Moved spectate changelog entries to new section

develop
Josh Cooper 2022-10-12 14:42:04 -07:00
parent 8d8ef023fd
commit f54d37c8e7
1 changed files with 6 additions and 6 deletions

@ -44,8 +44,14 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- UX: List widgets now have mouse-interactive scrollbars - UX: List widgets now have mouse-interactive scrollbars
- UX: You can now hold down the mouse button on a scrollbar to make it scroll multiple times. - UX: You can now hold down the mouse button on a scrollbar to make it scroll multiple times.
- UX: You can now drag the scrollbar to scroll to a specific spot - UX: You can now drag the scrollbar to scroll to a specific spot
- `spectate`: ``spectate auto-unpause`` is a new feature that will auto-dismiss pause events when enabled. This does not affect the player's ability to pause at a whim.
- `spectate`: ``spectate auto-disengage`` is a new feature that will auto-disengage the plugin when the player interacts with the game while unpaused
- `spectate`: ``spectate focus-jobs`` is a new feature that allows the plugin to not always follow a job, so it can trail a dwarf after they finish a job
- `spectate`: ``spectate tick-threshold`` is a new feature that allows the player to change how long to follow a dwarf
- `spectate`: added persistent configuration of the plugin settings
## Documentation ## Documentation
- `spectate`: improved documentation of features and functionality
## API ## API
@ -83,18 +89,12 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `orders`: added useful library of manager orders. see them with ``orders list`` and import them with, for example, ``orders import library/basic`` - `orders`: added useful library of manager orders. see them with ``orders list`` and import them with, for example, ``orders import library/basic``
- `prospect`: add new ``--show`` option to give the player control over which report sections are shown. e.g. ``prospect all --show ores`` will just show information on ores. - `prospect`: add new ``--show`` option to give the player control over which report sections are shown. e.g. ``prospect all --show ores`` will just show information on ores.
- `seedwatch`: ``seedwatch all`` now adds all plants with seeds to the watchlist, not just the "basic" crops. - `seedwatch`: ``seedwatch all`` now adds all plants with seeds to the watchlist, not just the "basic" crops.
- `spectate`: ``spectate auto-unpause`` is a new feature that will auto-dismiss pause events when enabled. This does not affect the player's ability to pause at a whim.
- `spectate`: ``spectate auto-disengage`` is a new feature that will auto-disengage the plugin when the player interacts with the game while unpaused
- `spectate`: ``spectate focus-jobs`` is a new feature that allows the plugin to not always follow a job, so it can trail a dwarf after they finish a job
- `spectate`: ``spectate tick-threshold`` is a new feature that allows the player to change how long to follow a dwarf
- `spectate`: added persistent configuration of the plugin settings
- UX: You can now move the cursor around in DFHack text fields in ``gui/`` scripts (e.g. `gui/blueprint`, `gui/quickfort`, or `gui/gm-editor`). You can move the cursor by clicking where you want it to go with the mouse or using the Left/Right arrow keys. Ctrl+Left/Right will move one word at a time, and Alt+Left/Right will move to the beginning/end of the text. - UX: You can now move the cursor around in DFHack text fields in ``gui/`` scripts (e.g. `gui/blueprint`, `gui/quickfort`, or `gui/gm-editor`). You can move the cursor by clicking where you want it to go with the mouse or using the Left/Right arrow keys. Ctrl+Left/Right will move one word at a time, and Alt+Left/Right will move to the beginning/end of the text.
- UX: You can now click on the hotkey hint text in many ``gui/`` script windows to activate the hotkey, like a button. Not all scripts have been updated to use the clickable widget yet, but you can try it in `gui/blueprint` or `gui/quickfort`. - UX: You can now click on the hotkey hint text in many ``gui/`` script windows to activate the hotkey, like a button. Not all scripts have been updated to use the clickable widget yet, but you can try it in `gui/blueprint` or `gui/quickfort`.
- UX: Label widget scroll icons are replaced with scrollbars that represent the percentage of text on the screen and move with the position of the visible text, just like web browser scrollbars. - UX: Label widget scroll icons are replaced with scrollbars that represent the percentage of text on the screen and move with the position of the visible text, just like web browser scrollbars.
- `quickfort`: `Dreamfort <quickfort-blueprint-guide>` blueprint set improvements: set traffic designations to encourage dwarves to eat cooked food instead of raw ingredients - `quickfort`: `Dreamfort <quickfort-blueprint-guide>` blueprint set improvements: set traffic designations to encourage dwarves to eat cooked food instead of raw ingredients
## Documentation ## Documentation
- `spectate`: improved documentation of features and functionality
- Added `modding-guide` - Added `modding-guide`
- Update all DFHack tool documentation (300+ pages) with standard syntax formatting, usage examples, and overall clarified text. - Update all DFHack tool documentation (300+ pages) with standard syntax formatting, usage examples, and overall clarified text.
- Group DFHack tools by `tag <tools>` so similar tools are grouped and easy to find - Group DFHack tools by `tag <tools>` so similar tools are grouped and easy to find