Basic code for item handling, now it should be tested :)

develop
U-glouglou\simon 2010-05-02 10:35:23 +02:00
parent 64f1e47716
commit f46a7f1213
7 changed files with 280 additions and 5 deletions

@ -36,6 +36,7 @@ depends/tinyxml/tinyxmlparser.cpp
modules/Creatures.cpp
modules/Gui.cpp
modules/Items.cpp
modules/Maps.cpp
modules/Materials.cpp
modules/Position.cpp

@ -0,0 +1,66 @@
#ifndef CL_MOD_ITEMS
#define CL_MOD_ITEMS
/*
* Creatures
*/
#include "Export.h"
namespace DFHack
{
enum accessor_type {ACCESSOR_CONSTANT, ACCESSOR_INDIRECT, ACCESSOR_DOUBLE_INDIRECT};
/* this is used to store data about the way accessors work */
class DFHACK_EXPORT Accessor
{
private:
accessor_type type;
int32_t constant;
uint32_t offset1;
uint32_t offset2;
Process * p;
uint32_t dataWidth;
public:
Accessor(uint32_t function, Process * p);
Accessor(accessor_type type, int32_t constant, uint32_t offset1, uint32_t offset2, uint32_t dataWidth, Process * p);
int32_t getValue(uint32_t objectPtr);
};
struct t_item
{
t_material matdesc;
int32_t quantity;
int32_t quality;
};
class DFHACK_EXPORT ItemDesc
{
private:
Accessor * AMainType;
Accessor * ASubType;
Accessor * ASubIndex;
Accessor * AIndex;
Accessor * AQuality;
Process * p;
bool hasDecoration;
public:
ItemDesc(uint32_t VTable, Process * p);
bool getItem(uint32_t itemptr, t_item & item);
std::string className;
uint32_t vtable;
};
class DFHACK_EXPORT Items
{
public:
Items(DFHack::APIPrivate * _d);
~Items();
std::string getItemDescription(uint32_t itemptr);
bool getItemData(uint32_t itemptr, t_item & item);
private:
class Private;
Private* d;
/*std::map<int32_t, ItemDesc *> descType; might be useful later */
std::map<uint32_t, ItemDesc *> descVTable;
};
}
#endif

@ -74,8 +74,8 @@ namespace DFHack
struct t_material
{
int16_t itemType;
int16_t typeB;
int16_t subType;
int16_t subIndex;
int32_t index;
uint32_t flags;
};

@ -375,8 +375,8 @@ bool Creatures::ReadJob(const t_creature * furball, vector<t_material> & mat)
for(i=0;i<cmats.size();i++)
{
mat[i].itemType = p->readWord(cmats[i] + minfo->getOffset("job_material_maintype"));
mat[i].typeB = p->readWord(cmats[i] + minfo->getOffset("job_material_sectype1"));
mat[i].subType = p->readWord(cmats[i] + minfo->getOffset("job_material_sectype2"));
mat[i].subType = p->readWord(cmats[i] + minfo->getOffset("job_material_sectype1"));
mat[i].subIndex = p->readWord(cmats[i] + minfo->getOffset("job_material_sectype2"));
mat[i].index = p->readDWord(cmats[i] + minfo->getOffset("job_material_sectype3"));
mat[i].flags = p->readDWord(cmats[i] + minfo->getOffset("job_material_flags"));
}

