388 lines
19 KiB
C++
388 lines
19 KiB
C++
#include <fstream>
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#include <vector>
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#include "df/world.h"
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#include "df/trap_type.h"
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#include "modules/Filesystem.h"
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#include "modules/Gui.h"
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#include "modules/Maps.h"
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#include "modules/World.h"
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#include "PluginManager.h"
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#include "buildingplan-lib.h"
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#include "uicommon.h"
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DFHACK_PLUGIN("fortplan");
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#define PLUGIN_VERSION 0.15
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using namespace std;
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using namespace DFHack;
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command_result fortplan(color_ostream &out, vector<string> & params);
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struct BuildingInfo {
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std::string code;
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df::building_type type;
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df::furnace_type furnaceType;
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df::workshop_type workshopType;
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df::trap_type trapType;
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std::string name;
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bool variableSize;
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int defaultHeight;
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int defaultWidth;
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bool hasCustomOptions;
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BuildingInfo(std::string theCode, df::building_type theType, std::string theName, int height, int width) {
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code = theCode;
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type = theType;
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name = theName;
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variableSize = false;
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defaultHeight = height;
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defaultWidth = width;
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hasCustomOptions = false;
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}
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bool allocate() {
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return planner.allocatePlannedBuilding(type);
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}
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};
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class MatchesCode
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{
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std::string _code;
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public:
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MatchesCode(const std::string &code) : _code(code) {}
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bool operator()(const BuildingInfo &check) const
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{
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return check.code == _code;
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}
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};
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std::vector<BuildingInfo> buildings;
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DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands) {
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commands.push_back(PluginCommand("fortplan","Lay out buildings from a Quickfort-style CSV file.",fortplan,false,
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"Lay out buildings in your fortress based on a Quickfort-style CSV input file.\n"
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"Usage: fortplan [filename]\n"));
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buildings.push_back(BuildingInfo("c",df::building_type::Chair,"Chair",1,1));
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buildings.push_back(BuildingInfo("b",df::building_type::Bed,"Bed",1,1));
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buildings.push_back(BuildingInfo("t",df::building_type::Table,"Table",1,1));
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buildings.push_back(BuildingInfo("n",df::building_type::Coffin,"Coffin",1,1));
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buildings.push_back(BuildingInfo("d",df::building_type::Door,"Door",1,1));
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buildings.push_back(BuildingInfo("x",df::building_type::Floodgate,"Floodgate",1,1));
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buildings.push_back(BuildingInfo("h",df::building_type::Box,"Box",1,1));
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buildings.push_back(BuildingInfo("r",df::building_type::Weaponrack,"Weapon Rack",1,1));
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buildings.push_back(BuildingInfo("a",df::building_type::Armorstand,"Armor Stand",1,1));
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buildings.push_back(BuildingInfo("f",df::building_type::Cabinet,"Cabinet",1,1));
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buildings.push_back(BuildingInfo("s",df::building_type::Statue,"Statue",1,1));
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buildings.push_back(BuildingInfo("y",df::building_type::WindowGlass,"Glass Window",1,1));
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buildings.push_back(BuildingInfo("m",df::building_type::AnimalTrap,"Animal Trap",1,1));
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buildings.push_back(BuildingInfo("v",df::building_type::Chain,"Chain",1,1));
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buildings.push_back(BuildingInfo("j",df::building_type::Cage,"Cage",1,1));
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buildings.push_back(BuildingInfo("H",df::building_type::Hatch,"Floor Hatch",1,1));
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buildings.push_back(BuildingInfo("W",df::building_type::GrateWall,"Wall Grate",1,1));
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buildings.push_back(BuildingInfo("G",df::building_type::GrateFloor,"Floor Grate",1,1));
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buildings.push_back(BuildingInfo("B",df::building_type::BarsVertical,"Vertical Bars",1,1));
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buildings.push_back(BuildingInfo("~b",df::building_type::BarsFloor,"Floor Bars",1,1));
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buildings.push_back(BuildingInfo("R",df::building_type::TractionBench,"Traction Bench",1,1));
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buildings.push_back(BuildingInfo("~s",df::building_type::Slab,"Slab",1,1));
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buildings.push_back(BuildingInfo("N",df::building_type::NestBox,"Nest Box",1,1));
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buildings.push_back(BuildingInfo("~h",df::building_type::Hive,"Hive",1,1));
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planner.initialize();
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return CR_OK;
