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@ -6,20 +6,36 @@
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#include <Export.h>
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#include <PluginManager.h>
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#include <Map>
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// DF data structure definition headers
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#include "DataDefs.h"
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#include "modules/Items.h"
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#include "modules/Maps.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "df/manager_order.h"
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#include "df/creature_raw.h"
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#include "df/world.h"
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using namespace DFHack;
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using namespace DFHack::Items;
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using namespace DFHack::Units;
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using namespace df::enums;
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struct ClothingRequirement
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{
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df::job_type job_type;
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df::item_type item_type;
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int16_t item_subtype;
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int16_t needed_per_citizen;
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std::map<int32_t, int32_t> total_needed_per_size;
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};
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std::vector<ClothingRequirement>clothingOrders;
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// A plugin must be able to return its name and version.
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// The name string provided must correspond to the filename -
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// skeleton.plug.so, skeleton.plug.dylib, or skeleton.plug.dll in this case
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@ -132,14 +148,33 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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static void do_autoclothing()
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{
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if (clothingOrders.size() == 0)
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return;
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for (auto&& unit : world->units.active)
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{
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if (!isCitizen(unit))
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continue;
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for (auto&& ownedItem : unit->owned_items)
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for (auto&& clothingOrder : clothingOrders)
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{
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int alreadyOwnedAmount = 0;
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for (auto&& ownedItem : unit->owned_items)
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{
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auto item = findItemByID(ownedItem);
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if (item->getType() != clothingOrder.item_type)
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continue;
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if (item->getSubtype() != clothingOrder.item_subtype)
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continue;
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alreadyOwnedAmount++;
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}
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alreadyOwnedAmount -= clothingOrder.needed_per_citizen;
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if (alreadyOwnedAmount <= 0)
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continue;
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}
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}
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}
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