@ -0,0 +1,202 @@
/*
www.sourceforge.net/projects/dfhack
Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "DFCommonInternal.h"
#include "../private/APIPrivate.h"
#include "modules/Materials.h"
#include "modules/Items.h"
#include "DFMemInfo.h"
#include "DFProcess.h"
#include "DFVector.h"
using namespace DFHack;
class Items::Private
{
public:
APIPrivate *d;
Process * owner;
/*
bool Inited;
bool Started;
*/
};
Items::Items(APIPrivate * d_)
{
d = new Private;
d->d = d_;
d->owner = d_->p;
}
Items::~Items()
{
delete d;
/* TODO : delete all item descs */
}
Accessor::Accessor(uint32_t function, Process *p)
{
this->p = p;
this->constant = 0;
this->offset1 = 0;
this->offset2 = 0;
this->type = ACCESSOR_CONSTANT;
this->dataWidth = 2;
uint64_t funcText = p->readQuad(function);
if( funcText == 0xCCCCCCCCCCC3C033LL )
{
return;
}
if( funcText == 0xCCCCCCCCC3FFC883LL )
{
/* or eax,-1; ret; */
this->constant = -1;
return;
}
if( (funcText&0xFFFFFFFFFF0000FFLL) == 0xCCCCC300000000B8LL )
{
/* mov eax, xx; ret; */
this->constant = (funcText>>8) & 0xffff;
return;
}
if( (funcText&0xFFFFFF0000FFFFFFLL) == 0xC300000000818B66LL )
{
/* mov ax, [ecx+xx]; ret; */
this->type = ACCESSOR_INDIRECT;
this->offset1 = (funcText>>24) & 0xffff;
return;
}
if( (funcText&0xFFFFFFFF0000FFFFLL) == 0x8B6600000000818BLL )
{
uint64_t funcText2 = p->readQuad(function+8);
if( (funcText2&0xFFFFFFFFFFFF00FFLL) == 0xCCCCCCCCCCC30040LL )
{
this->type = ACCESSOR_DOUBLE_INDIRECT;
this->offset1 = (funcText>>16) & 0xffff;
this->offset2 = (funcText2>>8) & 0xff;
return;
}
}
if( (funcText&0xFFFFFFFF0000FFFFLL) == 0xCCC300000000818BLL )
{
/* mov eax, [ecx+xx]; ret; */
this->type = ACCESSOR_INDIRECT;
this->offset1 = (funcText>>16) & 0xffff;
this->dataWidth = 4;
return;
}
printf("bad accessor @0x%x\n", function);
}
int32_t Accessor::getValue(uint32_t objectPtr)
{
switch(this->type)
{
case ACCESSOR_CONSTANT:
return this->constant;
break;
case ACCESSOR_INDIRECT:
switch(this->dataWidth)
{
case 2:
return p->readWord(objectPtr + this->offset1);
case 4:
return p->readDWord(objectPtr + this->offset1);
default:
return -1;
}
break;
case ACCESSOR_DOUBLE_INDIRECT:
switch(this->dataWidth)
{
case 2:
return p->readWord(p->readDWord(objectPtr + this->offset1) + this->offset2);
case 4:
return p->readDWord(p->readDWord(objectPtr + this->offset1) + this->offset2);
default:
return -1;
}
break;
default:
return -1;
}
}
ItemDesc::ItemDesc(uint32_t VTable, Process *p)
{
uint32_t funcOffsetA = p->getDescriptor()->getOffset("item_type_accessor");
uint32_t funcOffsetB = p->getDescriptor()->getOffset("item_subtype_accessor");
uint32_t funcOffsetC = p->getDescriptor()->getOffset("item_subindex_accessor");
uint32_t funcOffsetD = p->getDescriptor()->getOffset("item_index_accessor");
uint32_t funcOffsetQuality = p->getDescriptor()->getOffset("item_quality_accessor");
this->vtable = VTable;
this->p = p;
this->className = p->readClassName(VTable);
this->AMainType = new Accessor( p->readDWord( VTable + funcOffsetA ), p);
this->ASubType = new Accessor( p->readDWord( VTable + funcOffsetB ), p);
this->ASubIndex = new Accessor( p->readDWord( VTable + funcOffsetC ), p);
this->AIndex = new Accessor( p->readDWord( VTable + funcOffsetD ), p);
this->AQuality = new Accessor( p->readDWord( VTable + funcOffsetQuality ), p);
this->hasDecoration = false;
}
bool ItemDesc::getItem(uint32_t itemptr, DFHack::t_item &item)
{
item.matdesc.itemType = this->AMainType->getValue(itemptr);
item.matdesc.subType = this->ASubType->getValue(itemptr);
item.matdesc.subIndex = this->ASubIndex->getValue(itemptr);
item.matdesc.index = this->AIndex->getValue(itemptr);
item.quality = this->AQuality->getValue(itemptr);
item.quantity = 1; /* TODO */
return true;
}
bool Items::getItemData(uint32_t itemptr, DFHack::t_item &item)
{
std::map<uint32_t, ItemDesc *>::iterator it;
Process * p = d->owner;
ItemDesc * desc;
it = this->descVTable.find(itemptr);
if(it==descVTable.end())
{
uint32_t vtable = p->readDWord(itemptr);
desc = new ItemDesc(vtable, p);
this->descVTable[vtable] = desc;
}
else
desc = it->second;
return desc->getItem(itemptr, item);
}
std::string Items::getItemDescription(uint32_t itemptr)
{
DFHack::t_item item;
std::string out;
if(!this->getItemData(itemptr, item))
return "??";
return "!!";
}

@ -241,7 +241,7 @@ void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
{
for(unsigned int i = 0; i < mymat.size(); i++)
{
printf("\t%s(%d)\t%d %d %d - %.8x\n", Materials->getDescription(mymat[i]).c_str(), mymat[i].itemType, mymat[i].typeB, mymat[i].subType, mymat[i].index, mymat[i].flags);
printf("\t%s(%d)\t%d %d %d - %.8x\n", Materials->getDescription(mymat[i]).c_str(), mymat[i].itemType, mymat[i].subType, mymat[i].subIndex, mymat[i].index, mymat[i].flags);
}
}
}

@ -1502,6 +1502,12 @@ map_data_1b60_offset 0x1B9c
Items
=====
<Address name="items_vector">0x166FE00</Address>
List of offsets in the VTable :
<Offset name="item_type_accessor">0x0</Offset>
<Offset name="item_subtype_accessor">0x4</Offset>
<Offset name="item_subindex_accessor">0x8</Offset>
<Offset name="item_index_accessor">0xC</Offset>
<Offset name="item_quality_accessor">0x238</Offset>
<Offset name="item_improvement_vector">0xA0</Offset>
<Offset name="item_improvement_quality">0x14</Offset>