ruby: avoid smoothing grass/trees

develop
jj 2012-09-24 19:19:34 +02:00
parent a622ee52e9
commit f628c3732a
1 changed files with 1 additions and 1 deletions

@ -198,7 +198,7 @@ module DFHack
def dig(mode=:Default)
if mode == :Smooth
if tilemat != :SOIL and caption !~ /smooth|pillar|fortification/i and # XXX caption..
if (tilemat == :STONE or tilemat == :MINERAL) and caption !~ /smooth|pillar|fortification/i and # XXX caption..
designation.smooth == 0 and (designation.hidden or not df.world.job_list.find { |j|
# the game removes 'smooth' designation as soon as it assigns a job, if we
# re-set it the game may queue another :DetailWall that will carve a fortification