From f628c3732ae62c324c91553333ebd4e51f486090 Mon Sep 17 00:00:00 2001 From: jj Date: Mon, 24 Sep 2012 19:19:34 +0200 Subject: [PATCH] ruby: avoid smoothing grass/trees --- plugins/ruby/map.rb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/ruby/map.rb b/plugins/ruby/map.rb index 9629c3f9e..371614704 100644 --- a/plugins/ruby/map.rb +++ b/plugins/ruby/map.rb @@ -198,7 +198,7 @@ module DFHack def dig(mode=:Default) if mode == :Smooth - if tilemat != :SOIL and caption !~ /smooth|pillar|fortification/i and # XXX caption.. + if (tilemat == :STONE or tilemat == :MINERAL) and caption !~ /smooth|pillar|fortification/i and # XXX caption.. designation.smooth == 0 and (designation.hidden or not df.world.job_list.find { |j| # the game removes 'smooth' designation as soon as it assigns a job, if we # re-set it the game may queue another :DetailWall that will carve a fortification