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}
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#define DAY_TICKS 1200
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DFhackCExport command_result plugin_onupdate(color_ostream &out)
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{
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if (Maps::IsValid() && !World::ReadPauseState() && df::global::world->frame_counter % (DAY_TICKS/2) == 0)
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{
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planner.doCycle();
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}
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return CR_OK;
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}
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
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{
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if (!df::global::gps )
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return CR_FAILURE;
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if (enable != is_enabled)
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{
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planner.reset(out);
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is_enabled = enable;
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}
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return CR_OK;
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}
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std::vector<std::vector<std::string>> tokenizeFile(std::string filename) {
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std::ifstream infile(filename.c_str());
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std::vector<std::vector<std::string>> fileTokens(128, std::vector<std::string>(128));
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std::vector<std::vector<std::string>>::size_type x, y;
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if (!infile.good()) {
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throw -1;
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}
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std::string line;
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y = 0;
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while (std::getline(infile, line)) {
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x = 0;
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if (strcmp(line.substr(0,1).c_str(),"#")==0) {
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fileTokens[y++][0] = line;
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continue;
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}
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int start = 0;
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auto nextInd = line.find(',');
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std::string curCell = line.substr(start,nextInd-start);
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do {
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fileTokens[y][x] = curCell;
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start = nextInd+1;
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nextInd = line.find(',',start);
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curCell = line.substr(start,nextInd-start);
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x++;
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} while (nextInd != line.npos);
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y++;
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}
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return fileTokens;
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}
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command_result fortplan(color_ostream &out, vector<string> & params) {
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auto & con = out;
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std::vector<std::vector<std::string>> layout(128, std::vector<std::string>(128));
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if (params.size()) {
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coord32_t cursor;
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coord32_t userCursor;
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coord32_t startCursor;
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if (!DFHack::Gui::getCursorCoords(cursor.x, cursor.y, cursor.z)) {
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con.print("You must have an active in-game cursor.\n");
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return CR_FAILURE;
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}
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DFHack::Gui::getCursorCoords(startCursor.x, startCursor.y, startCursor.z);
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userCursor = startCursor;
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std::string cwd = Filesystem::getcwd();
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std::string filename = cwd+"/"+params[0];
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con.print("Loading file '%s'...\n",filename.c_str());
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try {
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layout = tokenizeFile(filename);
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} catch (int) {
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con.print("Could not open the file.\n");
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return CR_FAILURE;
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}
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if (!is_enabled) {
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plugin_enable(out, true);
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}
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con.print("Loaded.\n");
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std::vector<std::vector<std::string>>::size_type x, y;
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bool started = false;
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for (y = 0; y < layout.size(); y++) {
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x = 0;
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auto hashBuild = layout[y][x].find("#build");
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if (hashBuild != layout[y][x].npos) {
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auto startLoc = layout[y][x].find("start(");
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if (startLoc != layout[y][x].npos) {
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startLoc += 6;
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auto nextDelimiter = layout[y][x].find(";",startLoc);
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std::string startXStr = layout[y][x].substr(startLoc,nextDelimiter-startLoc);
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int startXOffset = std::stoi(startXStr);
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startLoc = nextDelimiter+1;
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nextDelimiter = layout[y][x].find(";",startLoc);
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std::string startYStr = layout[y][x].substr(startLoc,nextDelimiter-startLoc);
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int startYOffset = std::stoi(startYStr);
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startCursor.x -= startXOffset;
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startCursor.y -= startYOffset;
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DFHack::Gui::setCursorCoords(startCursor.x,startCursor.y,startCursor.z);
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started = true;
