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@ -941,6 +941,7 @@ function setFiltersUp(specific,args)
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end
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end
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function onWorkShopJobChosen(args,idx,choice)
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function onWorkShopJobChosen(args,idx,choice)
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args.pos=args.from_pos
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args.pos=args.from_pos
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args.building=args.building or dfhack.buildings.findAtTile(args.pos)
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args.job_type=choice.job_id
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args.job_type=choice.job_id
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args.post_actions={AssignBuildingRef}
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args.post_actions={AssignBuildingRef}
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args.pre_actions={dfhack.curry(setFiltersUp,choice.filter),AssignJobItems}
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args.pre_actions={dfhack.curry(setFiltersUp,choice.filter),AssignJobItems}
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@ -1029,7 +1030,7 @@ function usetool:onWorkShopButtonClicked(building,index,choice)
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if #building.jobs>0 then
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if #building.jobs>0 then
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local job=building.jobs[#building.jobs-1]
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local job=building.jobs[#building.jobs-1]
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AssignUnitToJob(job,adv,adv.pos)
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AssignUnitToJob(job,adv,adv.pos)
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AssignJobItems{job=job,from_pos=adv.pos,pos=adv.pos,unit=adv}
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AssignJobItems{job=job,from_pos=adv.pos,pos=adv.pos,unit=adv,building=building}
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end
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end
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elseif df.interface_button_building_category_selectorst:is_instance(choice.button) or
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elseif df.interface_button_building_category_selectorst:is_instance(choice.button) or
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df.interface_button_building_material_selectorst:is_instance(choice.button) then
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df.interface_button_building_material_selectorst:is_instance(choice.button) then
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@ -1074,7 +1075,7 @@ function usetool:openShopWindow(building)
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local filter_pile=workshopJobs.getJobs(building:getType(),building:getSubtype(),building:getCustomType())
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local filter_pile=workshopJobs.getJobs(building:getType(),building:getSubtype(),building:getCustomType())
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if filter_pile then
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if filter_pile then
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local state={unit=adv,from_pos={x=adv.pos.x,y=adv.pos.y, z=adv.pos.z}
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local state={unit=adv,from_pos={x=adv.pos.x,y=adv.pos.y, z=adv.pos.z,building=building}
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,screen=self,bld=building,common=filter_pile.common}
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,screen=self,bld=building,common=filter_pile.common}
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choices={}
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choices={}
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for k,v in pairs(filter_pile) do
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for k,v in pairs(filter_pile) do
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@ -1108,7 +1109,8 @@ function usetool:armCleanTrap(building)
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end
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end
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--building.trap_type==df.trap_type.PressurePlate then
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--building.trap_type==df.trap_type.PressurePlate then
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--settings/link
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--settings/link
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local args={unit=adv,post_actions={AssignBuildingRef,AssignJobItems},pos=adv.pos,from_pos=adv.pos,job_type=df.job_type.CleanTrap}
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local args={unit=adv,post_actions={AssignBuildingRef,AssignJobItems},pos=adv.pos,from_pos=adv.pos,
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building=building,job_type=df.job_type.CleanTrap}
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if building.trap_type==df.trap_type.CageTrap then
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if building.trap_type==df.trap_type.CageTrap then
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args.job_type=df.job_type.LoadCageTrap
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args.job_type=df.job_type.LoadCageTrap
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local job_filter={items={{quantity=1,item_type=df.item_type.CAGE}} }
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local job_filter={items={{quantity=1,item_type=df.item_type.CAGE}} }
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@ -1131,7 +1133,8 @@ function usetool:armCleanTrap(building)
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end
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end
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function usetool:hiveActions(building)
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function usetool:hiveActions(building)
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local adv=df.global.world.units.active[0]
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local adv=df.global.world.units.active[0]
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local args={unit=adv,post_actions={AssignBuildingRef,AssignJobItems},pos=adv.pos,from_pos=adv.pos,job_type=df.job_type.InstallColonyInHive}
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local args={unit=adv,post_actions={AssignBuildingRef,AssignJobItems},pos=adv.pos,
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from_pos=adv.pos,job_type=df.job_type.InstallColonyInHive,building=building}
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local job_filter={items={{quantity=1,item_type=df.item_type.VERMIN}} }
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local job_filter={items={{quantity=1,item_type=df.item_type.VERMIN}} }
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args.pre_actions={dfhack.curry(setFiltersUp,job_filter)}
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args.pre_actions={dfhack.curry(setFiltersUp,job_filter)}
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local job,msg=makeJob(args)
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local job,msg=makeJob(args)
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