can
turn off their Architecture labor since that will
be better handled by your Haulers.
Meleedwarf 0 50 Mostly the same as Hauler, but with a different
Meleedwarf 0 20-50 Mostly the same as Hauler, but with a different
name so you can find your military dwarves more
easily. This profession also has the Recover
Wounded labor enabled. Meleedwarves and
@ -239,7 +234,7 @@ Miner 2 2-10 Mining and Engraving. This profession also has
Outdoorsdwarf 1 2-4 Carpentry, Bowyery, Woodcutting, Animal Training,
Trapping, Plant Gathering, Beekeeping, and Siege
Engineering.
Smith 0 4 Smithing labors. You may want to specialize your
Smith 0 2-4 Smithing labors. You may want to specialize your
Smiths to focus on a single smithing skill to
maximize equipment quality.
StartManager 1 0 All skills not covered by the other starting