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auto startEnd = layout[y][x].find(")",nextDelimiter);
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con.print("Starting at (%d,%d,%d) which is described as: %s\n",startCursor.x,startCursor.y,startCursor.z,layout[y][x].substr(nextDelimiter+1,startEnd-nextDelimiter).c_str());
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std::string desc = layout[y][x].substr(startEnd+1);
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if (desc.size()>0) {
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con.print("Description of this plan: %s\n",desc.c_str());
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}
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continue;
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} else {
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con.print("No start location found for this block\n");
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}
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} else if (!started) {
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con.print("Not a build file: %s\n",layout[y][x].c_str());
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break;
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}
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for (x = 0; x < layout[y].size(); x++) {
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if (strcmp(layout[y][x].substr(0,1).c_str(),"#")==0) {
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continue;
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}
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if (strcmp(layout[y][x].c_str(),"`")!=0) {
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auto dataIndex = layout[y][x].find("(");
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std::string curCode;
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std::vector<std::string> curData;
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if (dataIndex != layout[y][x].npos) {
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curCode = layout[y][x].substr(0,dataIndex);
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int dataStart = dataIndex+1;
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auto nextDataStart = layout[y][x].find(",",dataStart);
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while (nextDataStart!=layout[y][x].npos) {
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std::string nextData = layout[y][x].substr(dataStart,nextDataStart);
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if (strcmp(nextData.substr(nextData.size()-1,1).c_str(),")")==0) {
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nextData = nextData.substr(0,nextData.size()-1);
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}
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curData.push_back(nextData);
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dataStart = nextDataStart+1;
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nextDataStart = layout[y][x].find(",",dataStart);
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}
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} else {
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curCode = layout[y][x];
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}
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//con.print("Found a cell with '%s' in it (layout[y][x] %d:%d-%d)\n",layout[y][x].c_str(),lineNum,start,nextInd);
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auto buildingIndex = std::find_if(buildings.begin(), buildings.end(), MatchesCode(curCode.c_str()));
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// = std::find(validInstructions.begin(), validInstructions.end(), layout[y][x]);
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if(buildingIndex == buildings.end()) {
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//con.print("That is not a valid code.\n");
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} else {
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//con.print("I can build that!\n");
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BuildingInfo buildingInfo = *buildingIndex;
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if (buildingInfo.variableSize || buildingInfo.defaultHeight > 1 || buildingInfo.defaultWidth > 1) {
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//con.print("Found a building at (%d,%d) called %s, which has a size %dx%d or variable size\n",x,y,buildingInfo.name.c_str(),buildingInfo.defaultWidth, buildingInfo.defaultHeight);
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// TODO: Make this function smarter, able to determine the exact shape
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// and location of the building
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// For now, we just assume that we are always looking at the top left
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// corner of where it is located in the input file
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coord32_t buildingSize;
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if (!buildingInfo.variableSize) {
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bool single = true;
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bool block = true;
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std::vector<std::vector<std::string>>::size_type checkX, checkY;
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int yOffset = ((buildingInfo.defaultHeight-1)/2);
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int xOffset = ((buildingInfo.defaultWidth-1)/2);
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//con.print(" - Checking to see if it's a single, with %d<=x<%d and %d<=y<%d...\n",x-xOffset,x+xOffset,y-yOffset,y+yOffset);
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// First, check to see if this is in the center of an empty square of its default size
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for (checkY = y-yOffset; checkY <= (y+yOffset); checkY++) {
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for (checkX = x-xOffset; checkX <= (x+xOffset); checkX++) {
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if (checkX==x && checkY==y) {
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continue;
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}
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auto checkDataIndex = layout[checkY][checkX].find("(");
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std::string checkCode;
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if (checkDataIndex != layout[checkY][checkX].npos) {
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checkCode = layout[checkY][checkX].substr(0,checkDataIndex);
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} else {
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checkCode = layout[checkY][checkX];
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}
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con.print(" - Code at (%zu,%zu) is '%s': ",checkX,checkY,checkCode.c_str());
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auto checkIndex = std::find_if(buildings.begin(), buildings.end(), MatchesCode(checkCode.c_str()));
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//if (checkIndex == buildings.end()) {
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// con.print("this is not a valid code, so we keep going.\n");
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// continue;
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//}
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//if (curCode.compare(layout[checkY][checkX]) != 0) {
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if (checkIndex != buildings.end()) {
