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				@ -6,20 +6,36 @@
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				#include <Export.h>
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				#include <PluginManager.h>
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				#include <Map>
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				// DF data structure definition headers
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				#include "DataDefs.h"
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				#include "modules/Items.h"
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				#include "modules/Maps.h"
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				#include "modules/Units.h"
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				#include "modules/World.h"
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				#include "df/manager_order.h"
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				#include "df/creature_raw.h"
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				#include "df/world.h"
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				using namespace DFHack;
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				using namespace DFHack::Items;
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				using namespace DFHack::Units;
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				using namespace df::enums;
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				struct ClothingRequirement
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				{
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				    df::job_type job_type;
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				    df::item_type item_type;
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				    int16_t item_subtype;
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				    int16_t needed_per_citizen;
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				    std::map<int32_t, int32_t> total_needed_per_size;
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				};
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				std::vector<ClothingRequirement>clothingOrders;
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				// A plugin must be able to return its name and version.
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				// The name string provided must correspond to the filename -
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				// skeleton.plug.so, skeleton.plug.dylib, or skeleton.plug.dll in this case
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				@ -132,14 +148,33 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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				static void do_autoclothing()
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				{
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				    if (clothingOrders.size() == 0)
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				        return;
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				    for (auto&& unit : world->units.active)
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				    {
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				        if (!isCitizen(unit))
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				            continue;
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				        for (auto&& ownedItem : unit->owned_items)
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				        for (auto&& clothingOrder : clothingOrders)
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				        {
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				            int alreadyOwnedAmount = 0;
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				            for (auto&& ownedItem : unit->owned_items)
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				            {
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				                auto item = findItemByID(ownedItem);
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				                if (item->getType() != clothingOrder.item_type)
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				                    continue;
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				                if (item->getSubtype() != clothingOrder.item_subtype)
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				                    continue;
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				                alreadyOwnedAmount++;
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				            }
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				            alreadyOwnedAmount -= clothingOrder.needed_per_citizen;
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				            if (alreadyOwnedAmount <= 0)
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				                continue;
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				        }
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				    }
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				}
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