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@ -24,6 +24,11 @@ distribution.
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#include "dfhack-c/modules/Creatures_C.h"
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#include <vector>
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#include <algorithm>
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using namespace std;
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -68,14 +73,32 @@ int Creatures_ReadCreature(DFHackObject* cPtr, const int32_t index, t_creature*
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return -1;
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}
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int Creatures_WriteLabors(DFHackObject* cPtr, const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
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t_material* Creatures_ReadJob(DFHackObject* cPtr, const t_creature* furball)
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{
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if(cPtr != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteLabors(index, labors);
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std::vector<t_material> mat;
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if(((DFHack::Creatures*)cPtr)->ReadJob(furball, mat))
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{
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t_material* buf;
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(*alloc_t_material_buffer_callback)(buf, mat.size());
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if(buf != NULL)
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{
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copy(mat.begin(), mat.end(), buf);
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return buf;
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}
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else
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return NULL;
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}
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else
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return NULL;
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}
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return -1;
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return NULL;
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}
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uint32_t Creatures_GetDwarfRaceIndex(DFHackObject* cPtr)
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@ -98,58 +121,131 @@ int32_t Creatures_GetDwarfCivId(DFHackObject* cPtr)
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return -1;
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}
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// int Creatures_ReadJob(DFHackObject* cPtr, const t_creature* furball, t_material* (*t_material_buffer_create)(int))
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// {
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// if(cPtr != NULL)
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// {
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// std::vector<t_material> mat;
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int Creatures_WriteLabors(DFHackObject* cPtr, const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
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{
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if(cPtr != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteLabors(index, labors);
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}
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return -1;
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}
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int Creatures_WriteHappiness(DFHackObject* cPtr, const uint32_t index, const uint32_t happiness_value)
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{
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if(cPtr != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteHappiness(index, happiness_value);
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}
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// if(((DFHack::Creatures*)cPtr)->ReadJob(furball, mat))
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// {
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// t_material* buf = (*t_material_buffer_create)(mat.size());
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return -1;
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}
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// if(buf != NULL)
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// {
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// copy(mat.begin(), mat.end(), buf);
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int Creatures_WriteFlags(DFHackObject* cPtr, const uint32_t index, const uint32_t flags1, const uint32_t flags2)
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{
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if(cPtr != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteFlags(index, flags1, flags2);
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}
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// return 1;
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// }
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// else
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// return -1;
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// }
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// else
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// return 0;
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// }
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return -1;
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}
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int Creatures_WriteSkills(DFHackObject* cPtr, const uint32_t index, const t_soul* soul)
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{
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if(cPtr != NULL && soul != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteSkills(index, *soul);
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}
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// return -1;
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// }
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return -1;
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}
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t_material* Creatures_ReadJob(DFHackObject* cPtr, const t_creature* furball)
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int Creatures_WriteAttributes(DFHackObject* cPtr, const uint32_t index, const t_creature* creature)
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{
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if(cPtr != NULL && creature != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteAttributes(index, *creature);
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}
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return -1;
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}
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int Creatures_WriteSex(DFHackObject* cPtr, const uint32_t index, const uint8_t sex)
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{
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if(cPtr != NULL)
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{
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std::vector<t_material> mat;
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return ((DFHack::Creatures*)cPtr)->WriteSex(index, sex);
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}
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if(((DFHack::Creatures*)cPtr)->ReadJob(furball, mat))
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return -1;
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}
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int Creatures_WriteTraits(DFHackObject* cPtr, const uint32_t index, const t_soul* soul)
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{
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if(cPtr != NULL && soul != NULL)
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{
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t_material* buf;
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return ((DFHack::Creatures*)cPtr)->WriteTraits(index, *soul);
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}
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(*alloc_t_material_buffer_callback)(buf, mat.size());
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return -1;
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}
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if(buf != NULL)
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int Creatures_WriteMood(DFHackObject* cPtr, const uint32_t index, const uint16_t mood)
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{
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if(cPtr != NULL)
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{
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copy(mat.begin(), mat.end(), buf);
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return ((DFHack::Creatures*)cPtr)->WriteMood(index, mood);
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}
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return buf;
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return -1;
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}
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int Creatures_WriteMoodSkill(DFHackObject* cPtr, const uint32_t index, const uint16_t moodSkill)
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{
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if(cPtr != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteMoodSkill(index, moodSkill);
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}
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else
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return NULL;
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return -1;
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}
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int Creatures_WriteJob(DFHackObject* cPtr, const t_creature* furball, const t_material* mat, const uint32_t mat_count)
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{
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if(cPtr != NULL && furball != NULL && mat != NULL)
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{
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if(mat_count == 0)
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return 0;
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std::vector<t_material> mat_vec;
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copy(mat, mat + mat_count, mat_vec.begin());
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return ((DFHack::Creatures*)cPtr)->WriteJob(furball, mat_vec);
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}
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else
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return NULL;
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return -1;
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}
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int Creatures_WritePos(DFHackObject* cPtr, const uint32_t index, const t_creature* creature)
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{
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if(cPtr != NULL && creature != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WritePos(index, *creature);
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}
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return NULL;
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return -1;
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}
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int Creatures_WriteCiv(DFHackObject* cPtr, const uint32_t index, const int32_t civ)
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{
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if(cPtr != NULL)
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{
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return ((DFHack::Creatures*)cPtr)->WriteCiv(index, civ);
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}
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return -1;
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}
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#ifdef __cplusplus
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