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//con.print("this is a building, so we break.\n");
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single = false;
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break;
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} else {
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//con.print("this is not a building, so we keep going.\n");
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}
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}
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if (!single) {
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//con.print("Not a single. Moving forward.\n");
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break;
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}
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}
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if (!single) {
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// If that's not the case, check to see if this is the top-left corner of
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// a square of its default size
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//con.print(" - It's not single; checking to see if it's a block...\n");
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for (checkY = y; checkY < (y+buildingInfo.defaultHeight); checkY++) {
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for (checkX = x; checkX < (x+buildingInfo.defaultWidth); checkX++) {
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if (checkX==x && checkY==y) {
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continue;
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}
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auto checkDataIndex = layout[checkY][checkX].find("(");
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std::string checkCode;
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if (checkDataIndex != layout[checkY][checkX].npos) {
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checkCode = layout[checkY][checkX].substr(0,checkDataIndex);
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} else {
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checkCode = layout[checkY][checkX];
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}
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//con.print(" - Code at (%d,%d) is '%s': ",checkX,checkY,checkCode.c_str());
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if (curCode.compare(checkCode) != 0) {
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//con.print("this is not the same as '%s', so we break.\n",curCode.c_str());
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block = false;
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break;
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} else {
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//con.print("this is the same as '%s', so we erase it and move on.\n",curCode.c_str());
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layout[checkY][checkX] = "``";
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}
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}
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if (!block) {
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//con.print("Not a block. Moving forward.\n");
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break;
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}
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}
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}
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if (single) {
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//con.print("Placing a building with code '%s' centered at (%d,%d) and default size %dx%d.\n",curCode.c_str(),x,y,buildingInfo.defaultWidth,buildingInfo.defaultHeight);
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coord32_t offsetCursor = cursor;
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offsetCursor.x -= xOffset;
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offsetCursor.y -= yOffset;
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DFHack::Gui::setCursorCoords(offsetCursor.x, offsetCursor.y, offsetCursor.z);
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if (!buildingInfo.allocate()) {
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con.print("*** There was an error placing building with code '%s' centered at (%zu,%zu).\n",curCode.c_str(),x,y);
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}
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DFHack::Gui::setCursorCoords(cursor.x, cursor.y, cursor.z);
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} else if (block) {
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//con.print("Placing a building with code '%s' with corner at (%d,%d) and default size %dx%d.\n",curCode.c_str(),x,y,buildingInfo.defaultWidth,buildingInfo.defaultHeight);
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if (!buildingInfo.allocate()) {
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con.print("*** There was an error placing building with code '%s' with corner at (%zu,%zu).\n",curCode.c_str(),x,y);
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}
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} else {
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con.print("*** Found a code '%s' at (%zu,%zu) for a building with default size %dx%d with an invalid size designation.\n",curCode.c_str(),x,y,buildingInfo.defaultWidth,buildingInfo.defaultHeight);
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}
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} else {
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//buildingSize = findBuildingExtent(layout, x, y, -1, -1, out);
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//con.print(" - The building has variable size %dx%d\n",buildingSize.x, buildingSize.y);
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//con.print(" - The building has a variable size, which is not yet handled.\n");
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}
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} else {
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//con.print("Building a(n) %s.\n",buildingInfo.name.c_str());
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if (!buildingInfo.allocate()) {
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con.print("*** There was an error placing the %s at (%zu,%zu).\n",buildingInfo.name.c_str(),x,y);
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}
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}
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}
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}
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cursor.x++;
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DFHack::Gui::setCursorCoords(cursor.x, cursor.y, cursor.z);
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}
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cursor.y++;
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cursor.x = startCursor.x;
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}
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DFHack::Gui::setCursorCoords(userCursor.x, userCursor.y, userCursor.z);
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con.print("Done with file.\n");
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} else {
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con.print("You must supply a filename to read.\n");
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}
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return CR_OK;
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}
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