fix numbering of markdown list

develop
Myk Taylor 2022-11-30 03:25:56 -08:00
parent 018bf712d5
commit f66a08d3f4
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1 changed files with 3 additions and 3 deletions

@ -16,17 +16,17 @@ screen. If you need very specific low-level control, those APIs might be the
right choice for you. However, here are some reasons you might want to implement right choice for you. However, here are some reasons you might want to implement
an overlay widget instead: an overlay widget instead:
1. You can draw directly to an existing viewscreen instead of creating an #. You can draw directly to an existing viewscreen instead of creating an
entirely new screen on the viewscreen stack. This allows the original entirely new screen on the viewscreen stack. This allows the original
viewscreen to continue processing uninterrupted and keybindings bound to viewscreen to continue processing uninterrupted and keybindings bound to
that viewscreen will continue to function. This was previously only that viewscreen will continue to function. This was previously only
achievable by C++ plugins. achievable by C++ plugins.
1. You'll get a free UI for enabling/disabling your widget and repositioning it #. You'll get a free UI for enabling/disabling your widget and repositioning it
on the screen. Widget state is saved for you and is automatically restored on the screen. Widget state is saved for you and is automatically restored
when the game is restarted. when the game is restarted.
1. You don't have to manage the C++ interposing logic yourself and can focus on #. You don't have to manage the C++ interposing logic yourself and can focus on
the business logic, writing purely in Lua if desired. the business logic, writing purely in Lua if desired.
In general, if you are writing a plugin or script and have anything you'd like In general, if you are writing a plugin or script and have anything you'd like